by Rainier on Feb. 4, 2008 @ 2:08 p.m. PST | Filed under
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NVIDIA announced that it has signed a definitive agreement to acquire AGEIA Technologies. More details will be revealed during NVIDIA's quarterly results next week Wednesday.
by Rainier on Jan. 7, 2008 @ 6:28 a.m. PST | Filed under
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Backbreaker is taking sports video games to a place where the action is never the same and every hit looks and feels as realistic as a Sunday afternoon. Utilizing NaturalMotion’s euphoria motion synthesis engine, you’ll never see the same tackle again.
by Judy on June 15, 2007 @ 5:08 p.m. PDT | Filed under
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Ghost Recon Advanced Warfighter 2 will feature changing climate, improved AI, an advanced Cross-Com system, air strikes from jet fighters, new weapons and a new soldier class, the Medic. The game also features an innovative PhysX hardware bonus level that delivers an action-packed, physics-intensive mission available exclusively to owners of the AGEIA PhysX accelerator.
by Rainier on Oct. 3, 2006 @ 3:18 a.m. PDT | Filed under
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AGEIA Technologies today announced availability of the AGEIA PhysX SDK v2.6, bringing new Deformable Objects features and Self-Collision Prevention capabilities to developers of games for Windows, next-gen consoles, as well as new added support for Windows Vista 64-bit & Linux environments.
by Rainier on June 28, 2006 @ 1:56 a.m. PDT | Filed under
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AGEIA Technologies today announced that Russian publisher 1C Company has signed a publisher-wide licensing agreement for AGEIA PhysX technology, allowing its internal development studios to implement PhysX into its upcoming titles.
by Rainier on May 9, 2006 @ 9:35 a.m. PDT | Filed under
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AGEIA today announced the worldwide availability of its PhysX processor on add-in accelerator cards from ASUS and BFG. The first physics processing unit designed to power pervasive real-time physics in PC gaming delivering true physics interaction on a massive scale to serious gamers everywhere.
by Rainier on April 7, 2006 @ 9:43 a.m. PDT | Filed under
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At the Russian Developers Conference, PhysX developer AGEIA announced today it has signed agreements with Russian developer/publishers Buka, Akella and Noviy Disk, while Gaijin Entertainment will integrate AGEIA PhysX SDK into its Dagor Game Engine. Read more for details ...
by Rainier on March 21, 2006 @ 1:56 p.m. PST | Filed under
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AGEIA Technologies today announced that the latest version of AGEIA PhysX SDK version 2.4 will become available to registered PlayStation 3 game content developers on March 31, 2006.
by Rainier on Jan. 17, 2006 @ 9:02 a.m. PST | Filed under
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AGEIA Technologies today announced that Destineer Studios has signed a license agreement with AGEIA to use the AGEIA PhysX SDK in at least four of its upcoming titles.
by Rainier on Oct. 11, 2005 @ 7:55 a.m. PDT | Filed under
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AGEIA Technologies today announced that Icarus Studios is supporting the AGEIA PhysX processor in its upcoming MMO game Fallen Earth. The post- apocalyptic game takes place in a world struggling to emerge from the collapse of civilization brought on by war, plague and environmental disaster.
by Rainier on Sept. 19, 2005 @ 10:24 a.m. PDT | Filed under
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AGEIA today announced that German game developer ASCARON will support the AGEIA PhysX processor in the sequel to its World Wide hit Sacred as well as future game titles. Based on a license agreement with AGEIA, ASCARON will use the AGEIA PhysX SDK to incorporate extensive real-time physics into its games, which players can experience with exceptional depth on PCs equipped with the AGEIA PhysX processor.
by Rainier on Sept. 1, 2005 @ 11:36 a.m. PDT | Filed under
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Hardware-accelerated physics pioneer AGEIA Technologies today announced that it has acquired Meqon Research AB, a physics development company based in Sweden. Known for its forward-looking features and multi-platform support, Meqon recently earned international acclaim in the games world for its physics technology incorporated in 3D Realms’ Duke Nukem Forever and Saber Interactive’s TimeShift.
by Rainier on Aug. 30, 2005 @ 8:07 a.m. PDT | Filed under
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AGEIA Technologies today announced that Quantic Dream is making maximum use of the AGEIA PhysX processor for its sequel to Omikron: The Nomad Soul. Quantic Dream has been integrating extensive physics functionality into KARMA using the AGEIA PhysX SDK.
by Rainier on Aug. 25, 2005 @ 8:28 a.m. PDT | Filed under
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AGEIA Technologies and Dark Age of Camelot developer Mythic Entertainment today announced a publisher-wide licensing agreement in which Mythic can fully exploit the power of AGEIA physX technology in developing its MMORPGs.
by Rainier on Aug. 16, 2005 @ 7:09 p.m. PDT | Filed under
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At GC 2005 AGEIA Technologies announced that Digital Jesters has signed a publisher-wide agreement with AGEIA to license the AGEIA physX SDK and utilize the AGEIA physX processor for its next-generation games, starting with Kylotonn's FPS Bet on Soldier: Blood Sport, Dogtag and the PR agency inadvertently let slip, also Dogtag 2: Renegades
by Rainier on May 20, 2005 @ 6:14 a.m. PDT | Filed under
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Digital Jesters announced today at the E3 its exclusive support of AGEIA Technologies' revolutionary PhysX processor and NovodeX physics software for all future games. The first Digital Jesters published game to utilize these technologies will be Bet on Soldier, an FPS available for the PC that launches this summer in the US and worldwide.
by Judy on May 18, 2005 @ 4:24 p.m. PDT | Filed under
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AGEIA Technologies today announced that Cryptic Studios is using AGEIA's NovodeX physics software to create amazingly realistic effects and interactive environments for its upcoming City of Villains' Massively Multiplayer Online (MMO) Role-Playing Game.
by Judy on April 27, 2005 @ 9:49 a.m. PDT | Filed under
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AGEIA today announced that Atari's much-anticipated Dragonshard, a real-time strategy game based on the Dungeons & Dragons universe created by Wizards of the Coast, will be one of the first major games developed using AGEIA's NovodeX Physics SDK.
by Judy on March 9, 2005 @ 11:47 a.m. PST | Filed under
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AGEIA Technologies announced today that its NovodeX Physics SDK will enable unmatched performance for game developers targeting the next generation Xbox platform. As a result, users of the Xbox video game system from Microsoft will be able to enjoy some of the most exciting, lifelike game experiences available on any platform.
by Rainier on March 8, 2005 @ 2:17 p.m. PST | Filed under
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Earlier today
Epic and Ubisoft announced support for AGEIA's new PPU, SEGA Corporation now also announced a license agreement with AGEIA Technologies Inc. that entitles it to use the NovodeX Physics SDK NovodeX in games developed for the PC and next generation game consoles.
by Judy on March 8, 2005 @ 1:33 a.m. PST | Filed under
News
At the Game Developer Conference, AGEIA Technologies, Inc. announced that Epic Games and Ubisoft will support AGEIA's PhysX chip, the world's first dedicated physics processing unit (PPU).
by Judy on March 8, 2005 @ 1:25 a.m. PST | Filed under
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Silicon Valley chip maker AGEIA Technologies, Inc. today at the Game Developers Conference introduced a new category of semiconductor—the Physics Processing Unit, or PPU. The company's debut product, the AGEIA PhysX chip, will be the first dedicated physics semiconductor chip to be used in next-generation game platforms.