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Rainier's Articles
'Aura: Fate of the Ages' - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Get the Aura: Fate of the Ages Trailer off WP (41/22mb)
Aura: Fate of the Ages
Developed by: Streko-Graphics
Release Date: Summer 2004
With an incredible storyline and magnificent graphics, Aura: Fate of the Ages embodies all of what an adventure game should be. AuraGame.com, acts as your portal to the beautiful art, sounds and story surrounding what is sure to be an instant adventure classic.
An ancient legend promises great strength, power and immortality to the one who combines the sacred artifacts of the ages with four magical rings. Players embark on a journey across four worlds in search of these hidden
'Evil Dead Regeneration' (PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'A.I.M. Artificial Intelligence Machine' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
A.I.M., Artificial Intelligence Machine, PC: A.I.M. is an action role-playing game unfolding in a sci-fi universe inhabited by androids. In a world where humans are but a vague memory, players assume role of an AI android traveling on a special floating vehicle with antigravity engines. Gliders are multipurpose combat vehicles, and the huge military zone was created to test them. The game combines combat action, trade, exploration, undertaking of various quests and missions, glider upgrades, armament purchase. The player enters a huge world made up of different zones, each with its own social and trade relations. Moving from zone to
'Space Rangers 2' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Space Rangers 2: Dominators, PC: Space Rangers 2 is a mix of intense space RPG laced with 3D RTS action planetside. 200 years after the first chapter of Space Rangers, a new, even more dangerous threat arises in the galaxy. A key planet in producing war androids has become self-aware with their own intellect and force of will, bent on conquering the galaxy one planet at a time. Freedom of choice is a distinguishing feature of the first part of Space Rangers saga and only develops further as players explore the massive world. The game is not limited by borders
'The Guild 2' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Destroy All Humans!' (PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Dead Island' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
'Danny Phantom The Ultimate Enemy' (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Cuban Missile Crisis' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Cuban Missile Crisis, PC: Cuban Missile Crisis is a Real-Time Strategy game combined with a turn-based global tactical mode, thrusting gamers into a world ravaged by the military-political confrontation between USA and USSR in 1962. After the crisis broke out, two superpowers unleashed their nuclear arsenal on the world, leveling Cuba and turning it, along with the majority of the world’s metropolitan expanses into scorched radioactive deserts. The ones that managed to survive the disaster realized that the most precious resources are clean earth and water. The remaining world citizens find themselves in a war fighting for their very survival.




















































