An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before.
True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.
In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.
The 3.2.0 Public Test Realm (PTR) for Diablo IV will be available from August 4, 10:00 a.m. PDT to August 11, 10 a.m. PDT, offering you the chance to test upcoming changes and features coming in the next season for the base game, shaking up how you play cross both Eternal and Seasonal Realms.
The purpose of the PTR is to test a selection of updates and features before the launch of the next season, including new legacy Uniques, Soul Splinters, character Rebirth, the new Horadric Post, and more before the launch of Season 15.
Using your feedback, we’ll make adjustments before the next season goes live. This helps us to fine-tune balance changes, eliminate bugs, and create the best experience possible while testing new systems. Thank you for playing through the PTR and sharing your thoughts with the team.
A Note on the 3.2.0 PTRThe 3.2.0 PTR may have a different offering of features than you’re used to, and that’s by design. We have more to share at BlizzCon, and we didn’t want all that’s coming with Season 15 to be available before we get a chance to talk more about it. BlizzCon awaits...
Here is what the 3.2.0 PTR will preview ahead of next season.
Soul Splinters
New power burns into Sanctuary for you to strike down the legions of the Burning Hells.
Soul Splinters
- Unique socketables which provide power with a bite. Choose wisely how you integrate these into your build.
- Available in five different rarities: Common, Magic, Rare, Legendary, and Unique. These can also be upgraded in the Horadric Cube.
- These socketables provide elemental and physical resistances and can be slotted into jewelry.
Note: The values provided below scale between the different Item Quality tiers.
- Splinter of Anguish
- 250/175/2625/4375 Fire Resistance
- You gain 15/20/25/35%[+] Critical Strike Chance and Attack Speed, but your Primary Resource Costs are increased by 30%.
- Splinter of Sin
- 250/175/2625/4375 Lightning Resistance
- You gain 10/20/30/40%[x] Maximum Health, but your Maximum Primary Resource is reduced by 30%.
- Splinter of Lies
- 250/175/2625/4375 Cold Resistance
- You gain 40/60/80/100% increased Gold Drop Rate, Crafting Material Drop Rate, and 25% Bonus Experience, but you are always Weakened and Vulnerable.
- Splinter of the Black Soulstone
- 7/20/30/50 All Stats
- Killing enemies absorbs a soul for 15 seconds. Each soul increases your damage by 2/3/4/5%[x], but increases your damage taken by 0.5%. This effect stacks but does not refresh.
- Splinter of Pain
- 250/175/2625/4375 Poison Resistance
- You gain 10/20/30/40% Damage Reduction, but you lose 30% Movement Speed.
- Splinter of the Mother
- 250/175/2625/4375 Physical Resistance
- You are Unhindered. Touching enemies makes them Vulnerable for 10 seconds. After touching 100/150/200/250 enemies, you are Stunned for 4 seconds.
- Splinter of Hellfire
- 35/50/375/625 Resistance to All Elements
- You deal 40/60/80/100%[x] increased damage but lose 100% Critical Strike Chance.
- Splinter of Damnation
- 250/175/2625/4375 Shadow Resistance
- Killing an Elite Pack increases Monster Power by 1 for 10/15/20/25 seconds.
Challenge Dungeons
Challenge Dungeons are a new mechanic that have appeared across Sanctuary. Note that the encounters you experience here are built specifically to test the underlying system, and the final Season 15 experience will feature different content.
- Challenge Dungeons can be entered through portals that open in the Overland. Enter them to fight against a fearsome boss.
- In Torment difficulties, you’ll be able to choose how difficult you want the fight to be, up to three Torment tiers above your current difficulty. Crank up the intensity for even greater rewards.
Overland Ambush
A demon in the bush is worth three in hell. Look out in the Overland, or you’ll get snatched up.
- While roaming, on rare occasions a demon will begin hunting you. You’ll be warned you’re about to become prey and have 30 seconds to flee or fight.
- This encounter will test the mettle of Sanctuary’s strongest warriors. This is a difficult encounter.
Legacy Uniques
Nine legacy Uniques have been uncovered from Sanctuary's distant past. These are drawn from the original Diablo, Diablo II, and Diablo III, and will be instantly recognizable to veteran players. Five of them will be usable by all classes, and five will be available to a mix of classes. These are permanent additions available in all versions of Diablo IV.
The list below shows the slot used in Diablo IV, as well as the previous games where these were originally found.
