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Dauntless

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Online Multiplayer
Developer: Phoenix Labs
Release Date: Nov. 10, 2020

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'Dauntless' (ALL) Will Be Available For PS5 and Xbox One X|S At Launch

by Rainier on Nov. 4, 2020 @ 4:39 p.m. PST

Dauntless is an online co-op action RPG set in a savage science-fantasy world where up to 4 players work together to hunt down ferocious beasts called Behemoths.

In Dauntless, players take up the mantle of Slayers. These brave warriors fight for humanity’s survival against ferocious beasts known as Behemoths, whose savage hunger to drain the very essence, or aether, from the world puts every life at risk. Equipped with powerful armor and weapons, Slayers will join up with others and adventure across the Shattered Isles to battle Behemoths together. After each battle, Slayers bring their hard-earned spoils to the frontier city of Ramsgate to craft, enhance and customize their arsenal to take on the next challenging encounter.

The world of Dauntless has been shattered by a cataclysmic event, creating a vast array of uncharted and majestic floating islands. Behemoths, as cunning as they are vicious, consume the land, and it’s up to the Slayers to hunt them down before they destroy what remains of the world. Slayers will explore an ever-changing frontier, brimming with verdant flora and unique wildlife.

Slayers will also forge their legend through a robust Evergame experience that offers a multitude of challenges and activities once they complete the main campaign. From fiendish Dire Behemoths and heroic difficulties, to unique hunt modifiers encouraging Slayers to adapt their strategies, the Evergame offers a multitude of challenges and promises powerful rewards (including Exotic gear) to those who answer the call. The Dauntless experience will continue to offer players new and unique ways to engage with the world and community for years to come.

Transparency is a pillar of our culture at Phoenix Labs. We believe that our best work is a direct result of engaging with player feedback. This is why we’re reaffirming that effort as we embark on an exciting new future for Dauntless. Our December update, Dauntless Reforged, will fundamentally change the way you hunt and progress through the Shattered Isles. This is an exciting time, and we want to make sure everyone has a chance to see the latest developments as they come together. Whether it’s on Reddit, Discord, playdauntless.com, social media, or in game, we want to make sure that you always feel that you’re part of our development journey — because you are.

COMMUNITY TRANSPARENCY

COMMUNITY PLAYTESTS

A major step towards greater transparency is our recently introduced Dauntless Experimental server. Dauntless Experimental is a powerful tool to get Slayers’ feedback on content we may add to the game, giving you the opportunity to share feedback with us before new game features are set in stone. We just showed off how gliders will work in our new hunt type: Hunting Grounds, and we’re currently sorting through all your feedback now. There will be even more public playtests to come; we want to hear from you early and often.

“STATE OF THE GAME” POSTS AND AMAS

You can also look forward to frequent State of the Game posts on Reddit. Here we will share thoughts on and insights into each patch and what we’re currently working on, which we’d love to discuss with you in the comments.

We will also be doing more AMAs around large feature releases such as new hunt types, events, Escalations, etc. so be sure to follow us on Reddit.

ROADMAP UPDATES

You may have noticed that our latest Roadmap update added more descriptive text. Our aim here is to go beyond “what’s coming” by sharing additional info about where features are in the development process. We will be providing clearer, more substantial updates as we move forward.

COMMUNITY FEEDBACK

In the spirit of transparency, we’d also like to take a moment to shine a light on some top player concerns. As we’re a relatively small team, we’re only able to work on so many things at any given time. Our primary focus this year has been on Dauntless Reforged (Patch 1.5.0), and this work will help create a strong foundation for the future of Dauntless. Once 1.5.0 in your hands, we plan on turning our focus to the following issues. These aren’t the only things on our radar, but they are the main targets on our development hitlist after we get Reforged out the door.

POWER CREEP

We’re aware of the power creep that stems from Escalation power and resistance bonuses. Managing this effect is a priority for our design team, and you can expect to see incremental adjustments in patches through the end of the year. More significant changes — for example, eliminating Escalation bonuses outside of Escalation, putting a cap on those bonuses, or introducing a nerf — are currently being discussed, but won’t be rolled out until we have a clear plan. Expect that we’ll share more on this, and seek feedback, in the near future.

