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Adam Pavlacka's Articles


Xbox 360 Review - 'Saints Row 2'

by Adam Pavlacka on Oct. 12, 2008 @ 1:36 a.m. PDT | Filed under Reviews

THQ's Saints Row 2 will offer vastly expanded customization options, a totally transformed and expanded city of Stilwater, all new vehicles, sandbox tools and toys as well as both online co-op and competitive multiplayer.

'Banjo-Kazooie: Nuts & Bolts' (X360) Developer Interview

by Adam Pavlacka on Oct. 6, 2008 @ 9:00 a.m. PDT | Filed under Interviews

In Banjo-Kazooie: Nuts & Bolts the famous bear and bird duo return for a unique adventure of epic proportions. The Lord of the Games is tired of the petty squabbling between Banjo and the evil witch Gruntilda (aka Grunty) over the years, and has arranged a showdown to decide the rightful owner of Spiral Mountain.

'Saints Row 2' (PS3/X360/PC) - Multiplayer Developer Interview

by Adam Pavlacka on Oct. 1, 2008 @ 9:00 a.m. PDT | Filed under Interviews

THQ's Saints Row 2, using Volition's open-world engine, offers vastly expanded customization options, a totally transformed and expanded city of Stilwater, new vehicles, sandbox tools and toys as well as both online co-op and competitive multiplayer. At a recent press event, we sat down with multiplayer lead producer Roje Smith.

'Fracture' (PS3/X360) Developer Interview

by Adam Pavlacka on Sept. 30, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Reshape the battlefield - and the fate - of a broken nation in Fracture, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. At a recent press event we sat down with senior producer and art director Dan Hay, and associate producer Deke Waters.

'Saints Row 2' (PS3/X360/PC) - Developer Interview

by Adam Pavlacka on Sept. 29, 2008 @ 9:00 a.m. PDT | Filed under Interviews

THQ's Saints Row 2, using Volition's open-world engine, offers vastly expanded customization options, a totally transformed and expanded city of Stilwater, new vehicles, sandbox tools and toys as well as both online co-op and competitive multiplayer. At a recent press event, we sat down with lead designer James Tsai.

WiiWare Review - 'Star Soldier R'

by Adam Pavlacka on Sept. 28, 2008 @ 4:04 a.m. PDT | Filed under Reviews

Like traditional vertically-scrolling shooters, Star Soldier R features a top-down perspective and players fly from the bottom of the screen towards the top, shooting at any ship or structure that obstructs their path.

'Guitar Hero World Tour' (PS3/X360) - Developer Interview

by Adam Pavlacka on Sept. 24, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Guitar Hero: World Tour will feature guitar, vocals, drums, the ability to create your own songs (and upload them on GHTunes), four-player on/offline co-op, and an eight-player battle of the bands multiplayer mode (4vs4).

Wii Review - 'de Blob'

by Adam Pavlacka on Sept. 23, 2008 @ 1:32 a.m. PDT | Filed under Reviews

de Blob is an action puzzle title that allows players to explore and liberate an alien city from the evil, monochromatic I.N.K.T. Corporation that has taken over the city and outlawed all color and fun from daily life, by splattering buildings, landmarks, and citizens with color.

'Guitar Hero World Tour' (Wii) - Developer Interview

by Adam Pavlacka on Sept. 18, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Guitar Hero: World Tour will feature guitar, vocals, drums, the ability to create your own songs (and upload them on GHTunes), four-player on/offline co-op, and an eight-player battle of the bands multiplayer mode (4vs4).

PS3 Preview - 'wipEout HD'

by Adam Pavlacka on Sept. 17, 2008 @ 9:00 a.m. PDT | Filed under Previews

wipEout HD features a selection of the best tracks taken from previous versions of the Wipeout franchise, offering meticulously crafted and fully reworked tracks.