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Rainier's Articles


'Disciples III: Renaissance' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Disciples III: Renaissance trailer off WP (122mb)

A new stage in the evolution of the turn-based strategy genre. Retaining the strengths of previous titles in the series, Disciples III introduces new features to create truly exciting gameplay.

Disciples III continues and improves upon the core concepts of the Disciples series. Advances in gameplay and the addition of new elements will make the game richer and more interesting. The visual design follows the original ominous and gloomy style of the Disciples world, but now the entire game environment and every individual unit is in full 3D. The combat

'Dead Mountaineer's Hotel' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Dead Mountaineer's Hotel trailer off WP (15mb)

The game is based on a concept from a novel by Strugatsky Brothers. The remote hotel is a stage where a mysterious story takes play. A murder is central to the plot, and the various guests all have their own hidden roles and agendas. The game is a quest that adds to the original detective story. The inner logic of the quest is very clear in some cases, but it is up to the payer to find the optimal and correct solution in situations where his feelings may conflict

'Baby Life' (NDS) - 5 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

In Baby Life, players take charge of their own, unique babies. A combination of different "genetic material" allows players to (pro)create a baby that almost no one else could have, with more than 3 millions possibilities. Each baby is unique physically and mentally. The baby behaves very realistically, its movements are life-like, it plays, smiles or cries.

As parents, you have to help your baby to grow up from 9 to 15 months, team him/her to speak, move, and behave better. More

'Naruto: Ultimate Ninja Storm' (PS3) - 6 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 1

The No.1 Head-to-Head Fighting game franchise based on Naruto arrives on PS3 for the first time to reign supreme in the next generation of video gaming. Armed with gorgeous cinematic quality HD graphics, a revolutionary next-gen battle system, interactive multi-dimensional battle grounds and seamlessly explorable world of Naruto, Naruto: Ultimate Ninja Storm will capture the heart of any Naruto fan! Your dream to live and breathe the show will come true!

Features:

  • Experience Jaw-Dropping

'Empire Above All' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Empire Above All Trailer off WP (20mb)

Become a squad leader in a new generation Action RTS! Feel the heat of battle as you would in a first-person shooter! To gain victory in Empire Above All, you’ll need to make lightning-fast decisions, command your soldiers, plan assaults to capture territory, and organize defense to hold it.

In the distant future, mankind has reached for the stars. A totalitarian government directs the exploration of space and the colonization of new worlds, while armies of empire suppress rebellions. Humanity is preparing to war with alien races… not knowing that

'Naruto: Ultimate Ninja 3' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 1

Naruto: Ultimate Ninja 3 makes monumental leaps in the franchise with a host of "firsts" for the series. Players can now live through and be a part of all the major events that defined Story Arc 1 in Heroes History mode. Also, ninja-in-training can customize their characters with the Ultimate Jutsu which gives them that extra bit of edge during battle and allows them to earn points towards upgrading their strength, defense, chakra, agility and other special abilities. Turn playable characters into more powerful ninja of unprecedented size or summon giant creatures as allies with the new Summoning mode. In

'Heavy Duty' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Heavy Duty trailer off WP (44mb)

If you want something to be done right, you’ve got to do it yourself! Aggressive aliens invade your planet, and you have to use all your skills and reserves to protect it from the bloodthirsty attackers.

The world of Heavy Duty is a planet - a real, living planet. It has mountain ranges, green plains, rainforests and ice caps, cyclones and storms in the atmosphere. A real horizon and complex landscape limit the line of sight, making the traditional “fog” unnecessary, and the battles hard. Unique technologies developed by Primal Software

'Dragon Quest VIII: Journey of the Cursed King' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Fight classic turn-based battles, customize your characters, practice alchemy, and immerse yourself in 3D world fully rendered and cel-shaded in the style of legendary designer Akira Toriyama. Rich voice acting and a fully orchestrated score help make Dragon Quest 8 a new beginning for the look and feel of the series.

PS2 Preview - 'Dragon Quest VIII'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

To say that Level 5, creators of the amazing Dark Cloud RPGs, developed Dragon Quest VIII is a bit of an overstatement. While they did create the game's cel-shading engine and did a lot of core work with the title, there was also immense input from the initial creators of Dragon Quest. One of them, Yuji Horii, worked on the story and game design just as he did the original game. Akira Toriyama and his Bird Studios group of designers, famous for their work with manga classics like Dragon

'Neverwinter Nights 2: Storm of Zehir' - 14 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 1

Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur’s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The gripping storyline foreshadows the events that will take place in the Forgotten Realms with the coming of release this June of the Fourth Edition of Dungeons & Dragons Roleplaying Game.

In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war