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Rainier's Articles


'Mario Super Sluggers' (Wii) - 12 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

In the same spirit as other sports-themed Mario games on Wii like Mario Strikers Charged and Mario Kart Wii, Mario Super Sluggers (previously called Super Mario Stadium Baseball) blends richly interactive baseball action with eccentric characters and elements from across the popular Mario universe. Players can swing the wireless Wii Remote just like a real bat or wave it toward the plate to deliver a masterful pitch, enjoying the same intuitive, easy-to-learn controls that helped make Wii Sports a living room hit. With Mario and his unpredictable pals filling out the roster, imagination and active-play innovation are

'Cooking Guide: Can't Decide What to Eat?' (NDS) - 7 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Cooking Guide turns your Nintendo DS into an interactive cookbook, complete with recipes and video demos.

Features:

  • Cooking Guide includes more than 200 recipes from around the world. So no matter what you're in the mood for, you can find something new and tasty to make for dinner. Users can search a map by country to find regional dishes or select options for low-calorie foods, specific ingredients or short cooking times.
  • Each recipe contains step-by-step directions

PS3/X360/PC Preview - 'Brink'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind's last refuge for humanity.

'Star Wars The Clone Wars: Lightsaber Duels' (Wii) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

The galaxy far, far away takes on a dazzling new look in the first-ever CG-animated Star Wars feature – Star Wars: The Clone Wars. It's a major entertainment event that includes a brand-new movie, a weekly television series and an exciting videogame that bridges the gap between Episode II and Episode III feature films. Star Wars: The Clone Wars brings a fresh new look to the timeless saga of one of the most celebrated stories and introduces generations of fans to brand new characters including Anakin Skywalker’s new Padawan learner Ahsoka Tano and promises epic new adventures as

'Star Wars The Clone Wars: Jedi Alliance' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

The galaxy far, far away takes on a dazzling new look in the first-ever CG-animated Star Wars feature – Star Wars: The Clone Wars. It's a major entertainment event that includes a brand-new movie, a weekly television series and an exciting videogame that bridges the gap between Episode II and Episode III feature films. Star Wars: The Clone Wars brings a fresh new look to the timeless saga of one of the most celebrated stories and introduces generations of fans to brand new characters including Anakin Skywalker’s new Padawan learner Ahsoka Tano and promises epic new adventures as

PSP Preview - 'Resistance: Retribution'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Shooter
Publisher: SCEA
Developer: Sony Bend
Release Date: Q2 2009

First off, this is another shooter on the PSP that uses the four face buttons in lieu of a second analog stick. If this is a problem for you, then you may as well stop reading now. I don't want to see you on GameFAQs in six months complaining about it; you were warned, straight up, up front, black and white.

Resistance: Retribution is set between Resistance: Fall of Man, the PS3 launch title that dealt with an alien invasion of the UK, and the forthcoming Resistance

'Ninjatown' (NDS) - 4 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Sunny skies, lush forest and rolling hills combine to form the land known as Ninjatown where adorable and honorable Ninjas populate this vibrant yet peaceful place. However, after the mysterious eruption of a nearby volcano, Ninjatown is attacked by hordes of sinister enemies lead by Mr. Demon, who, for reasons unknown, is bent on destruction. It is now time to use each of the Ninjas’ unique skills and powers – including the Mighty Wind of Ninja Dropping and Stealth Hugs - even the Ol’ Master Ninja comes out of retirement to fight off the evil and secure Ninjatown,

PSP Preview - 'Steambot Chronicles Battle Tournament'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Fighting
Publisher: Atlus
Developer: iRem
Release Date: June 30, 2009

Steambot Chronicles has become a significant series for Atlus. It's not a massive property that defines the company, like Shin Megami Tensei, but it's certainly a nice series that has a significant fandom. If what I saw was any indication, the PSP release of Steambot Chronicles: Battle Tournament should turn out to be fairly satisfying for fans.

Steambot Chronicles: Battle Tournament is slightly smaller in scale than other games in the series; it only encompasses one very large town and the areas around it. In a

X360/PC Preview - 'Alan Wake'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Set in the deceptively idyllic town of Bright Falls, Washington, Alan Wake places gamers in the role of the best-selling suspense author, Alan Wake. He escapes to this small town to recover from the mysterious disappearance of his fiancée. In Bright Falls Wake comes face to face with his darkest nightmares.

PS3/X360/PC Preview - 'Damnation'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Shooter
Publisher: Codemasters
Developer: Blue Omega
Release Date: Q4 2008

It's not really difficult to trace the development of shooter games to certain landmark titles. Once Half-Life got big, you started to see the inspiration of its story line and level design trickle into other games on the market. Once Halo hit, the idea of a regenerating health bar instead of the Doom-style medpaks took over, and Gears of War popularized cover movement and squad tactics that had normally been the dominion of super-realistic titles like Rainbow Six. Damnation is pretty clearly a post-Gears of War