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EdCorp Is A New Developer/Publisher By Former Coatsink Founders, Reveals 'Garbage Country' As First Title

by Rainier on May 20, 2026 @ 11:54 a.m. PDT

Former Coatsink founders and shareholders Eddie Beardsmore, Tom Beardsmore, Paul Crabb and Simon Launder have formed EdCorp, a new developer and indie publisher

EdCorp will fund, market and develop original and licensed IP/co-dev projects across PC and console. The team is dedicated to supporting small, creatively driven teams that can bring new experiences to players worldwide and will do so with a variety of funding options, including up to 75% revenue share for developers after costs.

EdCorp’s mission is simple: to create and publish games that showcase the passion and creativity of their developers, and that inspire players. A founding team with a proven track-record in the industry, EdCorp builds on the team’s legacy at Coatsink, where they helped grow a small indie studio into one of the North East’s leading game developers and publishers. Collectively, these founders have worked on globally recognised titles including Jurassic World Aftermath, Batman: Arkham Shadow (Co-Dev), Gang Beasts (Co-Dev), Kingdom Two Crowns (Co-Dev), as well as published the biggest Mil-Sim VR game to-date, Onward, plus indie hits like PHOGS! and ISLANDERS

EdCorp is soliciting game pitches and currently has three titles signed to publishing deals, the first being Garbage Country, from Noio developer Thomas van den Berg. Thomas is a celebrated developer who created Cloud Gardens and Kingdom.

A post-apocalyptic exploration sim, Garbage Country tasks players with a road trip across a vast landscape. Part cosy driving game, tower defence and survival scavenging, Garbage Country brings these diverse gameplay elements together into one charming adventure. 

“EdCorp is about getting back to what we love most: working with talented people to make games that bring joy to players” said Tom Beardsmore, CEO and Co-Founder of EdCorp. “We want to build something that feels genuine and fun again. We believe the downturn in the industry in recent years has cast a large shadow over independent developers' and their creative ambitions. It is our job to help rekindle that ambition and bring creative, inspiring projects to players.”

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