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Rainier's Articles
PS2/Xbox Preview - 'Urban Chaos: Riot Response'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre : FPS
Publisher: Eidos
Developer: Rocksteady
Release Date: Jun 13, 2006
We first saw Urban Chaos at E3 2005, when it was named Roll Call. Since then, it's seen a name change, but the general themes remain intact: it's a police-based first-person shooter with a focus on ... well, on not dying. It's not squad-based, it's not particularly tactical; it's more about time limits, action-based bonus objectives, popping gangbangers' heads like zits with a shotgun, escorting NPCs to a given objective, and getting set on fire 53 times in rapid succession.
In single-player mode, you are
'Tarr Chronicles' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 11th
Splinter Cell: Pandora Tomorrow (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
'Golden Axe: Beast Rider' (PS3/X360) - 5 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th
Golden Axe Beast Rider is an all-new take on the legendary Golden Axe arcade game.
'Golden Axe: Beast Rider' (PS3/X360) - 5 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sega Gamers' Day - SEGA Gamers' Day 2008
Golden Axe: Beast Rider is an all-new take on the legendary Golden Axe arcade game.
'flOw' (PS3) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2006
Soothing and seductive, flOw draws you into the evolution of a simple aquatic creature journeying through the surreal abyss. flOw is the first game ever to come from the university to first-party publishing on a major console. Initially an MFA (Master of Fine Arts) thesis, flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and advance their organisms into the abyss. The stunning graphics and power of PLAYSTATION®3 system set the stage for a truly unique gameplay experience. With an embedded design of DDA (dynamic difficulty adjustment), players with differing
'Viva Pinata: Pocket Paradise' (NDS) - Screens & Trailers
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th
'Viva Pinata' (X360) - 15 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06
'Viva Pinata' [PC] - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th
“Viva Piñata,” originally developed and released to critical acclaim for Xbox 360, will now be available for the Windows XP and Windows Vista platforms. Developed by Climax Group, “Viva Piñata” invites gamers to create an immersive world where living piñatas inhabit an ever-changing environment. Beginning with a few basic tools, players build and take control of this environment, using their creativity and imagination to attract, protect and manage over 60 piñata species that can visit their world and make it their home.
Bringing a vibrant and engaging gaming experience to the Windows platform, “Viva Piñata” appeals to kids, adults, casual gamers




































