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Colin McRae Rally 2005 (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Just Cause' (PS2/Xbox/X360/PC) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th

Your world…Your rules! In Just Cause, you are a field operative and specialist in regime change backed by a top US secret government agency who will overthrow the corrupt government of San Esperito. The rogue South American state is suspected of stockpiling Weapons of Mass Destruction, and it’s your mission to negate the threat this poses to world peace. It could be to your advantage that the tropical paradise is about to implode as various factions vie for power – it just needs a gentle nudge in the right direction.
Just Cause offers the freedom to tackle your assignments
Xbox 360 Preview - 'Project Gotham Racing 4'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Genre: Racing
Publisher: Microsoft Games Studio
Developer: Bizarre Creations
Release Date: September 2007
Project Gotham Racing 3 was an undisputed hit, both from a commercial and critical standpoint, but there was a distinctive air of exclusivity behind it — almost an arrogance, if you will. By limiting the vehicle selection to those that could reach speeds of 170mph or more (i.e., cars that most of us will never own), any semblance of a learning curve was swiftly axed, as even the most basic car was difficult to control. That didn't stop the Xbox 360 launch title
Operation Flashpoint: Cold War Crisis (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Spikeout: Battle Street (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Urban Chaos: Riot Response' (PS2/Xbox) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th

A city on the brink of total anarchy is being held hostage by the increased threat of organized gang violence. Nick Mason and his elite T-Zero unit, specially trained in all areas of urban combat, are the last line of defense. Take control and be the hero in this high velocity, explosive action shooter.
The Incredibles (NGC/PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Sudeki' (Xbox) Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Four heroes - a sultry wizardress, a soaring gunslinger, a powerful swordsman and a dark huntress - are about to be hurtled over the edge in a flight into darkness. "Sudeki" pushes the limits of what a role-playing game (RPG) can be by providing bigger worlds, more powerful heroes and sexier heroines, all set in the context of fantastical real-time action. In a world ripped apart by deceit, "Sudeki" players become heroes on a twisting path of betrayal, real-time combat and unbelievable magic.
PS3/Xbox 360 Preview - 'Beautiful Katamari'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Genre: Action/Puzzle
Publisher: Namco Bandai
Developer: Namco Bandai
Release Date: Fall 2007
No seismic shift occurred between the original Katamari Damacy and We Love Katamari for the PlayStation 2, and the PSP iteration, Me & My Katamari, did little to disrupt the balance of simplistic gameplay and quirky storytelling established back in 2004. Beautiful Katamari for the Xbox 360 and PlayStation 3 looks to continue this trend of complacency, expanding the role of the multiplayer game while generally maintaining the same style and feel of its predecessors.
As in previous Katamari entries, the name of the game is
'Kameo: Elements of Power' (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
From legendary game developer Rare Ltd. comes "Kameo: Elements of Power," a larger-than life journey full of intense combat, magnificent exploration, and innovative morph-into-monster action that allows Kameo to transform into incredible monsters to search out and battle ever-present evil.
The future of the world depends on Kameo, who must capture, harness, and unleash a wide assortment of monsters to rescue three of her Elemental Ancestors and destroy the Dark Troll King who threatens the planet and its wildlife.
In true Rare fashion, the world is wondrous and immense, the puzzles and challenges are brilliant, and the monster-oriented combat and exploration is
'Mercenaries' (Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
Xbox 360 Preview - 'Mass Effect'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2007