All Classes:
- Leoric's Crown (Helm)
- Nemesis Bracers (Gloves)
- Stone of Jordan (Ring)
- Squirt's Blouse* (Chest)
*Squirt's Necklace incorporated into a Chest piece
Multiple Classes:
- Arioc's Needle (2H Polearm) - Barbarian, Druid, Spiritborn
- Henri's Perquisition (Offhand Focus) - Sorcerer, Necromancer, Warlock
- In-Geom (1H Sword) - Barbarian, Druid, Rogue, Necromancer, Paladin, Warlock
- The Furnace (2H Mace) - Barbarian, Druid, Necromancer, Paladin, Warlock
- Messerschmidt's Reaver** (2H Axe) - Barbarian, Druid, Necromancer, Paladin, Warlock
**coming in Season 15, not testable on the PTR
Legacy Uniques are typical Uniques in terms of power and utility. The Unique affixes remain reminiscent of their original powers, but may be adjusted to fit in with current itemization. For example, Leoric's Crown is similar but not exact between versions:
Leoric's Crown
- Original: Increases the effect of any non-Legendary gem socketed into the helm by 75-100%
- Diablo IV: The item counts as Jewelry and increases the effect of any gem socketed into the helm by 75-100%
Mythic Changes
We've heard your feedback, and we're making further improvements to Mythic Uniques and Iconic Mythics. Changes will make the system simpler, offering more crafting choices and giving you far more control over that one major piece you'll need to carry your build into the highest levels.
Thank you all for continuing to provide feedback to us on these changes, helping us to refine and improve the Mythic system. Keep sharing your thoughts on this system as we continue to change and mold this system.
Mythic Unique Crafting ChangesWhile the methods to create Mythic Uniques remain the same, the outcomes are far more deterministic.
Mythic Uniques can be crafted two ways:
- Horadric Cube: Upgrade Direct Item to Mythic
- Jeweler: Rune Crafting > Mythic Uniques
The "Upgrade Direct Item to Mythic" recipe in the Horadric Cube will be more expensive than the recipes through the Blacksmith or Jeweler, but it will also be a total 1:1 transfer. As the name implies, this is a direct transfer to a Mythic state: the random factors are gone. Put in a Tibault's Will with ideal affixes and dialed-in Tempering and Masterworking, and you'll get a Mythic-ized version of that Tibault's Will with all affixes and modifications retained. The only restriction is that you cannot use this recipe on an Unmodifiable item, so beware of Transfiguring your precious Mythic Unique candidate!
The Jeweler Rune Crafting recipe creates Mythic Uniques usable by your class with a recipe combining Resplendent Sparks and Runes. You'll be able to craft Mythic Uniques by choosing a slot (1-Handed Weapon, Ring, etc), which will return a random class-specific Mythic Unique from that slot.
Mythic Uniques created using the powerful Horadric Cube Upgrade Direct recipe will have a Crafted tag. You will be able to equip only one Crafted tag item, but only Mythic Uniques crafted using this recipe will have this tag.
Mythic Uniques created using the Jeweler's method will not have a Crafted tag. However, there are plenty of created options that don’t include a Crafted tag, so there are still many options for multiple Mythics.
Blacksmith Mythic Crafting ChangesThe Blacksmith’s Mythic Cache crafting recipe now can drop either Mythic Uniques or Iconic Mythics that are valid for your class. Mythics from this pool will not have the Crafted tag.
Unique Versions of Iconic MythicsDeveloper’s Note: With the former Iconic Mythics getting regular unique versions, we always want players to have a way to spend excess sparks that does not also require runes, once they already have their crafted Mythic from the Horadric Cube.
All Iconic Mythics will also be available as Uniques as well. These build-defining Uniques will be easier to get earlier in your character's evolution, ensuring you don't need to spend as much time working through transitional builds.
New Mythic and Unique Charms
The Talisman system is growing with new Mythic Unique Charms and new Unique Charms.
Mythic Unique CharmsAlong with Mythic Unique items, Charms will now be available in Mythic quality. Like other Mythic Unique items, Charm properties will roll at maximum value and the Unique property will be significantly buffed.
Any Unique Charm in game will have a low chance to drop as a Mythic Unique. There is no crafting method for Mythic Unique charms, and like regular Unique Charms, there isn't a specific method for target farming. On the S15 PTR, you'll have a chance to test them through your trusty PTR vendor, Mrak.
