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Battlefield 2

Platform(s): PC
Genre: Action
Publisher: Electronic Arts
Developer: Electronic Arts

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'Battlefield 2' - v1.3 Patch & Dedicated Server Available NOW

by Rainier on May 23, 2006 @ 8:53 a.m. PDT

Battlefield 2 features immense, richly detailed, destructible environments, from city streets to remote forests, in some of the most notorious hot spots around the world. Each map in Battlefield 2 adjusts in scale to support the number of players in the world, providing the ideal vehicle-to-player ratio and an optimized game play experience. Enhanced team play features allow players to enter the action on the front lines as part of a formal squad, or work behind the scenes in Commander Mode to direct the strategic assaults of their team mates. With in-game success, players increase their rank from recruit all the way to General and unlock awards, including new weapons, vehicle decals, medals, and more.

Get the Battlefield 2 v1.3 Patch off WP (80/400mb)

Patch v1.3

NEW FEATURES

  • Air dropped vehicles:
    • Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.
  • Co-op:
    • Co-op Mode allows you to play Single Player levels on the Internet and LAN with both AI controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.
    • Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.
    • Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.
    • Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.
  • Default Kit Selection:
    • The kit that you used last is remembered at the beginning of the round and between maps.

BUG FIXES & GAMEPLAY TWEAKS

  • Fixed issues with remote console and linux server
  • Prevented ban list from being cleared in the event of a server crash.
  • Fixed the bug where helicopters abandoned in the air would continue flying.
  • Fixed issue with player not properly ranking up on servers where they continuously play.
  • If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.
  • Flag Capture bar now reacts accurately to players entering the capture radius.
  • Fixed bug where friendly vehicles showed as valid targets
  • Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles. The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.
  • Fixed bug that altered mini map functionality
  • Adjusted missile count on BF2SF helicopters.
  • Fixed bug with Special Forces rank names.
  • Fixed repairing HUD for the engineer when in a vehicle
  • Adjusted award criteria
  • Fixed a client crash after entering 300 characters into the IP address using "connect to IP"
  • Fixed a tech hang when creating a single player account from an offline account
  • Fixed crash when switching from BF2 to BF2:SF (or vice versa)
  • Fixed a crash caused when a player is joining a map and another player logs into the same account
  • Fixed a Dragon Valley exploit
  • Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers
  • Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage
  • Armor Bar removed from occupied machinegun emplacements
  • Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD
  • Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing
  • Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles
  • Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off
  • Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
  • Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.

Patch v1.2.2

  • Improved Server Stability
  • Fixed rank up messages in Special forces
  • Adjusted handling of the Tiger attack chopper
  • Added delay for aiming reticule when going prone to all support weapons
  • Adjusted deviation on MG36 and PKM to be in line with other support weapons
  • Increased rpm from 600 to 900 on the P90
  • Fixed Lock on error on certain Oil towers
  • Fixed a Great Wall Exploit
  • Fixed exploits on Dragon Valley and Karkand

Patch v1.2.1

  • Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
  • Fixed the Battle Recorder crash
  • Fixed the screen capture
  • Fixed the issue with Pixel Shader 1.4 video cards
  • Fixed the issue that caused heat seeking missiles to stick to oil towers
  • Fixed the issue that caused heat seaking missiles to ziz-zag
  • Reduced the maximum number of claymores that can be dropped to 2
  • Fixed the Server Browser filter to enable search by map name
  • Fixed the error in Client
  • Server communication causing sound, animation and other sync issues.

Patch v1.2

  • Dolphin Diving is no longer possible
  • Players can no longer jump and shoot at the same time
  • "Prone Spamming" is now fixed
  • "Sprint exploit" is now fixed
  • Helicopter now carry 8 missiles rather than 14
  • TV-Guided missile now have a shorter range
  • Damage decreased from M134
  • Hit points on all air vehicles has been reduced
  • AA missile lock has been improved
  • All support kit weapons have been adjusted
  • All Sniper rifles have been adjusted
  • Sa80 has been adjusted
  • G3A3 has been adjusted
  • Reload while sprinting has been enabled
  • Medic defibrillator paddles have been adjusted. They now reload while not in use.
  • SCAR-L reload sound has been fixed
  • Server setting to allow friendly fire to be off on mines without affecting other weapons.
  • Server search filters now work properly
  • Mines can no longer be destroyed with other explosives
  • Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
  • Flash bang effect radius decreased
  • Added unlocks for Sniper and AT kits
  • Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
  • Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
  • Fixed a bug whereby non-xpack mods cannot use xpack shaders.
  • Fixed bug in TV guided missiles of Havoc helicopter
  • The LAV25 now no longer shoots through penetrable materials.
  • Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
  • Performance gain found in static mesh rendering.
  • Detonation radius from grenade launcher explosions has been reduced.
  • Grenade launcher projectiles now have a minimum distance.
  • Fixed bug with capturing a flag from outside of the flag radius.
  • Fixed map selection screen issue on Wetlands
  • Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe.
  • Tanks taking damage from the terrain has been reduced
  • The Red/Blue nametag bug has been addressed
  • The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
  • The distance for throwing hand grenade, ammo packs, and health packs has been increased

Expansion of Ranks

Ranks have now been expanded to allow for players to rank up to General

New Feature: Visible UAV

The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end. The Commander will be able to continue placing UAVs once the timer resets, as per current design.

Known Issue: ATI Crossfire Cards

Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings. On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure change your resolution to a lower setting (e.g. 1024x768 or even lower).


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