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Get Even

Platform(s): PC, PlayStation 4, Xbox One
Genre: Action
Publisher: Bandai Namco Games
Developer: The Farm 51
Release Date: May 26, 2017 (US), May 23, 2017 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Get Even' (ALL) Music By Award Winning Composer Olivier Derivière - Trailer

by Rainier on March 21, 2017 @ 11:00 a.m. PDT

Get Even is a psychological thriller that will have players questioning their perception of reality and justice.

When Cole Black awakes in an old abandoned asylum, his sole memory is the attempted rescue of a teenage girl with a bomb strapped to her chest. The rest of his memories are completely gone.

The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration.

As these personality traits are revealed, the merging of single-player and multiplayer elements tighten. When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based. This suspense further heightens the player’s feeling of a threat.

For more than a decade, IFMCA award-winning composer Olivier Derivière (Remember Me, Assassin's Creed IV Freedom Cry) has been scoring music for animation, films, and video games and is widely acclaimed for both his composition and innovative approaches to connecting music with the game experience.

Hailed by MTV as “Game Music’s Eclectic Daredevil,” Olivier Derivière’s latest work can be seen in the psychological thriller game Get Even, Derivière is once again challenging industry conventions and enhancing players’ interactive experience through his music.

To fully immerse players in the center of the game’s multi-dimensional story, Derivière created a visceral and emotional musical score – rendered in real-time within the game’s engine – that infuses sound sources from the game’s environments and reacts directly to the actions of the player.

“Through the use of real-time MIDI, live musicians recorded in ambisonics, and other audio tricks, the gaming environment itself is now an orchestra waiting to be conducted, and everything in it is a potential instrument,” says Derivière.

An intense and genre-defying musical journey combining organic electronic music and a live orchestra, recorded and mixed in 3D audio with the Brussels Philharmonic at Galaxy Studios, Belgium, Derivière’s score conveys a vast spectrum of emotions whereby all the music is connected directly to the meaning of the game.

Driven by his passion to provide players with a unique musical experience that truly reflects the game, both musically and directly in sync with the gameplay itself, Derivière continues to innovate and enhance players’ interactive experience within GET EVEN through music.

Creating immersion through an unparalleled dive into 3D acoustics thanks to the support of the cutting-edge Auro-3D technology from Auro Technologies, Get Even challenges you to question your understanding of justice and reality. What is real? Your understanding of the past, is what will shape the outcome of your future. Help Black travel into the distressing and tortuous depths of his own mind, by facing the truth and answering two very simple questions: ‘Why was he there?’ and, ‘Who was the girl?

Similarly, the team has worked to provide advanced weaponry and technology that exceeds current capabilities but are not beyond the realm of real-world application. For instance, weapons that fire around corners play a large part in Get Even, allowing the user to shoot from a safe position. These weapons can be linked with the player’s in-game smart phone to not only add a sight functionality, but use apps to bolster attack options. Corner-shot weapons are fully customizable throughout the game.


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