META

The cells we introduced to challenge the low-life meta (e.g. Tenacious) are just the first step toward shifting the current meta. Increasing the number of viable builds for end-game players is an important part of Dauntless’ future, as is further adjustments to the war pike (e.g. through tuning the Wound mechanic). Bottom line: We’re taking steps to ensure that a single build or weapon class does not dominate the meta.

TRIALS

We know that Trials needs more love, and we plan on returning to this hunt type in early 2021. We’re currently heads-down on other features, but once Hunting Grounds and our new progression systems have launched, we plan on giving Trials the attention it deserves. As we mentioned in the Power Creep section, we’re currently working on a solution to the Escalation power spillover that’s been impacting Trial times.

REFORGED AND THE FUTURE OF DAUNTLESS

The future has never been brighter for Dauntless. So bright, in fact, that Dauntless will be available at launch on next-gen consoles. Expect the Shattered Isles to be waiting for you on Xbox Series X and S, and on PlayStation 5, with the full suite of cross-platform support you expect from us. That’s in addition to our continued presence on PC, Nintendo Switch, PlayStation 4, and Xbox One. Six places to play, One Dauntless.

Not only is the entire studio excited to bring Dauntless to the next generation of consoles, but we also can’t wait for you to experience everything that’s coming to Dauntless this December. We’ve titled this update Dauntless Reforged because it’s going to change the way you hunt in the Shattered Isles. Reforged is about changing the pace of Dauntless. Players will no longer focus on queuing up for one hunt at a time. In fact, Pursuits and Patrols will be removed from the game. Instead, we’re reducing downtime by introducing a longer lasting hunt type with deeper progression systems. We’ve been calling it “Stay and Slay” around the office. Expect a full blog post in the near future outlining everything in Reforged, but for now, here’s a preview of the new features to look forward to:

  • New Hunt Type: Hunting Grounds
  • 17 Reworked Islands for Hunting Grounds
  • 1 Brand New Island for Hunting Grounds
  • Gliders
  • Island Events
  • Slayer’s Path Progression System
  • Class XP System and Prestige Rework
  • Gear Leveling Rework

With Hunting Grounds we have built a new way to bring you content in the months and years ahead. Think new creatures on the islands, Behemoths, public events, activities, and even entirely new islands.

I can’t thank you enough for your dedication and support. With your help, we will continue to improve the Dauntless we all know and love. Keep your eyes out for updates, and don’t hesitate to post your feedback whenever and wherever you can. We are listening.

Clear Skies, Slayers!

Jesse “GTez” Houston signatureJesse “GTez” Houston
CEO and Co-Founder – Phoenix Labs

In Dauntless, Slayers can go at it alone or join cooperative parties with up to four people to take on the Behemoth threat. No two encounters are alike - each brings its own unique challenges and rewards. To survive on the Shattered Isles, players collect rewards from their hunts to upgrade their arsenal of weapons and armor in a deep and robust crafting system.

Dauntless features an innovative and robust ever-game experience which includes live service expansions and endgame activities that bring the world to life through regular content updates, events and more.

The team at Phoenix Labs (created by a team of industry veterans from BioWare, Riot Games, and other acclaimed studios) is committed to building Dauntless as an evolving experience. Expect new expansions, adventures, deadly Behemoths and more - all on a regular basis and all free-to-play.

Key Features:

  • Defy Extinction - ​Hone your skills and ​overcome ferocious Behemoths alone or with a group of up to four Slayers in gripping and fast paced battles for survival.
  • Master the Hunt- Each Behemoth is unique and presents its own set of challenges. It’ll take the right combination of skill, gear, and tactics to survive in the Shattered Isles.
  • Craft Your Legacy ​- Collect rewards from the hunt to forge and upgrade a massive arsenal of weapons and armor in a deep and robust crafting system.
  • Reclaim Our Shattered World ​- Explore a vast, ever-changing frontier, brimming with verdant flora and unique wildlife where uncharted adventure await.
  • An Ever-changing World -​ Embark on new adventures with regular updates for years to come - all free-to-play

Currently available on Nintendo Switch, PS4, Xbox One, and PC, Dauntless is coming to Xbox Series X|S on Nov. 10 and PS5 on November 12 (Nov. 19 in Europe) with true cross-play and cross-progression support.


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