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Rainier's Articles
'Destroy All Heroes 2' (PSP) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008
'Dissidia: Final Fantasy' (PSP) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008
Dissidia: Final Fantasy is an all-new title in the FF franchise, although it's not part of the compilation of Final Fantasy VIII or the Ivalice Alliance. Not a standard RPG, it's labeled a dramatic progressive action title, and Tetsuya Nomura, known for Kingdom Hearts, has signed on to be the game's character designer.
'Gomibako' (PS3) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008
Film Giant MGM Shuts Down 'Stargate: Source' Mod
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
'ECHO: Secrets of the Lost Cavern' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'NIBIRU: Meesenger of the Gods' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
PS3/X360 Preview - 'IL-2 Sturmovik: Birds of Prey'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009
Genre: Flight Sim
Publisher: 505 Games
Developer: Gaijin Entertainment
Release: Q3 2009
When I arrived at 505 Games' meeting room today, they were ready with a couch, bottles of water in an ice bucket, and just one game: the Xbox 360 build of its upcoming flight combat simulation, IL-2 Sturmovik: Birds of Prey, coming to every major system except the Wii.
World War II is an exceptionally common ground for video games, and with so many fronts, there's bound to be one that hasn't been explored — like the one right above the heads of almost all of the
PS3/X360 Preview - 'Brutal Legend'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Action/Adventure
Publisher: EA
Developer: Double Fine
Release Date: "Rocktober" 13, 2009
Psychonauts is the very definition of a cult hit. It was released for the Xbox to solid reviews and poor sales, but word of mouth turned it into a real hit. All you have to do is mention it to people who've played it, and their faces will light up as they recall one of their favorite moments. The brilliant minds behind Psychonauts may not have released any new games since then, but they most certainly haven't been idle. Instead, they've been working on what


























