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Rainier's Articles


'PT-Boats: Knights Of The Sea' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

PT Boats is the first simulator of the Mosquito-fleet, created with the use of technologies never seen before in naval combat simulator games. Patrol Torpedo Boats were used in WW2 mainly to attack large cruiser due to their maneuverability and speed.

Risk (PS2) - Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

RISK, the game of global domination, uses the same hands-on military planning found in the original RISK board game, players now see battles come to life.

'Naruto: Ultimate Ninja Heroes 2' (PSP) - 13 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Namco Bandai Gamers' Day - Namco Bandai Editors' Day 2008

Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress introduces a new storyline based on the Naruto animated series, as well as a roster of more than 20 characters and frantic head-to-head multiplayer action with game-sharing capabilities.

'Dragonology' (NDS/Wii/PC) - New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Dragonology will bring the book's magical world of dragons to life in an absorbing and exciting interactive adventure for younger gamers. Embarking on a journey to become a Master of Dragonology, players learn ancient dragon tracking techniques and travel to exotic locations to study, protect and preserve these dangerous and secretive creatures.

PC Preview - 'The City of Metronome'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Metronome is a third-person adventure game where sound is your weapon. Explore the city of Metronome in search of proof of the Corporation's secret agenda, while listening for sounds to record, and use them to fight enemies, solve problems and confuse citizens.

'Sengoku Musou Wave' (Wii) - 9 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Samurai Warriors: Katana, known in Japan as Sengoku Musou Wave, is based on the Samurai Warriors series and delivers total arcade-style action right into your own home. Armed with your motion-sensitive Wii Remote, you'll journey back in time to do battle as a lethal samurai warrior.

'Alan Wake' (X360/PC) - 10 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06

Set in the deceptively idyllic town of Bright Falls, Washington, Alan Wake places gamers in the role of the best-selling suspense author, Alan Wake. He escapes to this small town to recover from the mysterious disappearance of his fiancée. In Bright Falls Wake comes face to face with his darkest nightmares.

'Heavy Rain' (PS3) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

Heavy Rain is a dark, immersive and emotionally-engaging experience; one that expands upon the innovative ideas of 2005’s acclaimed Fahrenheit to create a noir-thriller where decisions are charged with importance and actions can have drastic and unforseen consequences. Breaking with traditional game conventions where

'Alan Wake' (X360/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Set in the deceptively idyllic town of Bright Falls, Washington, Alan Wake places gamers in the role of the best-selling suspense author, Alan Wake. He escapes to this small town to recover from the mysterious disappearance of his fiancée. In Bright Falls Wake comes face to face with his darkest nightmares.

'Deus Ex: Invisible War' (Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

In DX2 players create a compelling alter ego through the selection of futuristic nano-tech augmentations, powerful weapons and hundreds of useful objects. Character choices, weapons and object use work in combination with a richly interactive world to give players freedom to solve game problems the way they want to, rather than the way the designers want them to.