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Rainier's Articles


'Mario Baseball' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Continuing the tradition started by such games as Mario Power Tennis and Mario Golf: Toadstool Tour, Mario Baseball brings a new brand of fun to the world of baseball. The game combines an intuitive hitting system with easy-to-learn fielding and pitching controls – making it an arcade-like experience that will appeal to baseball novices and hard-core fans alike. Players can try their hands at Challenge Mode, where they must wander the land clearing baseball-related trials. Or they can sit down for a game in the Toy Field, where they hit balls at circles in the outfield to earn coins and

'Powerdrome' (PS2/XB) Announced - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Twelve champions from the far ends of the galactic hegemony compete for an interstellar trophy by racing their Blades - jet-engined, anti-gravity aircraft. The drama-filled competition is staged at break-neck speeds around spectacular tracks. The game features 24 circuits across 8 dramatic environments, ranging from a sub-tropical Ocean Dam to a race on and under a terraformed ring-world.

The original Powerdrome for the Amiga and the Atari ST was written by Michael Powell in 1988 and kicked-off the entire future-racing genre. Powell now heads the team developing the new Powerdrome

'Electroplankton' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

In Electroplankton, art and music collide to create a wildly fresh interactive audio experience. In this freeform title featuring the striking visual style of Japanese artist Toshio Iwai, players poke, rub and draw on the touch screen to stimulate odd aquatic creatures and create their own music. Each of the 10 different types of Electroplankton features a completely different sound style, ranging from haunting melodies to head-nodding beats to funky Mario theme remixes. One Electroplankton even acts as a sampler, allowing players to record up to four sounds and layer them over drum loops. Players create new sounds and experiences

'Donkey Kong Country 3' (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

'Conflict: Desert Storm 2' (PC/PS2/XB) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

PC

PlayStation 2

'Battalion Wars' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Battalion Wars blazes onto Nintendo GameCube with a platoon of real-time strategy (RTS) action. Whether players are hoofing it across the plains as a lone infantryman or commanding an entire platoon from atop an armored tank, the challenge is real and the mission is critical. There has never been a real-time strategy title like this before.

  • Command forces in the heat of

'Chibi-Robot' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

The Sanderson family just got the ultimate in high-tech, house-helper technology: Chibi-Robo. In this inventive, story-driven game, players guide a miniature robot as he completes chores and clashes with enemies in his epic quest to become the highest-ranked Chibi-Robo out there. The living room can be a dangerous place when you're a robot less than a foot tall, so players will need to team up with the native toys to overcome obstacles, rack up points and keep the family happy. Normally running on battery power, Chibi-Robo needs to plug into power outlets with his built-in cord when he runs low

'Commandos3: Destination Berlin' - Trailer Available NOW

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Get the Commandos 3 : Destination Berlin E3 trailer off Worthplaying (7mb)

Commandos 3 is a tactical action strategy game set against the backdrop of World War II where you must take control of an elite group of Commandos as they venture deep into enemy territory. Commandos 3 aims to take the stunningly detailed graphics and absorbing gameplay of the series to a whole new level. The game features an improved graphics engine, more realistic AI (artificial intelligence), and a greater variety of enemies and equipment. The structure of the game has been completely revamped; it is no longer mission

'Enemy Territory: Quake Wars' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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PS2 Preview - 'Getting Up: Contents Under Pressure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Genre: Action
Publisher: Atari
Developer: The Collective
Release Date: September 2005

Atari's been hiding Getting Up: Contents Under Pressure for a while. I mean that literally; to hear word one about the game at last year's E3, you had to navigate through their weird art-deco buffet lounge to an exterior balcony in the Staples Center. There, you'd find Getting Up inside a locked room, which only opened at irregular intervals. For all we knew coming out of E3, Getting Up was a fishing sim.

A year later, they aren't being quite as secretive. Getting Up, the brainchild of