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Rainier's Articles


PS3/X360/PC Preview - 'Assassin's Creed II'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Action/Adventure
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: November 17, 2009

The first Assassin's Creed left me a bit cold. It was a visually stunning game with silky-smooth controls and lots of interesting ideas, but it also had enough flaws to be solidly average at best and tedious at worst. I was understandably hesitant when I went to see Assassin's Creed 2 during E3. Fortunately, Assassin's Creed 2 appears to have been designed entirely to counter every almost every criticism leveled against the original game. From the moment the demo began, I found that every

PS3/X360/PC Preview - 'BioShock 2'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

BioShock was one of the more interesting games to hit in the past few years. A pseudo-sequel to the cult PC hit System Shock, it combined survival horror and first-person shooter elements in an interesting and exciting way.

PS3/X360 Preview - 'Marvel: Ultimate Alliance 2'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Action Role-Playing
Publisher: Activision
Developer: Vicarious Visions
Release Date: September 15, 2009

It's hard to make a good superhero game but nearly impossible to make a good superhero team game. Characters like Superman, Spider-Man or The Hulk are hard enough to make work when the entire game is focused on them, but trying to put a bunch of heroes into a single game usually leads to iffy results, such as the lackluster Justice League games. The one notable exception to this has been the Activision superhero titles, X-Men: Legends and Marvel: Ultimate Alliance. The two games

PS3/X360/PC Preview - 'Just Cause 2'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Action/Adventure
Publisher: Eidos Interactive
Developer: Avalanche Studios
Release Date: TBA 2010

The original Just Cause had some big ideas. It thrust gamers into a gigantic tropical sandbox and invited them to tinker with some interesting gameplay mechanics. Unfortunately, glitches and an overall lack of variety kept the game from being anything above mediocre. There was the potential for a truly unique game, but it was buried under the repetitive gameplay. Fortunately, Just Cause 2 looks to be anything but repetitive. In our brief demo at E3, we got a glimpse of a handful of the game's

'Stranglehold' (ALL) - 4 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 1

The project is currently in development at Midway's Chicago studio by the PSI-OPS: The Mindgate Conspiracy team, led by industry veteran Brian Eddy. Stranglehold, will bring John Woo's famous use of hyperkinetic, choreographed action and freeze framed sequences to the video game arena and will also feature the likeness and voice talent of international action film star, Chow Yun-Fat, (Crouching Tiger, Hidden Dragon, Hard Boiled, Bulletproof Monk) in his video game debut. Having worked together for several feature films, the dynamic duo, Yun-Fat and Woo, are teaming up once again, but this time bringing their expertise to the

NDS/Wii/PC Preview - 'World of Zoo'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

World of Zoo takes players beyond the fences and into their own zoo, allowing them to care for and build relationships with numerous animals through hands-on interactive gameplay.

'Cruis'n' (Wii) - 3 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 1

An all new version of the classic Midway arcade racer, Cruis'n is coming exclusively to the Nintendo Wii. Choose your ride from an impressive lineup of licensed cars and experience a rush of adrenaline as you race opponents through twelve different street circuits using the Wii remote to steer and perform outrageous stunts. Win races and earn upgrades including: turbos, body kits, neon and nitrous, allowing you to create the ultimate ride.

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'Ultimate Mortal Kombat' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 1

Ultimate Mortal Kombat combines the visceral thrills of the classic Ultimate Mortal Kombat 3 and the addictive puzzle action of the Puzzle Kombat component of Midway's best-selling Mortal Kombat: Deception in a single DS-friendly package. With new record-keeping capability, and Nintendo® Wi-Fi Connection multiplayer, players will be able take UMK anywhere for fighting action on the go.

Release Date : November, 2007

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'Thrillville: Off the Rails' (ALL) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 1

Get the Thrillville: Off the Rails [ALL] Trailer off WP (28mb)

Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: “WHOA!” Players build these incredible “WHOA Coasters” to leap from one track to another, launch through the air like cannonballs, blast through burning rings of fire and more.

A new lighthearted story ties together more than 100 missions, complete with 34 playable multiplayer theme-park games and improved social interaction with park guests. The in-depth conversations both advance the plot and suggest better ways to

'BlackSite: Area 51' (PS3/X360/PC) - 6 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 1

Get the Blacksite: Area 51 trailer off WP (70mb)

BlackSite: Area 51, developed by Midway Studios Austin, is a next-generation game that will redefine the first person shooter (FPS) genre. While other FPS titles claim to feature “action-packed, highly realistic gameplay,” BlackSite: Area 51 takes next-gen gaming to an all-new level integrating cutting edge technology, game design and story writing to create the ultimate entertainment experience. The player’s modern-day emotions and fears are driven into a world charged with grave responsibility affecting lives hanging in the balance and eventually fi nding himself torn between his professional orders and