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NDS/PSP/PS2/Wii Preview - 'Marvel Super Hero Squad'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009
'Active Life: Outdoor Challenge' (Wii) Announced - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Namco Bandai Gamers' Day - Namco Bandai Editors' Day 2008
The first in the Active Life series, Outdoor Challenge offers a variety of fast-paced games that engages your whole body for a fun and challenging experience.
'Active Life: Outdoor Challenge' (Wii) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th
The first in the Active Life series, Outdoor Challenge offers a variety of fast-paced games that engages your whole body for a fun and challenging experience.
PS3/X360/PC Preview - 'Damnation'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Shooter
Publisher: Codemasters
Developer: Blue Omega
Release Date: Q4 2008
It's not really difficult to trace the development of shooter games to certain landmark titles. Once Half-Life got big, you started to see the inspiration of its story line and level design trickle into other games on the market. Once Halo hit, the idea of a regenerating health bar instead of the Doom-style medpaks took over, and Gears of War popularized cover movement and squad tactics that had normally been the dominion of super-realistic titles like Rainbow Six. Damnation is pretty clearly a post-Gears of War
PS3/X360 Preview - 'Bayonetta'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Action
Publisher: SEGA
Developer: PlatinumGames
Release Date: September 2009
Let's be frank here: There's still not a whole lot we know about Bayonetta. We know it's being developed by PlatinumGames — formerly Clover Studio, the hardcore heroes of the last console generation. We know it's being put together by Hideki Kamiya, the creator of Viewtiful Joe and Devil May Cry.
And thanks to E3, we now know that if the heroine of Bayonetta and Devil May Cry's Dante were to ever get into a fight, Dante would lose twice before he hit the ground. This is Kamiya
'WWE SmackDown vs. Raw 2009' (ALL) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Get the WWE SmackDown vs. RAW 2009 [ALL] Trailer off WP (27mb)
"The ambitious cross-platform launch of WWE SmackDown vs. Raw 2008 last year yielded tremendous growth for the franchise, as we delivered multiple gameplay experiences across seven platforms and greatly expanded our audience of WWE videogame fans," said Bob Aniello, senior vice president, worldwide marketing, THQ. "With dynamic new features and the extension of our gameplay experience through downloadable content, WWE SmackDown vs. Raw 2009 will bring more console, handheld and wireless gamers together to enjoy the virtual world of WWE."
"We are tremendously excited about the next
'Hotel Giant 2' - 7 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2
PS3/X360/PC Preview - 'Mirror's Edge'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Action/Adventure
Publisher: Electronic Arts
Developer: DICE
Release Date: TBA 2008
The first thing you should know about Mirror's Edge is that if a first-person shooter has ever made you motion-sick, or if you have a crippling fear of heights, this game will hit you like a hammer between the eyes. It is not for you.
For everyone else, Mirror's Edge is about fluidity. It's inspired by the French sport of parkour, treating an urban area like an obstacle course, with controls that fade into invisibility about five minutes after you figure them out. Once you stop stumbling
'WWE Legends of WrestleMania' (PS3/X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

WWE Legends of WrestleMania will embrace the leading sports entertainment organization's rich history to relive, rewrite or recreate the definitive elements of WWE from the Eighties and Nineties. Players will relive the entertaining lives of more than 40 larger-than-life Legends and have control over Legendary Managers, each of whom will play crucial roles in match outcomes. The game's new grapple-based fighting system will capture the high-energy action and drama seen in vintage WWE matches, while a historically accurate representation of past WWE telecasts will set the stage, including dynamic visual treatments, signature ring entrances, renowned commentators and notable
