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Rainier's Articles


'Mobile Suit Gundam: Crossfire' (PS3) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Get the Mobile Suit Gundam: Crossfire Trailer off WP (27mb)

Nine months have passed since Zeon forces invaded the Earth. At the brink of annihilation, the Earth Federation Forces are mobilizing to launch a massive counter assault against the occupying forces. Now, it is time to choose your side! Join the Federation Army to repel the invaders from the Earth or pledge your alliance to Zeon and claim the Earth to free humanity from the Earth’s gravity! Powered by the PS3, Mobile Suit Gundam: CROSSFIRE throws you into the midst of futuristic war zones brought to life in ultra realistic

'Heavenly Sword' [PS3] - 4 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Related articles, Click here!

'Lost Odyssey' (X360) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Lost Odyssey is the story of Kaim, an immortal character who has lived more than 1,000 years and doesn't remember his past and doesn't know where his future lies. Throughout Kaim's journey, a handful of characters join him on an odyssey to discover their intricate past and destiny, leading players through a dramatic story of massive scale.

'Super Monkey Ball: Banana Blitz' (Wii) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2

Get stuck into scores of new puzzle levels and a barrel-load of thrilling new party games, all specifically designed to take spectacular advantage of the pioneering Nintendo Wii controller.

One for you and every last one of your friends, Super Monkey Ball: Banana Blitz takes the classic, fan-favourite Monkey Ball gameplay and adds a whole new world of fun.

Features

  • Party Games: Scores of party games have been creatively designed to take advantage of the Nintendo Wii controller.
  • Puzzle Levels: A huge number of puzzle levels have been designed for players of all standards. Easy to learn but difficult to master, these

'Yakuza 2' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2

Set one year after the events of its predecessor, in Yakuza 2 you will face the Osaka underworld and the terrible Dragon of the West, Ryûji Kôda. Toshihiro Nagoshi and his team will greatly improve the combat system, adding more finishing and combo moves, as well as over 100 subquests and activities allowing our hero Kazuma Kiryû to play a gigolo, a club host, or spend his time playing golf and bowling.

'Gears of War' (X360) - 6 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06

'Half-Life 2: Episode Two' (ALL) - 8 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06

PSP Preview - 'Dead Head Fred'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Genre: Action/Platform
Publisher: D3Publisher of America
Developer: Vicious Cycle
Release Date: August 21, 2007

After a promising showing at last year’s E3 event, D3Publisher of America’s Dead Head Fred seemingly vanished from the scene. Thankfully, unlike its protagonist, Dead Head Fred has not been beheaded, nor has it lost the sharp-edged humor that made it stand out in the first place. Games often pick up notable voice actors to cover their various faults, but the addition of John C. McGinley (“Scrubs”) as the voice of private investigator Fred Neuman really seems to bring gravitas to a character

PS3/X360 Preview - 'Army of Two'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 11th

Genre: Third-Person Shooter
Publisher: Electronic Arts
Developer: EA Montreal
Release Date: Fall 2007

Army of Two's title serves a pair of purposes, as it not only pokes fun at the United States Army's "Army of One" slogan, but it also delivers the core concept behind the game. No matter how you play — be it offline or via Xbox Live — you will always have a partner, whether it's an AI companion or an actual human player. This combination of shooting, action and constant cooperative play helps make Army of Two seem like the bastard child of

'Combat Mission: Shock Force' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 11th