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Rainier's Articles


14. 'Shadow Hearts: From the New World' (PS2)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: RPG
Publisher: Xseed Games
Developer: Nautilus
Release Date: March 7, 2006

Alicia Ashby: Anyone who played Midway's releases of the two Shadow Hearts games quickly realized they were playing the best RPGs ever released for the PS2 - yes, even better than juggernauts like Final Fantasy and Star Ocean. Newcomer XSEED is showing off their localization skills with the release of the third game, From the New World, and it's shaping up to be everything fans could possibly want. The third game in the series follows a new protagonist and an adventure set in America, with a Chicago

'Viva Piñata' (X360) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

“Viva Piñata,” an original intellectual property and the latest innovative gaming experience from leading U.K.-based developer Rare Ltd., invites gamers to create an immersive world where living piñatas inhabit an ever-changing environment. Beginning with a few basic tools, players build and take control of this environment, using their creativity and imagination to attract, protect and manage over 60 different piñata species that can visit their world and make it their home. Utilizing hundreds of customizable elements, players can create a unique piñata paradise.

Pushing the capabilities of the hardware, “Viva Piñata” brings a vibrant and engaging gaming experience to the Xbox

'EVIDENCE: The Last Ritual' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Set in the heart of a murder investigation, Evidence: The Last Ritual is an astonishing psychological thriller that blurs the line of reality and fantasy.

In this PC CD-ROM game the notorious serial killer “The Phoenix” is back and the authorities need your help to catch him once and for all. Using an innovative blend of Windows® gameplay and the Internet, the player will explore key cities in Europe and North America. They will receive actual emails from virtual characters, scour real and fictitious websites, analyze video excerpts, photos, soundtracks, and piece together evidence to break the Phoenix’s embedded codes.

From the

'Mythic Wars' - 26 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2006

'Arthur and the Minimoys' (GBA/NDS/PSP/PS2/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Arthur and the Minimoys trailer off WP (69mb)

Directly inspired by the upcoming animated film of the same name, Arthur and the Minimoys is currently in development for PlayStation®2, PSP™ (PlayStation®Portable) system, Nintendo DS®, Game Boy Advance, and the Windows platform, and is planned for a simultaneous release with the film in January 2007. The game allows players to relive the fantastic adventures of young Arthur and his two pals, Selenia and Bétamèche, in their mission to save the Minimoys’ world from destruction. The game will incorporate filmmaker Luc Besson’s entire Minimoy universe and its tiny

'Hellboy' (PS3/PSP/X360) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

Based on the acclaimed comic book series from Dark Horse Comics, the game lets players unleash Hellboy's supernatural strength as they smash, crush and demolish their way through over six unique locations that boast fully destructible environments as they attempt to thwart an evil supernatural plot.

Drawing players into the vibrant and detailed world created by comic book legend Mike Mignola, Hellboy lets players step into the muscle bound frame of Hellboy, a hulking crimson-skinned warrior of supernatural creation. On the trail of a crazed witch, Hellboy uncovers a fiendish plot for world domination and must rush to defeat

'NHL 2k7' (PS2/Xbox/PS3/X360) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

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'Stranger' - Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Stranger Trailer off WP (35mb)

The sources of magic fields are clusters of crystals, which at the same time are resources, an object of permanent fight. The magic fields possess many of the features of other, more familiar fields, for instance electromagnetic. Their power depends on the number of crystals in the sources; they lose their power with the distance from the cluster of crystals. They even have different frequency, which is visualized with colors. If several colored fields intersect, they produce a region of another color according to the common rules of color mixing. But

'DDR Universe' (X360) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

The hottest revolution and bestselling video game in the music game category continues its long tradition of innovation and creativity with an entirely new game for the next-generation! Dance Dance Revolution UNIVERSE, exclusively designed for the Xbox 360, takes dancing to a whole new dance floor – offering features and options not possible until now. Dance Dance Revolution UNIVERSE is designed to be a "universal" DDR – a game that everyone can play and enjoy, including anyone with two left feet.

16. 'Splinter Cell: Double Agent' (ALL)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: Action
Publisher: Ubisoft
Developer: Ubisoft
Release Date: September 26, 2006

Bill Lange: Say it ain't so, Sam! Everyone's favorite fifth-freedom holder takes a walk on the other side of the law and spices up a series that was running low on ideas. Despite my "meh" attitude towards the third installment, I'm looking forward to Fisher's deep-cover assignment. Expect a much darker tone, tough moral decisions, and more of the innovative online play that's become a Splinter Cell trademark.

Hugh McHarg: A latecomer to the joys of stealth, I learned from the first Splinter Cell that I really did have