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Rainier's Articles


PS2/Xbox/Wii/PS3/X360/PC Preview - 'Marvel: Ultimate Alliance'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/RPG
Publisher: Activision
Developer: Raven Software
Release Date: Q4 2006

Hey, remember all the fun you had playing the X-Men Legends games? Activision, which employs few if any fools, does, and they wish to hook you up again. This time, they’re expanding that style of gameplay to the greater Marvel Universe, and to pretty much every console you can think of.

Marvel: Ultimate Alliance is the story of what happens when Dr. Doom reunites the Masters of Evil, and proceeds to attempt to mess up the wider Marvel Universe. In the face of such a threat, Nick

PC Preview - 'El Matador'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Red Mile
Developer: Plastic Reality
Release Date: Q3 2006

El Matador is a third-person tactical shooter about a top Drug Enforcement Administration agent, Victor Corbet, who has been sent deep into drug cartel territory to stop drug trafficking. Mainly taking place in South America, El Matador's mission is simple: kill and eliminate all drug lords and bosses. As you progress through the game, its movie-like storyline unfolds with in-game cinematics and dialogue.

The story of El Matador is told through expository movie sequences, and the dialogue and cinematics inform you about the targets. Gameplay

TRON 2.0: Killer App (GBA/Xbox)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

Xbox

GBA

X360 Preview - 'Mass Effect'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/RPG
Publisher: Microsoft
Developer: Bioware
Release Date: TBA

One of the most anticipated titles at E3 was Bioware's next-gen action RPG, Mass Effect, which is coming exclusively to the Xbox 360 in 2007. Mass Effect is all about size and scope, and the demo level we saw, "The Citadel," was of an expansive futuristic city that featured a massive docking bay for large spacecrafts. There was a rich use of color throughout the level and some incredibly impressive lighting effects. The lighting really stood out as looking "next-gen" and quite realistic, complete with the blending of

Teenage Mutant Ninja Turtles 2 (NGC/PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

Related articles, Click here!

Suikoden IV (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Death to Spies' - 12 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2006

PC Preview - 'Tabula Rasa'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: MMO
Publisher: NCSoft
Developer: Destination Games
Release Date: Q4 2006

The surprise for me at last year's E3 was the original design of Tabula Rasa got thrown out with the bath water. It rather needed it, as it was suffering from too many cooks in the kitchen. It tried to be too original, had an art design that seemed influenced by too many mushrooms, and just didn't look fun. Last year, we learned that they'd decided to make the game more of a sci-fi shooter.

This year, they showed more refined gameplay and concepts. It's still a

Neo Contra (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Shadows of War' - Features & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Shadows of War trailer off WP (44mb)

Europe, 1936. The Old Continent is still recovering from the wounds inflicted on its territories by the worst armed conflict Humanity has ever witnessed. In the meantime, a new shadow is rising to threaten the newly-established balance of power. Should nobody stop it, the consequences could change the path of history for ever…

Rely on five heroes of different nationalities, each of them with their own background and agenda, and with a future which depends upon your abilities as strategist. Thanks to the unique skills of your commanders, you will