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Rainier's Articles


'Final Fantasy Agito XIII' (PSP) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

'Macross Ace Frontier' (PSP) - New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

'Minna de SPELUNKER ' (PS3) - New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

'Gunpey' (PSP/NDS) - 15 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

The game concept from legendary game developer Gunpei Yokoi comes to life on the PSP and NDS! Re-imagined by the creative minds at Q Entertainment, GUNPEY delivers an addictive puzzle game experience, combined with exciting music and visuals for the ultimate game on the go. The player’s objective is simple – or is it? Lines of various shapes climb up the screen over five columns, and you must connect all the lines over the five columns, filling the screen from left to right. If an incomplete line reaches the top of the screen, the game is over!

With a variety of

PS2/Xbox/PC Preview - 'Arthur and the Minimoys'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: 3D Platformer
Publisher: Atari
Developer: Etranges Libellules
Release Date: January 2007

There is something faintly surreal about sitting down to a demonstration of a license game based on a very prestigious license that you've never heard of. The developers seemed to have been getting that reaction out of journalists all day, and helpfully explained exactly why I should care about Arthur and the Minimoys before they got down to the nitty-gritty of showing me the game. Since I imagine I'm not the only American who felt that way, I'll pass along this information before I

'Patapon 2' (PSP) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

Get the Patapon 2 [PSP] Trailer off WP (45mb)

'Resistance 2' (PS3) - New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

In the brink of annihilation, mankind resumes the fight against the unstoppable Chimera on the shores of the United States. And thus the stage is set for Resistance 2, the follow-up to Insomniac Games’ PS3 launch title.

PS2 Preview - 'Yakuza'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/Fighting
Publisher: Sega
Developer: Sega
Release Date: September 2006

The point of Yakuza, according to Sega, is to allow the player to “see the underside of Tokyo like never before.” Set in 2005 Tokyo, Yakuza is a beat-‘em-up that purports to “deliver the authentic experience” of being a member of the modern yakuza, the Japanese mafia.

Apparently, being an authentic yakuza involves beating roughly five hundred men a night to death with whatever happens to be handy, from bicycles to street signs to knives.

Yakuza is a story-driven beat-‘em-up that takes place on the mean streets of

'inFamous' (PS3) - New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

If society collapsed tomorrow and you found yourself with unique powers that could either help people or hurt them, which would you do? That’s the question at the centre of inFamous, the forthcoming PS3 title from Sony Computer Entertainment Europe (SCEE).

Developed by Sucker Punch Productions, this open-ended, free-roaming game puts you in the shoes of Cole, an everyday guy and urban explorer, in the aftermath of a huge disaster that destroys his hometown of Empire City. As Cole, you must first learn to use new found powers and then decide how you will use them.

'Resistance: Retribution' (PSP) - New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

Developed by SCEA's award winning Bend Studio, Resistance: Retribution is a third-person adventure designed specifically for the PSP (PlayStation Portable) handheld entertainment system. Utilizing their expertise in creating high quality titles for the PSP, Bend Studio has created an all new story, levels, weapons and enemies, as well as a proprietary targeting system that takes full advantage of the PSP control system. Their third generation PSP game engine pushes the system to its limit, allowing more detailed characters, special effects, and terrain that captures the look and feel of the Resistance universe on the portable system.

Set in the