by Rainier on July 21, 2005 @ 3:45 a.m. PDT | Filed under
News
During last E3 Epic announced it would offer its Unreal Engine 3 for development on the PS3, and today Sony Computer Entertainment Inc. announced that it had entered into a strategic licensing agreement with Epic Games, through which SCEI obtains sublicensing rights of Unreal Engine 3.
by Rainier on July 6, 2005 @ 9:24 a.m. PDT | Filed under
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Vivendi Universal Games and Epic Games today announced a studio-wide agreement under which VU Games will license Unreal Engine 3 tools and technology for next generation console and PC game development.
by Rainier on May 18, 2005 @ 12:22 a.m. PDT | Filed under
News
Epic Games announced today that it intends to offer its Unreal Engine 3 technology and tools under Sony Computer Entertainment Inc.'s Tools and Middleware program for Playstation 3 as soon as the license program is started.
by Rainier on May 13, 2005 @ 12:51 p.m. PDT | Filed under
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ACONY announced that it has licensed Epic Games' Unreal Engine 3 to develop an original multiplayer FPS title for PC and next generation consoles. ACONY chose the Unreal Engine 3 because it is singularly capable of delivering the next generation in graphics and physics necessary to advance online multiplayer entertainment.
by Rainier on May 13, 2005 @ 9:55 a.m. PDT | Filed under
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NCsoft today announced that it is continuing its licensing relationship with Epic Games by licensing Epic’s Unreal Engine 3 technology and tools. NCsoft has been working with the prior version of the Unreal Engine and has had spectacular results. Lineage II is one of the most successful MMORPG and is based on Unreal Engine 2 technology.
by Rainier on May 11, 2005 @ 8:23 a.m. PDT | Filed under
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Epic Games today announced that its Unreal Engine 3 technology and tools will be used exclusively in all next-generation games developed by Silicon Knights.
by Rainier on May 10, 2005 @ 1:40 p.m. PDT | Filed under
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The U.S. Army today announced that it is expanding its technology agreement with Epic Games. Since 2000, Epic's Unreal Engine 2 has served as the foundation for America's Army, the Official U.S. Army Game. To take advantage of leap-ahead capabilities afforded by Epic Games' newest engine, the Army will begin developing its next generation versions of America's Army on the Unreal Engine 3 in the coming months.
by Rainier on April 20, 2005 @ 9:15 p.m. PDT | Filed under
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Dutch Streamline Studios announce today that it is currently servicing several next-generation developments at its studio. "We've spent time refining our systems and field testing our pipeline to ensure a one-stop solution for next-generation development hurdles and the results have been superb" stated Harpp Seble, SLS CFO. Titles currently being serviced include two platform launch titles as well as developments that utilize Unreal 3 technology. Streamline Studios will be attending E3 this year and will be holding meetings with developers and publishers regarding their next-generation creative and engineering needs.
by Rainier on April 11, 2005 @ 3:01 a.m. PDT | Filed under
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The Obsidian Entertainment, Knights of the Old Republic 2,
jobs page reveals that it has licensed the Unreal Engine 3 for one of its next projects as there are various modeler/texture openings for people to work with Epic's newest engine (
thanks Beyond Unreal).
by Rainier on March 29, 2005 @ 3:07 p.m. PST | Filed under
News
TimeGate Studios today announced that it has licensed Epic Games’ Unreal Engine 3 for a next-generation title that it currently has in development. TimeGate is developing a next-generation title that promises to bring fresh and innovative gameplay to help invigorate an already popular genre.
by Rainier on March 16, 2005 @ 10:32 p.m. PST | Filed under
News
Interactive Data Visualization (IDV) today announced that SpeedTree, its hardware independent foliage solution, has been integrated with Epic Games’ Unreal Engine 3. Unreal Engine licensees will now have access to SpeedTree’s advanced content creation options, enabling them to quickly and efficiently populate game environments with highly detailed trees and foliage.
by Rainier on March 10, 2005 @ 11:18 a.m. PST | Filed under
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Naked Sky Entertainment began demonstrating RoboHordes today at the Game Developer Conference (GDC). Commissioned by Intel to showcase the power of Intel's dual-core processor, the RoboHordes demo not only utilizes advanced robot simulation technology and control theory from modern robot design, but is also the first game to use Unreal Engine 3 at a playable frame rate.
by Judy on March 9, 2005 @ 12:27 p.m. PST | Filed under
News
Epic Games today announced that its Unreal Engine 3 technology and tools will be used in games developed by and published by Microsoft Game Studios.
