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'Iron Warriors' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
'Eternal Sonata' (X360) - 10 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
The story of Eternal Sonata begins as a famous composer, on his deathbed, drifts between this life and the next. In his reverie, a happenstance encounter of a young girl who accepts her terrible destiny and a young boy fighting to save her, changes the destiny of the world. Uncover the light that shines in each of us in this enduring tale of good and evil.
"Eternal Sonata will set a new standard in next generation RPG's as it combines an immersive, in-depth story line that will draw the player into the game," Yoshi Niki, NAMCO BANDAI Games America Inc.’s Product
Wii Preview - 'Madden NFL 2007'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Sports
Publisher: Electronic Arts
Developer: EA Canada
Release Date: Q4 2006
Behind closed doors at EA's booth, you can see interactive setups of EA's 2007 sports lineup - that is, if you're as cool as we media-type people are. You can also see the PS3 Tiger Woods demo up close and personal. (I thought it was a video feed from the back room. I still do, and distrust anyone who says otherwise.) This isn't about the PS3, however.
Tucked away in a back room even further out, was a game that was still earlier in its development
'Disciples III: Renaissance' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
'PSI: Syberian Conflict' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
'Dusk-12' - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Dusk-12 Trailer off PW (70mb)
DUSK-12. The project to create the perfect soldier ran out of control, and turned itself into an incurable virus. The whole city is now under quarantine as the inhabitants transformed into blood-thirsty assassins. A group of Spec Ops. soldiers are now trying to uncover the secrets of those aborted experiments undertaken 4 years ago...
DUSK-12 is a state of the art first person shooter, full of action for single and multiplayer and hyper-realistic graphics full of details where the player will incarnate two heroes. One of the soldiers of the group, with
'Motorstorm' [PS3] - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
'Monster Kingdom: Unkown Realms' [PS3] - 3 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
What is Death? What is Life?
The player must solve the mystery of Death in a land where the world of the living meets the world of death in this Action Adventure.
In the rustic village of Remlic, Keats a newspaper reporter and Ellen a college student are swept into a strange world. They must capture the spirits of the creatures of this land and travel through 7 distinctive worlds, if they are to solve the mystery of death and the reason they are in the land of the departed.
'Earth 2160' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'Resistance: Fall of Man' [PS3] - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
'X3: Reunion' - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'White Knight Story' [PS3] - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
'WarHawk' [PS3] - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
'S.T.A.L.K.E.R. Shadow of Chernobyl' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'The Eye of Judgment' [PS3] - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
'Ape Escape Racer' [PS3] - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
'Crackdown' (X360) - 5 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

“Crackdown” pushes the action-driving hybrid genre into the next generation with the first ever truly 3-D playground. Gamers will enforce justice by any means necessary in Pacific City, a crime-ridden urban center built to encourage the exploration of the full width, depth and height of the city. Coupled with highly innovative co-op gameplay — a genre first — and an interactive world where nearly anything can be used as a weapon, gamers will be able to create a volatile cocktail of judicial oppression as they clean up the streets.
“Crackdown” is developed by Scotland’s Real Time Worlds exclusively for
'Talkman Lesson' [PSP] - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
Listening, reading, and writing alone will not improve your English conversation skills.
The first-ever handheld English conversation learning software that provides you with virtual conversation settings. Enables you to improve not only your listening skills, but also your speaking skills using the microphone through back-and-forth conversation practice.
You don’t have to go to language schools or need an American friend to practice English conversation anymore. Max, we all know from Talkman, will be your conversation partner/teacher.
Whenever and wherever, practice your English conversation as much as you want without being humiliated in
'Def Jam: Icon' (PS3) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2006
EA Chicago is delivering star-stunning action and bone breaking beats as players live out the life of a hip hop mogul, going from rags to riches. Incorporating hip-hop culture into every aspect of the game, DEF JAM: ICON will deliver the intensity of a no-holds-barred street fight but with style and rhythm. Music will effect how players fight in each venue and environmental interactions and hazards will become a key strategy to staying alive.
EA Chicago’s unique fighting gameplay controls introduce a new way for gamers





































































































































