by Rainier on Jan. 27, 2016 @ 9:24 a.m. PST | Filed under
News
Galactic Civilizations III: Mercenaries will add an all-new campaign, Galactic Bazaars, new races, and the ability to recruit elite units with special abilities and more.
by Rainier on Sept. 11, 2015 @ 12:39 a.m. PDT | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on Aug. 12, 2015 @ 12:00 a.m. PDT | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on April 22, 2015 @ 9:28 a.m. PDT | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on March 26, 2015 @ 8:24 p.m. PDT | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on Jan. 22, 2015 @ 7:41 p.m. PST | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on Dec. 11, 2014 @ 2:25 p.m. PST | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Reggie Carolipio on Dec. 2, 2014 @ 2:00 a.m. PST | Filed under
Previews
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on Oct. 16, 2014 @ 9:23 a.m. PDT | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on Aug. 14, 2014 @ 9:12 a.m. PDT | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on Nov. 22, 2013 @ 12:11 p.m. PST | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on Oct. 15, 2013 @ 3:16 p.m. PDT | Filed under
News
Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more.
by Rainier on Nov. 5, 2008 @ 1:36 p.m. PST | Filed under
News
In addition to a new campaign that ties up the Dread Lords saga, GalCiv II: Twilight of the Arnor adds civilization-specific technology trees and planetary improvements that add even more flavor to each alien race, while greatly expanding the strategic depth of the game. Stardock has released a free v2.0 update adding new features to its latest expansion pack Twilight of the Arnor as well as expands on features found in the Dark Avatar expansion pack.
by Rainier on Aug. 12, 2008 @ 10:19 a.m. PDT | Filed under
News
Kalypso Media's battle for galactic supremacy continues with Endless Universe, the new stand-alone add-on for strategy game Galactic Civilizations II. A stand-alone version, it requires no additional purchase and also includes the two previously released add-ons: Dark Avatar and Twilight Of the Arnor.
by Rainier on July 24, 2008 @ 6:33 a.m. PDT | Filed under
News
Kalypso Media's battle for galactic supremacy continues with Endless Universe, the new stand-alone add-on for strategy game Galactic Civilizations II. A stand-alone version, it requires no additional purchase and also includes the two previously released add-ons: Dark Avatar and Twilight Of the Arnor.
by Rainier on July 7, 2008 @ 9:12 a.m. PDT | Filed under
News
Kalypso Media announces that the battle for galactic supremacy continues with Endless Universe, the new stand-alone add-on for strategy game Galactic Civilizations II. A stand-alone version, it requires no additional purchase and also includes the two previously released add-ons: Dark Avatar and Twilight Of the Arnor.
by Rainier on April 29, 2008 @ 6:06 a.m. PDT | Filed under
News
In addition to a new campaign that ties up the Dread Lords saga, GalCiv II: Twilight of the Arnor adds civilization-specific technology trees and planetary improvements that add even more flavor to each alien race, while greatly expanding the strategic depth of the game.
by Rainier on April 22, 2008 @ 12:40 p.m. PDT | Filed under
News
In addition to a new campaign that ties up the Dread Lords saga, GalCiv II: Twilight of the Arnor adds civilization-specific technology trees and planetary improvements that add even more flavor to each alien race, while greatly expanding the strategic depth of the game. After a few delays, Stardock has set the launch date for April 30, 2008.
by Rainier on April 8, 2008 @ 10:47 a.m. PDT | Filed under
News
In addition to a new campaign that ties up the Dread Lords saga, GalCiv II: Twilight of the Arnor adds civilization-specific technology trees and planetary improvements that add even more flavor to each alien race, while greatly expanding the strategic depth of the game.
by Rainier on Jan. 7, 2008 @ 11:56 a.m. PST | Filed under
News
In addition to a new campaign that ties up the Dread Lords saga, GalCiv II: Twilight of the Arnor adds civilization-specific technology trees and planetary improvements that add even more flavor to each alien race, while greatly expanding the strategic depth of the game. Originally scheduled for Jan, the GalCiv II expansion has been delayed until March in order to add new features.
by Rainier on Dec. 20, 2007 @ 8:05 a.m. PST | Filed under
News
In addition to a new campaign that ties up the Dread Lords saga, GalCiv II: Twilight of the Arnor adds civilization-specific technology trees and planetary improvements that add even more flavor to each alien race, while greatly expanding the strategic depth of the game.
by Rainier on Nov. 1, 2007 @ 4:24 p.m. PDT | Filed under
News
In addition to a new campaign that ties up the Dread Lords saga, GalCiv II: Twilight of the Arnor adds civilization-specific technology trees and planetary improvements that add even more flavor to each alien race, while greatly expanding the strategic depth of the game.
by Rainier on Oct. 30, 2007 @ 2:44 p.m. PDT | Filed under
News
In addition to a new campaign that ties up the Dread Lords saga, GalCiv II: Twilight of the Arnor adds civilization-specific technology trees and planetary improvements that add even more flavor to each alien race, while greatly expanding the strategic depth of the game. Fans who pre-order can now join the beta test...
by Rainier on Aug. 23, 2007 @ 4:16 a.m. PDT | Filed under
News
In addition to a new campaign that ties up the Dread Lords saga, GalCiv II: Twilight of the Arnor adds civilization-specific technology trees and planetary improvements that add even more flavor to each alien race, while greatly expanding the strategic depth of the game.
by Rainier on June 1, 2007 @ 12:38 a.m. PDT | Filed under
News
Galactic Civilizations II: Dark Avatar adds a gripping new single-player campaign sees the elimination of two of the game’s alien races and the introduction of several others. Availale through the in-game autoupdater, the v1.6 patch adds a full-blown 3D engine upgrade resulting in a 10X graphics performance improvement, as well as dozens of new features.