PS2/Xbox Preview - 'Castlevania: Curse of Darkness'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/RPG
Publisher: Konami
Developer: Konami
Release Date: Fall 2005
If nothing else, Castlevania: Curse of Darkness answers one question I’ve had for a while about the Castlevania series. Simply put, it’s this: when you leave and come back into a room in a Castlevania game, where does the fresh wave of monsters come from? Is there a hidden wing of Dracula’s castle that’s entirely dedicated to the care, feeding, construction, and breeding of new monsters to replace the ones you’ve been hacking to bits?
Apparently, there is, and it’s staffed by people like Hector. As a Devil Forgemaster, Hector















The year is 1944. Thirty-three years ago, John Morris and Eric LeCarde defeated Dracula's niece, Elizabeth Bartley, and in so doing, saved the world. As usual.
Three-dimensional Castlevania games have always been a bit lackluster than their 2-D counterparts. While Symphonia of the Night or Dawn of Sorrow are considered among the best games on their respective systems, Lament of Innocence and Castlevania: 64 are generally held to be mediocre at best and borderline unplayable at worst. There's just something about the trip into 3-D that makes Castlevania lose its magic. Perhaps this strange curse is what made Konami decide to make the first Wii Castlevania title into something completely different. Castlevania: Judgment


































I've loved Castlevania since the moment I took Simon Belmont on his awkwardly difficult adventure through the castle to punch Dracula in the face, and while not every title in the franchise has been good, the 2-D titles remain some of the best offerings on their respective systems. The announcement of a new Castlevania for the DS brought joy and happiness to my heart. While I was a bit disappointed with the last DS title, Portrait of Ruin, it was still a great game, albeit a tad