'Everybody's Golf 5' (PS3) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
Based on Games Workshop's classic board game, Talisman is the quintessential fantasy hybrid board/role-playing game for up to four players, either online or offline.
Time Hollow is a story-driven adventure game in which players journey through a time-bending adventure to solve the mysteries of the present by changing events of the past.
Time Hollow is a story-driven adventure game in which players journey through a time-bending adventure to solve the mysteries of the present by changing events of the past.
Time Hollow is a story-driven adventure game in which players journey through a time-bending adventure to solve the mysteries of the present by changing events of the past.
Call of Duty: Finest Hour takes console players to the frontlines of combat to experience the cinematic intensity, chaos of battle and epic moments of World War II across new campaigns across the North African, Western and Eastern Fronts.
Capcom®, a leading worldwide developer and publisher of video games, today unveiled Maximo vs. Army of Zin to attendees at the Electronic Entertainment Expo (E3). Sequel to one of the most critically acclaimed video games of 2002 and hailed as the biggest surprise hit of E3 2002, Maximo vs. Army of Zin enriches the 'Maximo' experience by offering multiple gameplay enhancements from its predecessor. Building on the success of the franchise, Maximo vs. Army of Zin has secured several corporate partnerships that will lead to a special edition comic book, a variety of action figures and more. Maximo vs. Army
Final Fantasy XII shakes the series to its core with the introduction of a unique new combat system, while still honoring the franchise's reputation for epic storytelling, incredible spectacle, and compelling characters. Final Fantasy XII is undeniably FF, but it's also something completely different.

ShellShock 2: Blood Trails is a violent, first-person, survival horror game set against the backdrop of the Vietnam War. Gameplay centers on the use of psychological horror and fear, relying on the power of suggestion, mood, tension and foreshadowing - implying the notion of danger, potential danger, imminent danger, and horrifying acts that have or are implied to have occurred or will come to pass. On course for war torn Vietnam, a plane carrying a top-secret cargo known only as Whiteknight is lost over the uncharted jungles of Cambodia. The special ops squad sent in to retrieve it