New Unique CharmsSixteen new Unique Charms are based on current Uniques in game that have not been represented up until now. Eight of the ten legacy Uniques will also have Charms. Please see the 3.2.0 PTR Patch notes linked below for a complete list.
Rebirth
Rebirth allows you to convert characters from Eternal to Seasonal states, transferring that character to the Seasonal realm and resetting to level 1. Instead of having to create a new character at the start of each season, you'll be able to select an Eternal character to continue their adventures in the Seasonal realm. You will also maintain a running tally of hours played across all that character's Rebirths.
Rebirth keeps all of the following:
- Class, name, appearance, and state (Normal or Hardcore)
- Cosmetic preferences, including transmogs and pigments, mounts and accessories, pets, portals, and headstones
- Before using Rebirth, move all gear and items from that character into your Eternal stash for safekeeping. You'll receive a warning before you click Rebirth that any retained items will be lost on Rebirth, giving you the option to remove all items or destroy them instead. You won’t be able to use Rebirth until your character has no items left equipped or in personal inventory.
Horadric Post
The Horadric Post is a new way for the Diablo IV team to deliver rewards and messages directly to your account. During PTR, you'll receive an early commemorative reward to help us test the system before Season 15.
- The Horadric Post will occasionally contain important deliveries directly to your account, carrying rewards, supplies, and commemorative items.
- This system is one-way, a blessed PO box straight from the ether.
Features Offered for Testing
Similar to our previous Public Test Realms, the trusty PTR Vendor Mrak will be available through the duration of the PTR. You can find our hot-footed friend next to the main Waypoint in major cities.
The following items are available through the PTR Boosts. Anything highlighted in blue has been updated since the last PTR:
Crafting & MaterialsEquipment
- Grant Gold
- Grant Obols
- Grant All Materials
- Unlock Masterworking
- Grant All Temper Manuals
- Grant Lair Keys
- Grant Tributes
- Grant Infernal Compasses
- Grant Nightmare Escalation Sigils
- Grant All Runes
- Max All Aspects
- Grant Random Legendaries*
- Grant All Uniques*
- Grant Talisman Items
Note: To receive Helms and Amulets from the PTR Boost, you must be at least Level 7 and Level 15 respectively. Please level past this point to receive these specific items.*
ParagonProgression
- Grant All Glyphs
- Max All Glyphs
Seasonal
- Complete Campaign & All Strongholds (Unlocks Whispers and the Artificer’s Obelisk)
- Set Level to 70
- Unlock All Waypoints & Reveal Map
- Grant Skill and Paragon Point Rewards
- Unlock and Max War Plans
- Unlock All Torment Tiers
- Set Paragon to Level 200
- Grant Seasonal Items (Soul Splinters)
How to Provide Feedback
Your feedback on the changes you will see and experience in the PTR is important to us and is vital in ensuring that Season 15 is the best it can be when it goes live in Diablo IV. If you participate in the PTR, please let us know what you think!
You can provide feedback through the in-game feedback tool of the Diablo IV PTR forums. Pressing the ESC key in the in-game menu will bring up the Report a Bug menu. You can select the dropdown filter and select the in-game feedback tool to provide feedback without leaving the game.
How to Install the PTR
Here are the steps to join the PTR:
- Open the Blizzard Battle.net App and select Diablo IV from your Games list.
- In the selector above the Play button, there is a game version drop down menu.
- Select the Public Test Realm option
- Click Install to Install the PTR client. This becomes a Play button when ready.
- Click Play to log in to the PTR, and select any of the available Test Servers.
- Create a new test character.
- Note: Create a Seasonal Character for any testing related to the Seasonal themes.
- Enter the game and test the 3.2.0 PTR!
If you’re a PC Game Pass or Game Pass Ultimate user, you’ll be able to access the PTR through the same flow as other Battle Net users. Access the Battle.net client through the Xbox App, then continue to access the PTR through Battle.net.
3.2.0 PTR Patch Notes
3.2.0 PTR Build #73123 (PC Only)—August 4, 2026
Though the dawn may signal a respite from the night, there are powers that make the dawn seem a burning inferno.
—The Diablo IV Team
Diablo IV is developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV grounds players in a grittier and deadlier world.
Diablo IV is available for PS4, PS5, Xbox Series X|S, Xbox One and PC (Steam).
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