Genre: RPG
Publisher: Microsoft Game Studios
Developer: BioWare
Release Date: November 2007
Mass Effect may be the most highly anticipated Xbox 360 title to not be spawned from an established franchise, but the universe-exploring RPG has something else going for it that might be worth as much as a million-selling predecessor: the BioWare logo emblazoned on its packaging. More importantly, BioWare’s trademarked style of highly customizable experiences, introduced to console gamers with Star Wars: Knights of the Old Republic and Jade Empire, infuses every inch of Mass Effect, its most ambitious project to date.
Following three-plus years
Xbox 360 Preview - 'Rock Band 2'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Rhythm/Music
Publisher: MTV Games
Developer: Harmonix
Release Date: September 2008
Rock Band launched at the end of 2007 to great hype and anticipation, quickly becoming the holiday gift for those who could afford the hefty price tag ($169.99). Garnering an average of 93% at Metacritic and moving over three million units, it would seem that MTV Games' gamble has paid off. Coming this September is the inevitable sequel, Rock Band 2, and the devs have taken fan feedback into account to figure out how to optimize the hardware and software experience.
First thing's first — the
'Unreal Championship 2: The Liandri Conflict' (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
"Unreal Championship 2: The Liandri Conflict" brings the "Unreal Championship" franchise to Xbox and Xbox Live with bold enhancements to single and multiplayer gameplay including all new super-agile player acrobatics, third-person camera mode, and intense melee abilities. "Unreal Championship" fans can play as any one of 14 characters from the "Unreal" Universe, each with spectacular new Adrenaline powers that enable new offensive and defensive combos.
'MechAssault 2: Lone Wolf' (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
"MechAssault 2: Lone Wolf" continues the massive destructible environments, intense combat and addictive online multiplayer gameplay that gamers have been praising since "MechAssault" first hit Xbox. Continuing in the 31st century, "MechAssault 2" allows gamers to encounter entirely new experiences in the epic BattleTech world. This third-person action/shooter game defines immense destruction taken to another level, as each environment in the game's five worlds is fully destructible.
Players choose from a variety of weapons and vehicles- from the stealthy Raptor 'Mech to the 'Mech-jacking BattleArmor-all equipped with different weapon configurations and artillery. They can embark on the brand-new and intensive single-player
'Fable' (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
In this groundbreaking role-playing adventure game from Big Blue Box and Lionhead Studios, your every action determines your character's skills, appearance and morality. Your character's life story is created from childhood through to adulthood and on to old age. Grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Choose the path of righteousness, or dedicate your life to evil, and see yourself transform into a reflection of your actions and decisions. Age leaves you wizened and battle leaves you scarred.
With experience comes advancement and physical change, whether it
NGC/PS2/Xbox Preview - 'Incredible Hulk: Ultimate Destruction'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action
Publisher: Vivendi Universal
Developer: Radical Entertainment
Release Date: August 23, 2005
If you've ever read an Incredible Hulk comic, you'll recall that almost every story has some point where Hulk has been, I don't know, shot by approximately 500 helicopters at once or something. Hulk will be all hunkered down, hands covering his face, experiencing some sort of animal rage… and then he'll just snap and go nuts on his attackers, like he suddenly remembered that he's functionally invincible. With a mighty "HULK SMASH!" he'll tear into every breakable thing in the vicinity. A few pages (or
Conker: Live and Reloaded (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Gaming's notoriously naughty squirrel - Conker - arrives on Xbox with a bang in an all-new Xbox LiveTM enabled team-based shooter, "Conker: Live and Reloaded." Featuring intense deathmatch and campaign storyline modes via Xbox Live and system link, players can compete as one of six combat specialists across multi-mission campaigns covering Old War and Future War. The warfare promises to deliver the non-stop action, humor, gratuitous violence and innuendo Conker is famous for.
Also included is the critically acclaimed single-player game, "Conker's Bad Fur Day," completely recreated for the Xbox with stunning graphics and unparalleled attitude.
'BC' (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Before there were roofs overhead, there were dank, dark caves echoing with the grunts of their prehistoric inhabitants. Before organized crops and farming, every new fruit and berry picked off the tree could either be sweet, delicious sustenance - or deadly poison. Every roar in the distance necessitated tribal unity; every rock shard and broken stick could be a weapon; every flame needed to be preserved. Before there was history, there was "BC."
"BC" is an original third-person action/adventure game that hurtles players back millions of years to the beginnings of humankind. Members of a tribe take part in an epic
Catwoman (NGC/PS2/Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
6. 'Black' (PS2/Xbox)
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: FPS
Publisher: Electronic Arts
Developer: Criterion Studios
Release Date: February 28, 2006
Joe Keiser: Burnout 3 was a revelation in racing games when it came out in 2004, so when a shooting game from the creators of Burnout claims to be "Burnout for shooters," it'd be pretty foolish not to pay attention. Criterion, the game's creators, really knows their stuff – they're the daddy of Renderware, the most popular set of game creation tools in the industry, and they are virtuosos in its use. As a result, Black should be fast, fluid, and exhilarating. But perhaps most excitingly,
'Halo 2' (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
The epic saga continues with "Halo 2," the much anticipated sequel to the highly successful and critically acclaimed game "Halo: Combat Evolved." In this sequel, the battle comes to Earth, and Master Chief, a genetically enhanced super soldier, is the only thing standing between the relentless alien Covenant and the destruction of all humankind.
Pushing the Xbox hardware to its very limits, "Halo 2" will expand on everything that made the original game great, plus add a wealth of technological and gameplay advances. Significantly improved graphics, enhanced AI, destructible and interactive environments, and an advanced real-time lighting engine are just a
Xbox Live Arcade Preview - 'Braid'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: 2-D Platformer
Publisher: Number None
Developer: Number None
Release Date: Q3 2008
At just about every turn, Braid thumbs its nose at your expectations.
To hear one describe it, you'd think that it's all been done before, but the approach in this 2-D platformer title is fresh and new. The player journeys through a series of five worlds in Braid, collecting puzzle pieces along the way. The platforming sequences pay homage to everyone's inspiration, Super Mario Bros. — right down to a creature coming out of the castle at the end and proclaiming, "I'm sorry, but the








































































































