'Battle for Atlantis' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
We do not try to turn the traditional RTS game-play upside down. We extend it and give it a new meaning. A player doesn’t need to get used to completely new rules. He builds a base, produces units, and fights against enemy armies. But we created a 100% new game world that brings fresh colors to the classical game-play. Subjection of all parts of the game’s world to the real physical laws: water, buildings, units, resources, landscape, everything behaves like it should in life. Fair terra-morphing. Shifting combat operations between sea bottom and surface. Destructive forces of nature. All these








































Every significant game eventually breeds a series of imitators, and just as Resident Evil 4 helped beget Gears of War, Epic's smash shooter is paving the way for several other games, including D3Publisher of America's Dark Sector. Imitation is said to be the sincerest form of flattery, but the term carries with it an inherent negative connotation, as the imitator is perceived to be lacking in originality. But if a game can bring enough to the formula to truly set it apart from

































