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Rainier's Articles


'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

WP : Can you give an outline of the company and history?

RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an

'Mount & Blade' - 10 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Mount & Blade is a single-player, third- or first-person action/role-playing game with a focus on medieval combat. Developed by the Turkish development house TaleWorlds Entertainment, the BETA version of the game has received acclaim worldwide by gamers impressed by everything from the realistic horseback combat to the sandbox gameplay. The latter enables players to roam the map freely in a medieval world that offers options ranging from hunting down bandits, trading for profit in the game's deep economical system and becoming a commander and taking part in the wars ultimately becoming a great lord of the realm.

Of late the dreams

'Cold War' (Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'Dark Horizon' - 8 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Dark Horizon is a stark and atmospheric space combat simulation that aims to hurl its audience through an action-packed adventure, piloting its own ship through the perils that only space could have to offer.

Dark Horizon is a plot-rich experience; 22 challenging missions, laced with special features such as full ship customization, original weapon creation, joystick support, and several modes of combat.

At the boundary of the known galaxy, a deep-space exploration probe begins its transmission to a star-base, light years away.Before the signal is prematurely cut-off, the base's central computer receives numerous images of a disturbing nature.On examination,

'Zubo' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Zubo is a music-based rhythm-action game featuring a unique set of characters. Players enter the world of Zubalon to help the colorful and zany inhabitants, the Zubos, defeat an evil force which is bent on world domination. Players can befriend the Zubos they meet along the way, feed and nurture them, help them gain skills and strength, and assist them in their battles with the enemy, the dastardly Zombos.

A key element to Zubo is music, which is intrinsic to Zubalon from its tuneful plant life through to its currency of musical notes. The player will use the music

'Harvest Moon: Tree of Tranquility' (Wii) - Facts, Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Get the Harvest Moon: Tree of Tranquility [Wii] off WP (11mb)

Was there really a Harvest Goddess? Did she actually bring prosperity to Waffle Island? Most people around here don't believe the local legends, but after the death of the ancient Mother Tree, nothing is normal. Stormy seas and hardships have citizens talking and even packing up. That's why the mayor asked you-a newcomer-to investigate. Can you grow crops, nurture animals and find a way to restore magic and natural wonders? Sow your seeds of destiny in this first farming adventure for the Wii! It is up to you to

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 3 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.

All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of the most exciting options available for the game.

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

'Rune Factory 2: A Fantasy Harvest Moon' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Rune Factory 2 is set several years after the first game. The evil Sechs Empire has been defeated, and the Kingdom of Norad is once again at peace. Things may not stay that way for long, however, as dark premonitions foretell of dangers to come. It's up to player to uncover the source of these premonitions and bring peace to the kingdom once more. In a first for the Rune Factory series, the story of Rune Factory 2 is multigenerational. Players begin the game as Kyle, a strange man who comes to Alvarna Village. Eventually, players will take on the

'Journey to the Center of the Moon' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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