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Rainier's Articles


'World War I' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

PC Preview - 'Auto Assault'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: MMORPG
Publisher: NCSoft
Developer: Netdevil
Release Date: Q4 2005

I must admit, Auto Assault was one of the coolest new games I saw at E3 this year. NCSoft's new action MMORPG is some pretty slick stuff. I also have to admit that I was surprised by the game, which was being touted as the "fastest, most destructive MMORPG" in advertisements, which automatically set off warning bells in my head from the moment I saw the first ad. Fortunately, it really does live up to the claims by combining some of the best elements of action

'Enosta' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Enosta Discovery Beyond trailer off WP (145mb)

Related articles, Click here!

'PT-boats: Knights Of The Sea' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the PT Boats: Knights of the Sea trailer off WP (85mb)

Naval simulator PT Boats: Knights of the Sea presents the new era of realistic graphics and gameplay.

Start your career in a mosquito fleet of the Allied Forces, Russia or Germany and take part in bloody World War II battles. Take command of a boat and control each member of the crew. Shoot down aircraft using machineguns and anti-aircraft guns, torpedo hostile destroyers and supply ships, "entertain" uninvited guests with deadly gunfire, plan group

'Exteel' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Exteel trailer off WP (109mb)

Related articles, Click here!

'S.M.E.R.S.H.' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the S.M.E.R.S.H. trailer off WP (70mb)

S.M.E.R.S.H. (short for Smert' Shpionam, or "Death to Spies") was a counterintelligence department in the Soviet Union formed during World War II. His function was to secure the rear of the active Red Army on the front and to arrest "traitors, deserters, spies, and criminal elements". S.M.E.R.S.H. was allowed to investigate whomever it wished even in the highest state bodies. It was often sent out to find and kill defectors, double agents, etc. S.M.E.R.S.H. activities included "filtering" the

PC Preview - 'Age of Conan: Hyborian Adventures'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: MMORPG
Publisher: Funcom
Developer: Funcom
Release Date: Q2 2006

Last week, I sat down with Gante Godager, game developer at Funcom, to take a look at a pre-alpha version of the upcoming action/adventure/strategy/MMORPG title, Age of Conan: Hyborian Adventures. While there were understandable issues with such an early build of the game, much of what is in place is impressive, and if the game can deliver on the promises on what is planned for future development, Funcom may have a hit on their hands.

'Squad Assault' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'Dead Mountaineer Hotel' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Dead Mountaineer Hotel is an adventure game, based on the original story written by the Strugatsky Brothers.

Urgently called, a police inspector arrives at a hotel, but can’t find any crime. However, he scents some strangeness occurring there. He decides to leave, but a snow avalanche erupts in the
mountains, making it impossible for him to leave. Soon, the inspector has found a body of a dead lodger. Now everyone who lives in the hotel is under suspicion.

The attractive and intricate investigation in the seventies results in unexpected mysterious final.

'You are Empty' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

Get the You Are Empty Trailer off WP (25mb)

You awaken in a stupor, not sure where you are or how you got there. As you stumble in a dark, dank cell, you hear inhuman sounds drifting through the black of the poorly lit hallway. Your grip tightens on your rifle as the fear builds until suddenly you see eyes peering through the darkness. You level your weapon, pull the trigger and a hollow click follows: You Are Empty.

In the fifties of an alternate reality,