'Neverwinter Nights 2: Storm of Zehir' - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th
Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur’s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The gripping storyline foreshadows the events that will take place in the Forgotten Realms with the coming of release this June of the Fourth Edition of Dungeons & Dragons Roleplaying Game.
In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war


Lost Planet: Extreme Conditions was one of the earlier games for the Xbox 360, and it really stood out for its unique gameplay and interesting premise. It had monster insects, a thermal meter, space pirates, a grappling hook and even giant robots, so it seems like it had enough features to be schizophrenic, but it all held together very well. It should come as no surprise that Lost Planet 2 is focusing on improving the formula set forth by the first game. Even those who left Lost
Play, Create, Share: three words that catapulted Sony back into the systems race, as they challenged the Microsoft and Nintendo lineups with one word: LittleBigPlanet. With the kinds of physics and adjustments that you could make as you built your own levels, and the wrapping of simple, wonderful charm, Sony created a hit to challenge many. At this year's E3, they've shown that they hope to replicate that success with ModNation Racers.





















Three-dimensional Castlevania games have always been a bit lackluster than their 2-D counterparts. While Symphonia of the Night or Dawn of Sorrow are considered among the best games on their respective systems, Lament of Innocence and Castlevania: 64 are generally held to be mediocre at best and borderline unplayable at worst. There's just something about the trip into 3-D that makes Castlevania lose its magic. Perhaps this strange curse is what made Konami decide to make the first Wii Castlevania title into something completely different. Castlevania: Judgment
Last year at GDC, Hironobu Sakaguchi was at Microsoft's hotel talking up Lost Odyssey. He was seriously jet-lagged and, in response to another reporter's question, mentioned that Mistwalker Games' next project was going to be a DS game. He was promptly hushed by a PR agent.
