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Trinigy's Vision Game Engine Gets Intelligent
by Rainier on March 16, 2006 @ 3:38 p.m. PST | Filed under News
PSP Review - 'PQ: Practical Intelligence Quotient'
by Joe Keiser on Feb. 14, 2006 @ 12:19 a.m. PST | Filed under Reviews
'PQ2: Practical Intelligence Quotient' (PSP) - 3 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2007
Practical Intelligence Quotient is back and juiced up with more mind bending puzzles and features! PQ2: Practical Intelligence Quotient™ (PQ2), is the second edition to the best-selling brain game on the PSP, PQ1, and is built around the same defining feature, the PQ scoring system. PQ2 uses a measuring system that was created under the guidance of Professor Masuo Koyasu of Kyoto University in Japan that determines players’ ‘Practical Intelligence Quotient’ of PQ. PQ2 will help players calculate their intelligence by using the PQ scoring system based on the number of moves and the speed with which they
'A.I.M. Artificial Intelligence Machine' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
A.I.M., Artificial Intelligence Machine, PC: A.I.M. is an action role-playing game unfolding in a sci-fi universe inhabited by androids. In a world where humans are but a vague memory, players assume role of an AI android traveling on a special floating vehicle with antigravity engines. Gliders are multipurpose combat vehicles, and the huge military zone was created to test them. The game combines combat action, trade, exploration, undertaking of various quests and missions, glider upgrades, armament purchase. The player enters a huge world made up of different zones, each with its own social and trade relations. Moving from zone to