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'Castlevania: Portrait of Ruin' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

Castlevania®: Portrait of Ruin exclusively for the Nintendo DS™. The latest installment in the renowned action series lets players control two different characters as they attempt to thwart a terrible plan to resurrect Dracula's Castle and bring a reign of darkness upon the world.
In Castlevania: Portrait of Ruin, players take on the role of vampire hunter Jonathan Morris and Charlotte Orlean, a young girl with tremendous magical abilities. Amidst the chaos of World War II, many lost souls from the global conflict were left to wander the world in search of salvation. Desperate to escape their terrible plight,
'Castlevania: Order of Ecclesia' (NDS) - 10 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

Introducing the all-new Glyph attack system, players will be able to use special attack combinations as they attempt to defeat Dracula and his horde. Also introduced to the series are new outdoor locales ranging from forests to the ocean, giving players the chance to explore outside of Dracula's Castle. Developed by legendary Castlevania producer Koji "Iga" Igarashi, Castlevania: Order of Ecclesia is poised to set a new standard for side scrolling action on DS.
"We have always felt that the Castlevania franchise has been an excellent fit on Nintendo DS, and based on the popularity of the DS classics,
'Castlevania: Order of Ecclesia' (NDS) - 16 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Introducing the all-new Glyph attack system, players will be able to use special attack combinations as they attempt to defeat Dracula and his horde. Also introduced to the series are new outdoor locales ranging from forests to the ocean, giving players the chance to explore outside of Dracula's Castle. Developed by legendary Castlevania producer Koji "Iga" Igarashi, Castlevania: Order of Ecclesia is poised to set a new standard for side scrolling action on DS.
"We have always felt that the Castlevania franchise has been an excellent fit on Nintendo DS, and based on the popularity of the DS classics,
'Castlevania: The Dracula X Chronicles' (PSP) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 13th
Get the Castlevania: The Dracula X Chronicles [PSP] Trailer off WP (10mb)
Complete with unlockable versions of the original localized PC Engine version of Rondo of Blood and the classic Castlevania: Symphony of the Night, Castlevania: The Dracula X Chronicles sets a new standard for side scrolling action on the PSP system.
Taking place in 1792, Castlevania: The Dracula X Chronicles follows Richter Belmont as he battles to return Dracula to the oblivion from which he came. Having seen his beloved Annette kidnapped by Dracula, Richter must wield the legendary Vampire Killer whip and fight through the corrupted countryside to Dracula’s
NDS Preview - 'Castlevania: Order of Ecclesia'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Action/RPG
Publisher: Konami
Developer: Konami
Release Date: Fall 2008
I've loved Castlevania since the moment I took Simon Belmont on his awkwardly difficult adventure through the castle to punch Dracula in the face, and while not every title in the franchise has been good, the 2-D titles remain some of the best offerings on their respective systems. The announcement of a new Castlevania for the DS brought joy and happiness to my heart. While I was a bit disappointed with the last DS title, Portrait of Ruin, it was still a great game, albeit a tad
PS2/Xbox Preview - 'Castlevania: Curse of Darkness'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/RPG
Publisher: Konami
Developer: Konami
Release Date: Fall 2005
If nothing else, Castlevania: Curse of Darkness answers one question I’ve had for a while about the Castlevania series. Simply put, it’s this: when you leave and come back into a room in a Castlevania game, where does the fresh wave of monsters come from? Is there a hidden wing of Dracula’s castle that’s entirely dedicated to the care, feeding, construction, and breeding of new monsters to replace the ones you’ve been hacking to bits?
Apparently, there is, and it’s staffed by people like Hector. As a Devil Forgemaster, Hector
'Castlevania: The Dracula X Chronicles' (PSP) - 4 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2007

Complete with unlockable versions of the original localized PC Engine version of Rondo of Blood and the classic Castlevania: Symphony of the Night, Castlevania: The Dracula X Chronicles sets a new standard for side scrolling action on the PSP system.
Taking place in 1792, Castlevania: The Dracula X Chronicles follows Richter Belmont as he battles to return Dracula to the oblivion from which he came. Having seen his beloved Annette kidnapped by Dracula, Richter must wield the legendary Vampire Killer whip and fight through the corrupted countryside to Dracula’s Castle to stop this horrific scenario from destroying humanity.
Redefining one
'Castlevania: The Dracula X Chronicles' (PSP) - Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 2
Get the Castlevania: The Dracula X Chronicles [PSP] Trailer off WP (8mb)
Complete with unlockable versions of the original localized PC Engine version of Rondo of Blood and the classic Castlevania: Symphony of the Night, Castlevania: The Dracula X Chronicles sets a new standard for side scrolling action on the PSP system.
Taking place in 1792, Castlevania: The Dracula X Chronicles follows Richter Belmont as he battles to return Dracula to the oblivion from which he came. Having seen his beloved Annette kidnapped by Dracula, Richter must wield the legendary Vampire Killer whip and fight through the corrupted countryside to Dracula’s
'Castlevania: Order of Ecclesia' (NDS) Announced - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Konami Gamers' Day - Konami Gamers' Night 2008

Introducing the all-new Glyph attack system, players will be able to use special attack combinations as they attempt to defeat Dracula and his horde. Also introduced to the series are new outdoor locales ranging from forests to the ocean, giving players the chance to explore outside of Dracula's Castle. Developed by legendary Castlevania producer Koji "Iga" Igarashi, Castlevania: Order of Ecclesia is poised to set a new standard for side scrolling action on DS™.
"We have always felt that the Castlevania franchise has been an excellent fit on Nintendo DS, and based on the popularity of the DS classics,
'Castlevania Judgment' (Wii) - 14 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Castlevania Judgment is a roving fighting game utilising heroes and villains from the Castlevania universe. The fighting game has been designed specifically for the Wii, and uses the Wii Remote and Nunchuk controllers to offer a stunning level of control over the central heroes. Taking centre stage within a series of 3D locations inspired by previous Castlevania games, the controllers are used to slash, stab and employ a series of attacks against the assorted minions of Dracula.
Wii Preview - 'Castlevania Judgment'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Fighting
Publisher: Konami
Developer: Eighting
Release Date: Fall 2008
Three-dimensional Castlevania games have always been a bit lackluster than their 2-D counterparts. While Symphonia of the Night or Dawn of Sorrow are considered among the best games on their respective systems, Lament of Innocence and Castlevania: 64 are generally held to be mediocre at best and borderline unplayable at worst. There's just something about the trip into 3-D that makes Castlevania lose its magic. Perhaps this strange curse is what made Konami decide to make the first Wii Castlevania title into something completely different. Castlevania: Judgment
'Castlevania Judgment' (Wii) - 11 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

Castlevania Judgment is a roving fighting game utilising heroes and villains from the Castlevania universe. The fighting game has been designed specifically for the Wii, and uses the Wii Remote and Nunchuk controllers to offer a stunning level of control over the central heroes. Taking centre stage within a series of 3D locations inspired by previous Castlevania games, the controllers are used to slash, stab and employ a series of attacks against the assorted minions of Dracula.






















