by Rainier on June 7, 2009 @ 7:28 a.m. PDT | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather games goes beyond the film's story by setting players in the world of organized crime. After a weak reception by the media (it
received a 6.0/10 from us), the sales have been equally low with
EA's Frank Gibeau revealing the game sold only 250k units and is quoted as saying, "We're not going to do another one," while Paramount claims that "[p]lans for the next Godfather game have not been decided."
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on April 5, 2009 @ 4:12 a.m. PDT | Filed under
Interviews
Inspired by Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. A few days ago, we had
the first part of our chat with executive producer Hunter Smith. Here's the continuation ....
by Rainier on April 1, 2009 @ 4:55 a.m. PDT | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on March 31, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
Inspired by Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. We sat down for a lengthy chat with executive producer Hunter Smith.
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on March 19, 2009 @ 4:30 p.m. PDT | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on March 18, 2009 @ 4:26 a.m. PDT | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. EA announced that a new multiplayer mode, called Don Control, will be available as free download when the game launches.
by Rainier on March 9, 2009 @ 5:10 a.m. PDT | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on Feb. 11, 2009 @ 4:06 a.m. PST | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on Feb. 7, 2009 @ 1:00 p.m. PST | Filed under
News
In June of last year, Anthony Puzo, son of The Godfather author Mario Puzo, sued Paramount Pictures for $1 million in damages for breach of contract over unpaid revenue from EA's video game adaptation of the movie trilogy.
Reports have it that Paramount has now settled the case out of court with the plaintiff, although no terms were revealed.
by Rainier on Jan. 20, 2009 @ 6:36 a.m. PST | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on Jan. 19, 2009 @ 3:09 a.m. PST | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. In
a recent interview exec producer Hunter Smith revealed there will be no downloadable demo, instead the team is already working on DLCs.
by Rainier on Jan. 8, 2009 @ 4:40 a.m. PST | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on Jan. 6, 2009 @ 12:41 p.m. PST | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Adam Pavlacka on Dec. 27, 2008 @ 5:26 a.m. PST | Filed under
Interviews
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on Dec. 19, 2008 @ 1:40 p.m. PST | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on Nov. 24, 2008 @ 10:47 a.m. PST | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on Aug. 18, 2008 @ 1:00 p.m. PDT | Filed under
News
Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
by Rainier on Aug. 11, 2008 @ 5:28 a.m. PDT | Filed under
News
Inspired by the film and Mario Puzo’s Corleone family drama, The Godfather II game goes beyond the film’s story by setting players in the world of organized crime in 1960’s Florida, Cuba and New York.
by Rainier on Aug. 8, 2008 @ 4:13 a.m. PDT | Filed under
News
Inspired by the film and Mario Puzo’s Corleone family drama, The Godfather II game goes beyond the film’s story by setting players in the world of organized crime in 1960’s Florida, Cuba and New York.
by Rainier on June 19, 2008 @ 12:21 p.m. PDT | Filed under
News
According to a lawsuit filed with the LA Superior Court, son of The Godfather author Mario Puzo
sued Paramount Pictures for $1 million in damages for breach of contract over unpaid revenue from EA's video game adaptation of the movie trilogy, based on Puzo's book. In 1992 Paramount signed a deal with Puzo to pay revenue of any audio-visual products with elements of The Godfather movies, which it has not received since EA licensed the material in 2006.
by Rainier on June 18, 2008 @ 3:43 a.m. PDT | Filed under
News
Although there has not yet been an official announcement, the
development of The Godfather II isn't exactly a secret, as it was originally announced as a trilogy. During the William Blair & Company’s 28th Annual Growth Stock Conference, EA CEO John Riccitiello revealed that "You can play this game both at the street level, much like a GTA-style game, but you can also play it top-down, almost like you’re in an RTS, controlling the strategy of the boroughs so you can see what’s going on."
by Rainier on July 27, 2007 @ 4:43 a.m. PDT | Filed under
News
A few months back a financial analysis revealed that EA might already be working on The Godfather 2, but hadn't been heard from since. At a shareholder meeting, EA Games' Frank Gibeau confirmed this when responding to a question about mature titles, saying "The appeal of those types of games is growing as the demographics start to open up for that older demographic. We make products like Godfather 2, Army Of Two, Crysis - a lot of products that appeal to that older customer."
by Rainier on May 17, 2007 @ 11:31 a.m. PDT | Filed under
News
A financial analysis document from Nollenberger Capital Partners reveals that EA might already be working on The Godfather 2. "Interestingly, we learned that EA is leveraging the significant amount of development time and costs that went into The Godfather game. The open-world engine was built from the ground up for Godfather, and is now being used by five different franchises, including The Simpsons. Godfather 2 is also in development currently, though timing is unknown."