by Rainier on Jan. 30, 2004 @ 6:24 a.m. PST | Filed under
Previews
In Tribes: Vengeance’s single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects.
by Rainier on Jan. 20, 2004 @ 10:35 a.m. PST | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Check out these new screens ...
by Rainier on Jan. 9, 2004 @ 1:15 a.m. PST | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Check out these 20+ new screens ...
by Rainier on Dec. 22, 2003 @ 6:55 p.m. PST | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Check out these new screens ...
by Rainier on Dec. 16, 2003 @ 2:59 a.m. PST | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects. Check out these new screens ...
by Rainier on Dec. 9, 2003 @ 9:02 a.m. PST | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects. Check out these new screens ...
by Rainier on Oct. 15, 2003 @ 8:58 a.m. PDT | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects. Check out these 30+ new screens ...
by Thomas on Oct. 13, 2003 @ 5:37 a.m. PDT | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters... Today we received descriptions of the Supply Buggy and Rocket Pod additions, included is also some new screens!
by Rainier on Sept. 4, 2003 @ 1:24 a.m. PDT | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects. Check out the new screens ...
by Rainier on June 16, 2003 @ 11:13 a.m. PDT | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects. Check out the new screens & art...
by Rainier on April 24, 2003 @ 1:20 p.m. PDT | Filed under
News
Vivendi Universal Games today announced development of Tribes: Vengeance, the next installment in the world-renowned and award-winning Tribes videogame series. Due in late 2004 only for PCs, the game is being developed by Irrational Games, known for some of the game industry’s most respected and revered titles, including System Shock 2 and Freedom Force (thanks
TribalWar). Read more for details ...
by Thomas on March 29, 2003 @ 12:46 a.m. PST | Filed under
News
TribalWar.com just received following information from Adam Kahn @ Sierra:
We will be announcing the next Tribes game on April 24th at a press event (for all of Vivendi Universal Games) in Los Angeles.
by Thomas on Dec. 12, 2002 @ 7:59 a.m. PST | Filed under
News
Sierra's Alex Rodberg has been spotted posting information about a new Tribes game at
tribalwar.com forum. (thanks
Blues). Here is the scoop:
I don't think any game can ever be T1 again. Even if we were to recreate T1 in painstaking detail, it wouldn't be as popular as before. Most of you are already past the learning curve, and what made it addictive was moving up that curve.
Looking forward, we must rely on our (and your) ability to discern what was fun and what wasn't about all the Tribes games (and even other games) and end up with a finished product that is both new and familiar at the same time.
I'm confident in the team we have assembled for this daunting task. I can't wait to introduce you to them so we can get fans involved in the process as early as possible. When? When we make the official announcement, sometime next year.
by Rainier on Sept. 25, 2002 @ 10:15 p.m. PDT | Filed under
News
Just noticed on Bluesnews that Sierra has released another BIG update patch for their hit title, Tribes II. The patch includes changes made since the previous beta patch, the Team Rabbit 2 and TRIBES 2 classic game types, a new Torque Game Engine mission editor, along with various bug-fixes. These fixes will also be included in the soon to be available Tribes 2 jewel case version. Read more for detailed fixl ist and links where to grab it.
by Rainier on Sept. 24, 2002 @ 7:11 p.m. PDT | Filed under
News
Sierra Entertainment, Inc. today announced that the Tribes Aerial Assault videogame has shipped to retailers nationwide. Created exclusively for the PlayStation2, the Tribes Aerial Assault game is one of the first to use Sony Computer Entertainment America's network adaptor for PlayStation 2 for online play over the Internet, allowing up to 16 players from around the world to compete with, and against, each other in the same game.
by Rainier on Aug. 21, 2002 @ 6:09 p.m. PDT | Filed under
News
CDV and The VGA hold the first official Sudden Strike 2 tournament in the UK. CDV have teamed up with The VGA to organise a nationwide tournament using the soon to be released game, Sudden Strike 2.
by Thomas on Aug. 4, 2002 @ 9:01 a.m. PDT | Filed under
News
Planettribes reports that Tribes: Fast Attack has been cancelled. In its place is a free upgrade to Tribes 2, or for new players a new version of the game that costs $10. The two additions to Tribes 2 for this new release is the Comp mod and Team Rabbit. These new games have tweaked physics, putting them a little closer to Tribes 1, especially Team Rabbit.
by Rainier on April 5, 2002 @ 11:53 p.m. PST | Filed under
News
Yesterday we announced that Serria was up to no good and mentioned some stuff about a possible Tribes 2 re-release. Homelan picked up the phone and decided to give Sierra a call to find out more dirt on this event ..
Go check it out!!
by Rainier on April 5, 2002 @ 11:55 a.m. PST | Filed under
News
Sierra is making plans to re-release Tribes 2 with some new additions such as a the free mod Base++, new maps, game enchancements, new skins and other undisclosed features (i guess to actually make the re-release interesting) all crammed together on the same cd, for good measure. The tuned up T2 is expected end of the year at the regular 40$ retail price (and 20$ off for previous T2 owners).
by Thomas on Feb. 20, 2002 @ 9:04 p.m. PST | Filed under
News
Sierra Entertainment, Inc., a studio of Vivendi Universal Publishing, today announced that the Tribes 2 World Championships begin on February 25th, 2002. Organized by the Team Sportscast Network, PlanetTribes.com, TribalWar.com, and Euro-TribesPlayers.com, the second-annual worldwide competition will match up over 400 players on 16 teams over 100 days in an online battle royale to determine the best action gamers on the planet.
by Peter on Jan. 21, 2002 @ 9:05 p.m. PST | Filed under
News
GamingGroove let us know that
Amazon "again" posted up a new TRIBES title "
Tribes Fast Attack" that will be released on November 30, 2002. Remember though, it's still unconfirmed. We have to wait and see!
by Thomas on Dec. 29, 2001 @ 9:17 p.m. PST | Filed under
News
Inspired by the events of August 13th, Dynamix's official demise, Arthur J. Aspromatis set out to find a way to honor the memory of Dynamix and Tribes. What he came back with was a beautifully made 6 1/2 minute video that does just that. The video is available in 2 different formats, .ASF (from Windows Media Encoder v.4.1) and .RM (from RealProducer v.8.0) formats, and 3 different sizes. Head over to
planettribes.com to download the movie and read what he had to say about it.
by Thomas on Oct. 30, 2001 @ 5:53 p.m. PST | Filed under
News
There is now a new DivX movie "184 meg" avaliable fromTribes 2. A 6 minute movie of awesome shots, moves, etc from the game Tribes 2. Soundtrack: Smack my Bitch Up - Prodidgy
Grab it here.
by Rainier on Aug. 28, 2001 @ 8:54 p.m. PDT | Filed under
News
Vivendi Universal Publishing Interactive today announced the winners of the Official Tribes 2 UK Cup in what can only be described as a battle of skill and team tactics. Along with a little bit of luck, Crushed Frogs were the overall winners, notching up an incredible lead against rivals Mirage for the top spot.
by Rainier on Aug. 9, 2001 @ 4:38 p.m. PDT | Filed under
News
Sierra today announced the evolution of their
TRIBES™ 2 website to focus more on players. In an effort to put the community first, Sierra has redesigned the front page to deliver league results, and allow visitors to tune in to broadcasts of the latest matches.