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Rainier's Articles


Tantalus E3 LineUp

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Tantalus Interactive today announced an impressive line-up of titles to be premiered at this year’s E3. Four Tantalus games will make their mark at the show, a noteworthy achievement given that Tantalus is comprised of less than forty developers working out of Melbourne, Australia. Since its establishment in 1994, Tantalus has released close to twenty games, including the highly successful Manx TT Superbike on Saturn and more recently Space Race on PlayStation2.

Spearheading the Tantalus charge this E3 is Top Gear Rally on Game Boy Advance, a ground breaking racing title that looks set to rate as the best in its

Ice Hockey Manager 2005 (PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th

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'Sonic Heroes' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

SEGA’s legendary mascot Sonic The Hedgehog® makes his historic multi-platform debut and embarks on his biggest adventure ever, with his trademark blazing speed and a new gameplay twist in “Sonic Heroes.” Sonic and his friends have evolved, adopting a configuration feature that lets gamers control three playable characters simultaneously, using Sonic’s speed, Knuckles’ power, and Tails’ ability to fly, to conquer massive worlds. This team-based gameplay marks the next evolution in Sonic’s gaming career, taking platform gaming to a completely new level. Using the three formations and the powerful moves that each team member has, Sonic and his friends combine

Law & Order: Criminal Intent (PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th

The world of the hit television show Law & Order: Criminal Intent comes to life on the PC as players take on the role of Detective Robert Goren to investigate four all-new murder cases. In Legacy's Law & Order: Criminal Intent, players scour the crime scenes for evidence, interview witnesses and interrogate suspects in hopes of tracking down the elusive killers. With beautifully rendered graphics and voices and likeness from members of the show's cast, this thrilling third-person mystery/adventure game will have players feeling like they've stepped in an

'Virtua Fighter 4 Evolution' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Virtua Fighter 4 Evolution (PS2)

More than 500,000 beatings can’t be wrong…
Prepare for the evolution of fighting as SEGA’s best-selling fighting game gets an upgrade. Say “bye-bye” to jaggies because the graphics have been fully optimized to make better use of the PlayStation 2 hardware. But as any Darwinist will tell you, Evolution is not about looks – it’s about the survival of the fittest. Stakes are raised as

'Mario Kart DS' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Time to race...no wires attached. The acclaimed Mario Kart series has gone wireless, letting players race and battle with up to eight karts at once, regardless of whether everyone has a game card. An all-star cast that includes Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad will round out a truly all-star lineup of more than 30 courses drawn from every Mario Kart game. That's right – players will tour courses from Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit and Mario Kart: Double Dash!! , not to mention brand-new tracks and arenas. With all the

'Sam & Max : Freelance Police' Announced - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Get the Sam & Max Freelance Police Trailer Off Worthplaying

Spring 2004 marks the return of interactive entertainment's most freakishly adored dog and bunny tag team, as LucasArts unleashes Sam & Max Freelance Police™ onto an unsuspecting Windows PC game buying public. The long-rumored follow up to the critically acclaimed adventure classic Sam & Max Hit the Road plunges Sam & Max into a whimsical miasma of fur-flying action, hare-pulling puzzles, and unnerving cross-species jocularity.

 

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'Mario Baseball' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Continuing the tradition started by such games as Mario Power Tennis and Mario Golf: Toadstool Tour, Mario Baseball brings a new brand of fun to the world of baseball. The game combines an intuitive hitting system with easy-to-learn fielding and pitching controls – making it an arcade-like experience that will appeal to baseball novices and hard-core fans alike. Players can try their hands at Challenge Mode, where they must wander the land clearing baseball-related trials. Or they can sit down for a game in the Toy Field, where they hit balls at circles in the outfield to earn coins and

'Vectorman' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Vectorman (PS2)

“Vectorman” straps a rocket onto the third-person shooting genre with a nuclear blend of weapon-based combat and “living world” environments.
Gamers become Vectorman, a veritable walking arsenal, in his journey to find his creator, Aura, and free his land from an oppressive robot dictator bent on galactic conquest. The game’s dark storyline is packed with explosive combat and vast opportunities for exploration. With a high-tech arsenal of more

'Electroplankton' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

In Electroplankton, art and music collide to create a wildly fresh interactive audio experience. In this freeform title featuring the striking visual style of Japanese artist Toshio Iwai, players poke, rub and draw on the touch screen to stimulate odd aquatic creatures and create their own music. Each of the 10 different types of Electroplankton features a completely different sound style, ranging from haunting melodies to head-nodding beats to funky Mario theme remixes. One Electroplankton even acts as a sampler, allowing players to record up to four sounds and layer them over drum loops. Players create new sounds and experiences