'Borderlands' (PS3/X360/PC) - 3 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 2
Gearbox Software has developed revolutionary new technology to create Borderlands’ incredible layers of gameplay depth. Borderlands features a groundbreaking content generation system allowing for near-endless variety in missions, environments, enemies, weapons, item drops and character customization.
"Borderlands represents an important evolutionary leap in game design and technology,” said Christoph Hartmann, President of 2K. “By utilizing revolutionary new technology to create thousands of unique, randomly generated missions, weapons and situations, Borderlands will raise the bar for next gen action games.”
Borderlands is an extraordinary cooperative experience, allowing for multiple players to share the same game experience simultaneously online. Players can freely join or



The surprise for me at last year's E3 was the original design of Tabula Rasa got thrown out with the bath water. It rather needed it, as it was suffering from too many cooks in the kitchen. It tried to be too original, had an art design that seemed influenced by too many mushrooms, and just didn't look fun. Last year, we learned that they'd decided to make the game more of a sci-fi shooter.

















One of the most anticipated titles at E3 was Bioware's next-gen action RPG, Mass Effect, which is coming exclusively to the Xbox 360 in 2007. Mass Effect is all about size and scope, and the demo level we saw, "The Citadel," was of an expansive futuristic city that featured a massive docking bay for large spacecrafts. There was a rich use of color throughout the level and some incredibly impressive lighting effects. The lighting really stood out as looking "next-gen" and quite realistic, complete with the blending of








