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Rainier's Articles


PS3 Preview - 'God of War III'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Set in the realm of Greek mythology, God of War 3 is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Olympus and the dark depths of Hell once more to seek revenge on those who have betrayed him.

'Spore' (ALL) - 11 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages,

Xbox 360 Preview - 'Forza Motorsport 3'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Racing
Publisher: Microsoft Game Studios
Developer: Turn 10
Release: October 29, 2009

I didn't know what to expect at the Forza Motorsport 3 demo at E3, and not only because I haven't played the previous two iterations, but because we weren't actually told beforehand that the hush-hush appointment would be the Forza 3 demo. After checking out the game and chatting with one of the lead designers, though, Forza 3 certainly looks to be an impressive piece of work.

The developer immediately set forth the very interesting argument that there is no such thing as "arcade" versus "simulation"

PS3/X360/PC Preview - 'Dragon Age: Origins'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Role-Playing
Publisher: BioWare
Developer: BioWare
Release Date: October 20, 2009

RPG fans have already experienced Bioware's storytelling expertise in titles such as Baldur's Gate and Knights of the Old Republic. When Bioware announced the development of Dragon Age, it helped the prolific RPG developer break out from the shackles of having to work within someone else's IP. Mass Effect's runaway success has already proven that the developer can easily stretch its legs beyond its former work, and with Dragon Age: Origins, it's ready to do the same within a world of dark fantasy.

At E3, a playable

'Skate It' (NDS/Wii) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Designed exclusively for the Wii and NDS systems, Skate It has Nintendo players riding with the skate pros, owning the best spots in San Vanelona and pulling off the sickest tricks using the popular FlickIt controls. Loaded with all-new gameplay features, Skate It breaks new ground by introducing innovative support for the Wii Balance Board which gives players a fresh way to create their own signature skateboarding style.

NDS

"We knew it would be an exciting challenge to bring the soul and feel of skateboarding

PS2/Wii/PS3/X360 Preview - 'Cars Race-O-Rama'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

In THQ's Cars Race-O-Rama, players will join Lightning McQueen and Chick Hicks in Radiator Springs as they prepare their academy of student racers to compete in the Race-O-Rama Exhibition.

'Divinity 2: Ego Draconis' (X360/PC) - 15 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

Get the Divinity 2: Ego Draconis [X360/PC] Trailer off WP (39mb)

In Divinity 2: Ego Draconis, players find themselves once again in Rivellon, a timeless world full of awe and magic, shattered and frightened by the apocalyptic wars of the past. No one knows why so many people had to give their lives. Everything seems to be over, but the peace was deceptive, for the demon has returned and the horror once again runs its course.

Players begin as a Dragon Slayer, hunters whom travel the countryside determined to rid their lands of Dragons. As the story of Divinity

'Venetica' (X360/PC) - 11 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

In the era of Venetica, Death walks among the living as a flesh & blood being, carrying out the deeds of an ancient council known by a few as Corpus. Each generation of the Corpus is set with the task of selecting the next predecessor of the bringer of death. Unfortunately, the most recent council had unwittingly selected a crafty necromancer who is determined on bringing death and destruction to the world.

This conniving imposter has managed to transform into an undead fiend, which no mortal man can kill. This power-crazed necromancer is hell-bent on destroying the reinstated Death

PS2 Preview - 'Dragon Quest VIII'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

To say that Level 5, creators of the amazing Dark Cloud RPGs, developed Dragon Quest VIII is a bit of an overstatement. While they did create the game's cel-shading engine and did a lot of core work with the title, there was also immense input from the initial creators of Dragon Quest. One of them, Yuji Horii, worked on the story and game design just as he did the original game. Akira Toriyama and his Bird Studios group of designers, famous for their work with manga classics like Dragon

'Dragon Quest VIII: Journey of the Cursed King' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Fight classic turn-based battles, customize your characters, practice alchemy, and immerse yourself in 3D world fully rendered and cel-shaded in the style of legendary designer Akira Toriyama. Rich voice acting and a fully orchestrated score help make Dragon Quest 8 a new beginning for the look and feel of the series.