Archives by Day

May 2026
SuMTuWThFSa
12
3456789
10111213141516
17181920212223
24252627282930
31

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Rainier's Articles


'Warhammer: Mark of Chaos' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Faithful to the Warhammer license, Warhammer: Mark of Chaos puts the focus squarely on the battlefield with a real-time combat system that gives the player unprecedented customization and control of his army.

An epic battle rages following a brutal Chaos invasion, where four fully playable armies (Empire, Chaos, Skaven, and High Elves) as well as additional controllable races (Orcs, Dwarfs, Vampires, and Goblins) clash on a massive battlefield.

Features:

  • Warhammer: Mark of Chaos is about WAR, focusing on the armies and battles while de-emphasizing

'Inuyasha: Feudal Combat' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

Related articles, Click here!

'Gene Troopers' (PS2/Xbox/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

Get the Gene Troopers Trailer off WP (32mb)

The universe is entangled in the greatest conflict it ever witnessed. A terrifying elite battle force named Gene Troopers (GT) sets out to mercilessly fulfil its task: to find, gather and secure life forms. Genetic material is the new strategic resource. Gene transformation technology changes suitable individuals into loyal and powerful GT units. You didn't know anything about this. Nobody in your part of universe did. You still have nightmares about the day when you found out. They took away your body and your daughter, Mareen. But

'Mobile Ops: The One Year War' (X360) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

In the future, Rebel space colonies launch a brutal war for independence with a series of orbital strikes against the Earth. War is reinvented as advanced ECM renders long range sensors and communications virtually useless. In this chaos, a frightening new weapon, the mobile suit, is born. Agile, heavily armed and armored and optimized for short range combat with melee attacks and a wide array of weapons, the Mobile Suit is the ultimate instrument in this new age of warfare. Rediscover the thrill of mechanized warfare as you are thrown into battle as a soldier on the front lines of

PS2/Xbox Preview - 'Urban Chaos: Riot Response'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre : FPS
Publisher: Eidos
Developer: Rocksteady
Release Date: Jun 13, 2006

We first saw Urban Chaos at E3 2005, when it was named Roll Call. Since then, it's seen a name change, but the general themes remain intact: it's a police-based first-person shooter with a focus on ... well, on not dying. It's not squad-based, it's not particularly tactical; it's more about time limits, action-based bonus objectives, popping gangbangers' heads like zits with a shotgun, escorting NPCs to a given objective, and getting set on fire 53 times in rapid succession.

In single-player mode, you are

'Hellgate: London' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Hellgate: London is the first original title from premier developer Flagship Studios, whose team hails from such blockbusters as the Diablo, StarCraft, and WarCraft series. Set in the near future, Hellgate: London introduces a world devastated by a demon invasion. Players are thrust into a desolate city scorched by hellfire where the survivors meld science and sorcery to gain a foothold against the minions of darkness and save the bloodline of humanity. Hellgate: London combines the depth of Role-Playing Games with the action of First-Person titles, while offering infinite replayability and an individualized gaming experience through dynamically created levels, monsters,

PS3/X360/PC Preview - 'Pure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Racing
Publisher: Disney Interactive Studios
Developer: Black Rock Studio
Release Date: September 16, 2008

In the beginning, when arcades were king, there was one type of racing game, where you held the accelerator button and tried to get to the finish line as quickly as possible. Usually, when the brake came into play, it was already too late.

Then came Gran Turismo, and racing games became split into two official camps. One contained the loose mechanics and steering of arcade games, and the other sought to simulate the experience of driving a real car. This went

'Pac-Man World Rally' (PSP/NGC/PS/PC) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

In Pac-Man World Rally, players can race through a variety of environments from Pac-Man World as Pac-Man, Pac Jr. and other beloved characters from past Namco classics. In one of the fastest and most exciting kart racing games ever, players will race for the win or fight it out in colorful Battle Arenas with special weapons, power ups and variety Pac-Man powers.

PC

'Rock of Pariahs' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Four teenagers are real experts at getting into trouble, thus it's no surprise that their idea to start a rock band is followed by lots of misunderstandings, especially with a local mafia boss who wants his money back. And here starts the crazy chasing action, full of blowing up cars, loaded guns and angry mafiosos.

Xbox/PS3/X360/PC Preview - 'Splinter Cell Double Agent'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Stealth Action
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: September 2006

There are tons of Splinter Cell games, or at least it feels that way. Somehow, Ubisoft can keep a new one hitting every 18 months (or so) and still leave the gameplay feeling fresh and fans satisfied. The upcoming Splinter Cell: Double Agent seems to be no exception to this general rule. Plenty of what goes on in the story and gameplay should feel familiar to fans of the Splinter Cell titles, but there are also some striking differences from previous entries in the