by Rainier on Feb. 24, 2005 @ 11:38 a.m. PST | Filed under
News
Epic Games today announced it will be demonstrating Unreal Engine 3 tools and technology and headlining three speaker sessions at this year's Game Developers Conference in San Francisco March 9-11, 2005. Read more for details ...
by Judy on Feb. 22, 2005 @ 10:10 a.m. PST | Filed under
News
Epic has released a new patch for its sci-fi FPS Unreal Tournament 2004. This patch brings your retail game to v3355 and addresses the usual slew of bug fixes, network enhancements, and gameplay tweaks. This new patch is compatible with the ECE Bonus Pack. Read more for detailed fix list and download links ...
by Judy on Feb. 17, 2005 @ 8:11 a.m. PST | Filed under
News
Korean developer Webzen has been making qite a few announcements lately and hidden in the previous APB announcement was a small blurb on a new massively multiplayer online first person shooter (MMOFPS) called Huxley, that leverages the latest Unreal 3 game engine and is scheduled to release in 2006. Beyond Unreal has a few
artwork screens...
by Judy on Feb. 2, 2005 @ 8:03 a.m. PST | Filed under
News
Midway Games today announced a multi-year licensing agreement with Epic Games giving Midway use of Epic's Unreal Engine 3 technology and tools for next generation console and PC game development. Unreal Engine 3 technology and tools are now in use at Midway's internal studios including: Midway's Chicago studio (NBA Ballers and the Mortal Kombat franchise), Midway's Austin studio (Area 51; and Surreal Software, the creators of The Suffering.)
by Judy on Nov. 15, 2004 @ 12:03 p.m. PST | Filed under
News
Epic has released a new patch for its sci-fi FPS Unreal Tournament 2004. This patch brings your retail game to v3339 and addresses the usual slew of bug fixes and gameplay tweaks. There is also an updated Editor's Choice Edition bonus pack, for new users only as the patch already includes the bonus pack changes. Read more for detailed fix list and download links ...
by Judy on Oct. 5, 2004 @ 7:00 p.m. PDT | Filed under
News
Epic Games has release the new dedicated server for the retail version of Unreal Tournament 2004, allowing people who do not have the retail game to host a multiplayer server. This new v3323 edition contains all the Editor's Choice content. You can get your required cd key
right here. Read more for download links ...
by Judy on Sept. 23, 2004 @ 9:21 p.m. PDT | Filed under
News
Atari has released an updated demo for Epic's UT2004, bringing it on par with the Editor's Choice Edition patch from earlier today. The new demo features updated code and on top of the original demo content also has an additional CTF map and Onslaught map. Read more for download links ...
by Judy on Sept. 16, 2004 @ 1:15 p.m. PDT | Filed under
News
BioWare Corp. and Epic Games today announced a licensure agreement, whereby BioWare will license Epic’s Unreal Engine 3 for use in an upcoming title. A BioWare development team is already hard at work on the Unreal Engine 3-powered game, an as-yet unannounced title which features BioWare’s third new intellectual property.
by Judy on Sept. 13, 2004 @ 11:29 a.m. PDT | Filed under
News
Epic has released a new patch for its sci-fi FPS Unreal Tournament 2004. This patch brings your retail game to v3323 and adds once again bug fixes, fixes game crashes, balancing, tweaks for the Onslaught mode, demo recording, engine, mod support and plenty more. Read more for detailed fix list and download links ...
by Rainier on July 3, 2004 @ 12:55 p.m. PDT | Filed under
News
A few days ago Epic Games revealed the finalists for the FPS and Gametype categories for Phase 3 of the MSU contest, today Epic announces the finalists for the Non-FPS and Mutator categories for Phase 3 of the NVIDIA $1,000,000 Make Something Unreal Contest. Read more for details ...
by Rainier on June 30, 2004 @ 4:51 p.m. PDT | Filed under
News
Epic Games announces the finalists for the FPS and Gametype categories for Phase 3 of the NVIDIA $1,000,000 Make Something Unreal Contest. Read more for details ...
by Rainier on May 31, 2004 @ 6:48 p.m. PDT | Filed under
News
The main concept behind Unreal Annihilation is to bring the RTS style of Total Annihilation to Unreal Tournament 2003. To do this, we plan to employ two methods; The classic Overhead view, and the engine's favorite First Person view. Both of these views will aid the player in leading his units to victory. Read more for download links ...