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'Aura 2: The Sacred Rings' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'Guild Wars' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

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The Suffering (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

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PS2 Preview - 'Soul Calibur III'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Fighting
Publisher: Namco
Developer: Namco
Release Date: TBA

"Transcending history and the world, a tale of swords and souls, eternally retold … Soul Calibur 3!" Hearing those words almost brought me to squeal with glee in the midst of the thousands of people brought together by the twin loves of gaming and profit at this year's E3. I'll admit it, playing SC3 was possibly my greatest motivation for attending this year's show, and I, for one, am not disappointed.

By way of introduction, I'll say that my handle

PC Preview - 'Star Wars: Empire at War'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Strategy
Publisher: LucasArts
Developer: Petroglyph
Release Date: TBA

It isn't often that galactic combat is truly displayed on an actually galactic level. Generally, a player involved in said galactic combat only participates in single battles, leaving the overall planning and strategy for the war effort as a detail taken care of behind the scenes. LucasArts plans on changing that with their upcoming title, the ambitious Star Wars: Empire at War. This isn't the first time that LucasArts has gotten their feet wet with an RTS (or with a galactic combat game either) – many of you may remember,

Batman: Rise of Sin Tzu (GC PS2 Xb) - Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

BatmanTM: Rise of Sin Tzu
PlayStation®2
XboxTM
Nintendo GameCubeTM
Game Boy® Advance

Product Description

A new era in Batman history begins in BatmanTM: The Rise of Sin Tzu - the first videogame to introduce a new character into the Batman universe.

Beyond madness, beyond evil, Sin Tzu is an enemy unlike Batman has ever battled. He is a master in the deadly art of war, driven by a single desire: to conquer. Scouring the world in search of only the worthiest adversaries, Sin Tzu

'Auto Assault' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Auto Assault trailer off WP (24/27mb)

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'Still Life' (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'Exteel' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

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'Metal Heart: Replicants Rampage' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'City of Villains' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

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NHL Hitz Pro (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

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'Swashbucklers: Blue & Grey' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Swashbucklers trailer off WP (30mb)

Swashbucklers: Blue & Grey is a Naval Action/RPG game set in time of the American Civil War – the time of the last pirate renaissance in the Caribbean.

USA, late19th century. The North and the South are engaged in Civil War. The main hero Abraham Grey becomes a blockade runner of

RoadKill (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

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'Star Wars Rogue Squadron III: Rebel Strike' (NGC) - Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

Star Wars Rogue Squadron III: Rebel Strike is the follow up to Star Wars Rogue Squadron II: Rogue LeaderTM, the best selling third-party title for GameCube upon initial release in 2001.

Designed and developed by Factor 5 in conjunction with LucasArts, Star Wars Rogue Squadron III: Rebel Strike features stunning, movie-like visuals, immersing players

'NIBIRU: Meesenger of the Gods' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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Freestyle MetalX (PS2/XB) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

PS2

XB

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Metal Gear Solid The Twin Snakes (NGC)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

KONAMI ANNOUNCES THE FIRST METAL GEAR® ADVENTURE FOR NINTENDO GAMECUBETM
Solid Snake Infiltrates Nintendo GameCube with the Debut of Metal Gear Solid® The Twin Snakes

Konami of America, Inc., a subsidiary of Konami Corporation (NYSE: KNM) today unveiled Metal Gear Solid® The Twin Snakes exclusively designed for Nintendo GameCubeTM. The first Metal Gear® experience to debut on the Nintendo GameCubeTM, Metal Gear Solid® The Twin Snakes combines the thrilling story of the original Metal Gear Solid® with the spectacular graphics and extraordinary gameplay from Metal Gear Solid® 2: Sons of LibertyTM. Using a specially designed engine based on Metal Gear Solid®

'ECHO: Secrets of the Lost Cavern' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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Film Giant MGM Shuts Down 'Stargate: Source' Mod

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

The creators behind the Half-Life 2 mod Stargate: Source have received a cease and desist order from MGM to immediately stop working on their mod project. "We are very displeased to announce that apparently MGM the huge company feels very threatened by a group of individuals spread throughout the world. We have received a letter to desist from the creation of the Stargate: Source mod. At this time we are still discussing the issue but it does appear that we are going to be shutting down." Albeit regrettable, this decision by MGM was expected since they are involved in