The planet Magalan has seen some rather peaceful years after the Events of ELEX: old factions have been vanquished, new factions have risen.
The Berserkers’ attempts to regrow and terraform the lands have started to bear fruit. After the defeat of the Hybrid, the Albs are no longer a threat. However, our hero - Jax - returns with knowledge of a new menace that’s casting a shadow over Magalan. It falls to Jax to unite these different factions together to face this darkness together.
ELEX II returns to the post-apocalyptic Science Fantasy world of Magalan, with massive environments that can be explored with unrivaled freedom via jetpack – you will be able to move through the epic story any way you want!
Several years after Jax defeated the Hybrid, a new threat arrives from the sky, unleashing the dangerous powers of dark Elex and endangering all life on the planet. In order to defend the peace on Magalan and the safety of his own family, Jax embarks on a mission to convince the factions to unite against the invaders, as well as a personal quest to find his son, Dex, who got separated from him …
Dive into a huge, hand-crafted, completely unique world with multiple factions and diverse environments set in a post-apocalyptic science fantasy universe.
Five major factions are holding the power in Magalan. The Berserkers are skilled magicians, who use the power of Elex to perform all different kinds of spells. They have managed to transform the desert of Tavar into a green and lush utopia and have established an outpost in the former stronghold of the Outlaws. This faction is scattered throughout Magalan - some outlaws have joined the Berserkers when they took over Tavar, some moved to the crater landscape of Ateris, and have continued their life of crime.
The Albs have learned from their defeat in ELEX and have returned as a playable faction. Jax can once again choose to become an Alb Commander. They have reduced their usage of Elex drastically, as they have seen how effective an Alb with actual emotions can be when Jax brought down the Hybrid. They are still not the most joyful lot, but their combat prowess makes them an interesting choice. Faction number four is the Clerics, who are famous for their love of engineering and crafting powerful combat robots powered by Elex. The Clerics paid a high price in the war against the Albs. Not only did they lose their home in Ignadon but many of their brothers and sisters fell on the battlefield as well.
The Morkons are a brand new faction in ELEX II. When the meteor hit Magalan, some survivors fled to an underground tunnel system and lived a life of darkness and deprivation. But recently, they've started to leave their isolation and want to spread their religion all over Magalan and wipe out anyone standing against them.
These are the playable factions in ELEX II, each offering their own unique weapons and skills. It’s up to the players to decide where their allegiance lies!
Key Features:
- explore the planet of Magalan with unprecedented freedom, using your trusted jetpack to traverse the map and even fly!
- interact with a lived-in world, full of unique NPCs, who...
- ...will remember what you’ve done and react accordingly
- ...will join or leave your group depending on how you behave
- ...are able to be killed, which will have an effect on the story
- engage in fluid close and ranged combat with a massively improved control system
- experience a story where your actions have consequences, immersing you in a world of moral decisions
ELEX II is coming to PS4, PS5, Xbox One, Xbox Series X|S and PC (Steam) on March 1, 2022.
More articles about ELEX II