Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Rainier's Articles


'Microsoft Pre-E3 Conference' Coverage

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

News by: Corey Owen

Monday, May 10 – Microsoft kicked off E3 with a bang in front of a packed house at the Los Angeles Shrine Auditorium. When Microsoft comes, they come big, and this year was no different. They had plenty of big announcements and several great in-depth looks at some of the upcoming blockbusters. All the big boys were there, including Jay Allard, Peter Moore, and Robbie Bach, each with a specific area of Xbox's future to discuss. So without further ado let's explore the future of Xbox.

They got off to a quick start, showing great-looking trailers for Fable,

PS2/Xbox Preview - 'Red Ninja: End of Honor'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Genre : Action
Publisher: Vivendi Universal
Developer: Tranji
Release Date: Q4 2004

Thanks to my alarming ninja fetish, I’ve been looking forward to Red Ninja: End of Honor for a while now. Any game starring a female ninja will automatically grab my attention, for some strange and undoubtedly psychologically significant reason, and Red Ninja raises the ante in many significant ways.

For one thing, it is extraordinarily and unapologetically violent. The story, written by the Japanese writer/director Shinsuke Sato (Princess Blade; if you ever have the chance, check it out), is another bleak tale of a cycle of revenge, with

'Battalion Wars' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Battalion Wars blazes onto Nintendo GameCube with a platoon of real-time strategy (RTS) action. Whether players are hoofing it across the plains as a lone infantryman or commanding an entire platoon from atop an armored tank, the challenge is real and the mission is critical. There has never been a real-time strategy title like this before.

  • Command forces in the heat of

'Chibi-Robot' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

The Sanderson family just got the ultimate in high-tech, house-helper technology: Chibi-Robo. In this inventive, story-driven game, players guide a miniature robot as he completes chores and clashes with enemies in his epic quest to become the highest-ranked Chibi-Robo out there. The living room can be a dangerous place when you're a robot less than a foot tall, so players will need to team up with the native toys to overcome obstacles, rack up points and keep the family happy. Normally running on battery power, Chibi-Robo needs to plug into power outlets with his built-in cord when he runs low

Xbox/PC Preview - Men Of Valor'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Men of Valor
Publisher: Vivendi Universal
Developer: 2015
Release Date: November 2004

Is it actually possible for one console to have too many good first-person shooters? We’re starting to reach that point, here.

You might know 2015 as the developers of Medal of Honor: Allied Assault and its expansion pack Spearhead, published by EA. They have taken that experience, used it to make Men of Valor, another high-intensity, ruthlessly difficult, accurate-to-a-fault first-person shooter, and switched publisher to Vivendi.

You’ll be going in-country as Dean Shepherd, a black Marine, during the early stages of the Vietnam War. To fight the Vietcong, you’ll be rescuing

'Enemy Territory: Quake Wars' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Related articles, Click here!

PS2 Preview - 'Getting Up: Contents Under Pressure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Genre: Action
Publisher: Atari
Developer: The Collective
Release Date: September 2005

Atari's been hiding Getting Up: Contents Under Pressure for a while. I mean that literally; to hear word one about the game at last year's E3, you had to navigate through their weird art-deco buffet lounge to an exterior balcony in the Staples Center. There, you'd find Getting Up inside a locked room, which only opened at irregular intervals. For all we knew coming out of E3, Getting Up was a fishing sim.

A year later, they aren't being quite as secretive. Getting Up, the brainchild of

PS2/Xbox Preview - 'Predator: Concrete Jungle'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Genre: Action
Publisher: Vivendi Universal
Developer: Eurocom UK
Release Date: TBD

Here’s what we know.

Predator: Concrete Jungle takes place on Earth, in a city called Weyland on the west coast of the United States, in two separate chapters a hundred years apart.

In the first chapter, a young Predator has come to Earth to hunt humans. Specifically, he’s come to hunt the members of the Borgia crime family, who rule Weyland with an iron fist. 1930s-style mob violence meets alien technology in the ensuing bloodbath. It does not go well for the Predator.

A hundred years later, that same Predator, fresh from a

'Animal Crossing DS' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Players move into a living, breathing world inside the Nintendo DS...and then invite their friends to visit from anywhere on earth.

  • In this sequel to the wildly popular Nintendo GameCubeTM game, players and up to three friends can hang out in the same village and interact in real time - either through wireless LAN or over Nintendo Wi-Fi Connection. Now players can visit a friend's village from thousands of miles away.
  • The touch screen makes

'Advance Wars: Dual Strike' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Advance Wars, the award-winning turn-based strategy game, makes its debut on the Nintendo DS. Players lead their new Commanding Officers to fend off the Black Hole Army's latest invasion. With massive battles that sweep across both of the DS screens, Advance Wars: Dual Strike will change the face of war forever.

  • Use the top screen for quick-reference battle intel, or take control in battles that rage across both screens. Command