PSP Preview - 'Dungeons & Dragons: Tactics'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Tactical RPGs
Publisher: Atari
Developer: Kuju Entertainment
Release Date: Q4 2006
After the change-over to 3.5 rules, Dungeons & Dragons became a game that practically required some sort of miniatures to play it properly. There were all sorts of rules about facing and attacks of opportunity and reach that you just couldn't follow very well on paper unless your GM was willing to hand-wave through a lot of rules. As any gamer knows, of course, the problem with using tons of miniatures is the sheer cost involved. If you want really nice ones, you can




Obsidian managed a successful debut with Star Wars: Knights of the Old Republic II, despite having to face the Herculean task of crafting a sequel to one of the finest licensed games ever made, and by a developer no less than Bioware. In light of that, it suddenly seems a bit more understandable that they're now tackling the unthinkable challenge of crafting the sequel to Neverwinter Nights, perhaps the single most popular Dungeons and Dragons game ever. With NWN, there is not only the challenge of
Hey, remember all the fun you had playing the X-Men Legends games? Activision, which employs few if any fools, does, and they wish to hook you up again. This time, they’re expanding that style of gameplay to the greater Marvel Universe, and to pretty much every console you can think of.


If Super DBZ is the "professional" of the two upcoming Dragon Ball Z games, then Budokai Tenkaichi 2 is the feel-good, super mainstream title. Building off of the best-selling DBZ title in history, the original Budokai Tenkaichi, BT2 introduces new characters, stages, and gameplay modes. The gameplay is still super-accessible 3D brawling, complete with multiple transformations for most characters, an expansive selection of characters, and enormous levels in which to battle.
It may look like another World War II RTS when you see the screenshots, but it isn't. World in Conflict is actually a World War III RTS, set in an alternate universe where the Cold War did not end in 1989.
One of the most anticipated titles at E3 was Bioware's next-gen action RPG, Mass Effect, which is coming exclusively to the Xbox 360 in 2007. Mass Effect is all about size and scope, and the demo level we saw, "The Citadel," was of an expansive futuristic city that featured a massive docking bay for large spacecrafts. There was a rich use of color throughout the level and some incredibly impressive lighting effects. The lighting really stood out as looking "next-gen" and quite realistic, complete with the blending of
Well … Crash is back.
It is within the bounds of possibility that you could sell a million copies of anything in Korea, as long as it was a massive multiplayer online game. Ideally, it should be an MMO you can play with one hand, freeing up the other hand to smoke a cigarette.










