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Rainier's Articles


Pitfall Harry (PS2/XB/NGC/GBA) - Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th

PITFALL HARRY
FACT SHEET

PRODUCT DESCRIPTION:

Take an adventure as Pitfall® Harry, the daring, risk-taking explorer who laughs in the face of danger. Featuring over 50 levels of fast-paced action and puzzle solving adventures, the game challenges players to swing, fight, climb and crawl through eight types of treacherous South American environments including lush jungles, dark tombs, ancient Aztec ruins and glacial mountains. Pitfall Harry also includes favorite features from the earlier Pitfall® games such as vine swinging, gaping

'ShadowOps: Red Mercury (Ps2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Set in the near future, Shadow Ops: Red Mercury is a gritty, real-world first-person shooter (FPS) in which the player fills the combat boots of an elite Delta Force operative. Featuring the high production values of a blockbuster Hollywood action/thriller, Shadow Ops: Red Mercury is a cinematic, action-oriented experience aimed at capturing and recreating the thrills of major Hollywood action films.

In the game, the player is hand-picked by the CIA’s Special Missions Unit to track down and contain the notorious “Red Mercury” – a substance that is thought to be capable of acting as a nuclear accelerant – before the

Xbox Preview - Van Helsing

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Genre : Action
Developer: Saffire Studios
Publisher: Vivendi
Release Date: May 7, 2004

Let’s get the obvious observation over with: Van Helsing looks a lot like some kind of Victorian-era mod for Devil May Cry, maybe with a bit of a nod towards some of the over-the-top moments in the Hunter: The Reckoning series.

Van Helsing approaches the third-person shooter genre much in the same way as DMC did, as an attempt to seamlessly blend a cinematic sensibility with nonstop action and unmatched style. It features an extraordinarily agile hero, who’s constantly flipping, dodging, racing, and swinging

'Locomotion' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Designed and developed by the creator of the best-selling RollerCoaster Tycoon® series, Chris Sawyer’s Locomotion challenges you to build and operate a money-making transport network by linking passengers and cargo to their destinations. As the spiritual successor to his original 1994 masterpiece Transport Tycoon, this latest strategy offering from Chris Sawyer continues his tradition of putting the fun in the world-watching as well as in the creation. Fans of RollerCoaster Tycoon will immediately recognize Chris Sawyer’s well-known interface, addictive gameplay, and pioneering style as he brings a world of moving trains, trucks, buses, ships, and aircraft to life.

MTX: Mototrax featuring Travis Pastrana (PS2/XB/NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th

Related articles, Click here!

PS2/Xbox Preview - 'Red Ninja: End of Honor'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Genre : Action
Publisher: Vivendi Universal
Developer: Tranji
Release Date: Q4 2004

Thanks to my alarming ninja fetish, I’ve been looking forward to Red Ninja: End of Honor for a while now. Any game starring a female ninja will automatically grab my attention, for some strange and undoubtedly psychologically significant reason, and Red Ninja raises the ante in many significant ways.

For one thing, it is extraordinarily and unapologetically violent. The story, written by the Japanese writer/director Shinsuke Sato (Princess Blade; if you ever have the chance, check it out), is another bleak tale of a cycle of revenge, with

'Trinity' (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

"TRINITY brings an all new intensity and cinematic quality to the first-person action genre," states Larry Goldberg, executive vice president, Activision Worldwide Studios. "Run-and-gun gameplay takes on a whole new dimension when players can warp around the map in the blink of an eye, see through walls and tackle enemies with deadly acrobatic manoeuvres."

As the "Nightstalker," players possess an incredible array of enhanced bio-technical and neurological abilities including special "Flash" powers that enable the character to jump, run and fight with

Shadow Ops: Red Mercury (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Using the latest Unreal Technology from Epic Games, developer Zombie Games is creating an ultra-realistic game world spanning Middle Eastern cities and towns to the secret military bases in the frozen backcountry of Russia to other global hotspots in the Philippines, Bosnia and Western Europe.

Game Features

  • Various single player gameplay challenges, such as hostage rescue, demolition and body guard
  • Fight alongside (and sometimes against) international special forces from the United States, the United Kingdom, Russia, France and Germany
  • Approximately 20

'Microsoft Pre-E3 Conference' Coverage

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

News by: Corey Owen

Monday, May 10 – Microsoft kicked off E3 with a bang in front of a packed house at the Los Angeles Shrine Auditorium. When Microsoft comes, they come big, and this year was no different. They had plenty of big announcements and several great in-depth looks at some of the upcoming blockbusters. All the big boys were there, including Jay Allard, Peter Moore, and Robbie Bach, each with a specific area of Xbox's future to discuss. So without further ado let's explore the future of Xbox.

They got off to a quick start, showing great-looking trailers for Fable,

'Virtua Fighter 4 Evolution' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Virtua Fighter 4 Evolution (PS2)

More than 500,000 beatings can’t be wrong…
Prepare for the evolution of fighting as SEGA’s best-selling fighting game gets an upgrade. Say “bye-bye” to jaggies because the graphics have been fully optimized to make better use of the PlayStation 2 hardware. But as any Darwinist will tell you, Evolution is not about looks – it’s about the survival of the fittest. Stakes are raised as