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'Siren: Blood Curse' (PS3) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

A TV crew from America arrive to research and film an exposé on the urban myth of Hanuda, the Vanished Village, where human sacrifices are said to have taken place.
Hanuda is a dark, eerie world, frozen in the 1970s and surrounded by a red sea. An ancient curse has been set upon the town and you, as the visitors, must save the remaining inhabitants including the beautiful Miyako. In order to survive you must defend yourself from the vicious Shibito, or living dead, and other terrifying monsters.
Throughout the game you will play each of the visitors to the
'Resistance: Retribution' (PSP) - 4 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Developed by SCEA's award winning Bend Studio, Resistance: Retribution is a third-person adventure designed specifically for the PSP (PlayStation Portable) handheld entertainment system. Utilizing their expertise in creating high quality titles for the PSP, Bend Studio has created an all new story, levels, weapons and enemies, as well as a proprietary targeting system that takes full advantage of the PSP control system. Their third generation PSP game engine pushes the system to its limit, allowing more detailed characters, special effects, and terrain that captures the look and feel of the Resistance universe on the portable system.
Set in the
'SOCOM: U.S. Navy SEALs Confrontation' (PS3) - 7 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Following its success as the number one online PlayStation 2 franchise, SOCOM: U.S. Navy SEALs breaches onto the PlayStation 3 (PS3) in high-definition this holiday-season. SOCOM Confrontation delivers the ultimate next-generation online combat experience made possible by the power of PS3.
SOCOM Confrontation focuses on online play and the global community and clans that support it. With support for Tournaments, Clan Ladders, Leader Boards, this latest title in the multi-million unit selling franchise is exactly what SOCOM fans have been clamoring for. Additionally, players will be able to modify their appearance through facial and physical customization.
A global-scale experience, SOCOM
PS3/X360 Preview - 'Mortal Kombat vs. DC Universe'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Fighting
Publisher: Midway
Developer: Midway
Release Date: November 10, 2008
There are few things as odd in the video game world as the concept of crossovers. Oh, placing two great tastes that take great together seems obvious enough, but in some cases, the combination doesn't consist of great tastes that you'd dare to stick together. Take the bizarre announcements in just the past year. You've got Capcom crossing over Tatsunoko, which will feature the oddity of Ryu and Chun-Li battling characters from Gatchaman and Gold Lightan. Then you've got Cross Edge for the PS3, which will
'Kim Possible 3: Team Possible' (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'King of Fighters 2002/2003' (Xbox) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
Sony Pre-E3 Media Briefing Wrap Up
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005
Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006
I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look
PS3/X360/PC Preview- 'Street Fighter IV'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Fighting
Publisher: Capcom
Developer: Capcom
Release Date: TBA
Anyone who went to Capcom's booth at this year's E3 was in for a number of pleasant surprises. Mega Man 9 shut up naysayers with its quality design (I should know, I was one of them), the Bionic Commando franchise was about to come back in a big way, and Resident Evil 5 was basically Resident Evil 4 For Super Players With Co-Op Added. Well, two out of three isn't bad.
There was, however, one message that got through louder than any of the others: Street Fighter IV is
PC Preview - 'Gods and Heroes: Rome Rising'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: MMORPG
Publisher: TBA
Developer: Perpetual Entertainment
Release Date: TBA
When Stieg Hedlund, lead designer of Diablo 2 and a designer that worked on Starcraft, makes a new game, you had better sit up and take interest. And that (making a new game, not sitting up) is exactly what he's doing at Perpetual with the upcoming MMORPG Gods & Heroes: Rome Rising. Set in a classical world of myth and legend (roughly 300ish B.C. in ancient Rome), players will become elite Roman heroes literally descended from the gods themselves during the rise of the Roman Republic.
























