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'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 3 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of the most exciting options available for the game.
'Cold War' (Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
WP : Can you give an outline of the company and history?
RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 6 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
Stargate SG-1: The Alliance - E3 2005 Trailer (15mb)
Stargate SG-1: The Alliance will be an action-based game playable in the first- or third- person perspective. Depending on the mission, there will be other tasks that have elements of team tactics, puzzle-solving and stealth. First and foremost, you will never walk alone – your team will be there to look after you, but you will also have to look after them, so it differs from most "straight" shooters.
'NBA 2k7' (PS2/Xbox/PS3/X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
'College Hoops' (PS2/Xbox/PS3/X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
PS2/Xbox/PC Preview - 'Jaws Unleashed'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Majesco
Developer: Appaloosa Interactive
Release Date: TBA
Long in the making, Jaws Unleashed will be gracing consoles in the near future, bringing with it what can only be defined as wanton violence to the nth degree. Taking place around 30 years after the original "Jaws" movie, this game continues the story in a unique way, as this time, it is seen from the eyes of the shark. With design by the makers of Ecco the Dolphin, this game is in the capable hands of Appaloosa, who have become experts in the niche of
PSP/PS2/Xbox Preview - 'Justice League Heroes'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/RPG
Publisher: Eidos/Warner Brothers
Developer: Snowblind
Release Date: Fall 2006
This is Snowblind’s last hurrah on the PS2 and Xbox, and they’re trying to go out with a bang. Justice League Heroes is a two-player beat-‘em-up running on the fifth version of Snowblind’s famous beat-‘em-up engine, allowing you to step into the shoes of the members of the Justice League of America.
The game’s more based upon the comics’ version of the Justice League than the cartoon’s; for example, the JLA’s Watchtower is a lunar station rather than a satellite. You’ll be able to play initially
Xbox 360 Multiplayer Preview - 'Gears of War'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Microsoft
Developer: Epic Games
Release Date: TBA
After our single-player demo with CliffyB, it's time to go hands-on with Gears of War. Deep behind closed doors at Microsoft's E3 booth, we walked into a large room that had two groups of eight Xbox 360s decked out with the limited-edition GoW faceplate and networked together for some four-on-four team-based deathmatch action. We first got an overview of the game controls and some basic tactics from the Epic Games team, and then we were off on our own for some intense multiplayer action.
The default button
Xbox 360 Preview - 'Mass Effect'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2007

Genre: RPG
Publisher: Microsoft Game Studios
Developer: BioWare
Release Date: November 2007
Mass Effect may be the most highly anticipated Xbox 360 title to not be spawned from an established franchise, but the universe-exploring RPG has something else going for it that might be worth as much as a million-selling predecessor: the BioWare logo emblazoned on its packaging. More importantly, BioWare’s trademarked style of highly customizable experiences, introduced to console gamers with Star Wars: Knights of the Old Republic and Jade Empire, infuses every inch of Mass Effect, its most ambitious project to date.
Following three-plus years
Xbox Live Arcade Preview - 'Geometry Wars: Retro Evolved 2'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Shoot-'Em-Up
Publisher: Bizarre Creations
Developer: Bizarre Creations
Release Date: August 6, 2008
Geometry Wars: Retro Evolved 2 offers six gameplay modes: Deadline, Evolved, King, Pacifism, Waves and Sequence.
In King mode, you can only shoot when your ship is located inside of dynamically generated circles. The circles disappear, so you'll have venture around and locate another circle from which to renew your attack. An achievement in the prior title, Pacifism, is now a full gameplay mode. You must avoid shooting, so you kill enemies by leading them through gates, which will close after you pass through them.
Starcraft: Ghost (NGC/PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
StarCraft: Ghost is a tactical/action game set in the StarCraft univers take part in the struggle for galactic domination as Nova, a deadly Ghost operative in the employ of the Terran Dominion.
Xbox Preview - 'Conker: Live and Reloaded'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre : Action
Publisher: Microsoft
Developer: Rare
Release Date: June 21, 2005
The first time I saw Conker: Live & Reloaded was at Microsoft’s pre-E3 conference in 2004. I will remember it for a long time, if for no other reason than I’d never seen a cartoon dog’s head explode before.
Conker is back. It is still gleefully offensive.
The singleplayer portion of our show is a fully remastered version of the infamous Conker’s Bad Fur Day, an N64 platformer that should not, by rights, exist. It starts with Conker, a somewhat generically cartoony squirrel, getting horrifically drunk and passing out
PS2/Xbox/X360 Preview - 'The Godfather'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/Adventure
Publisher: Electronic Arts
Developer: EA Redwood Studios
Release Date: Fall 2005
They all just make it look so easy, don't they? The mob, that is. Control of underground criminal activities, a reach that spans cities, the power to make or break lives within minutes, manpower to call their own … oh, yeah, it's incredible.
Most movie mobs, however, don't show you the nitty-gritty side of things, just the raids and the gunshots and the thick accents. But what about getting there? Isn't that half the fun?
Rome wasn't built in a day, and neither were organized crime empires. There's
'Jaws Unleashed' (PS2/Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
JAWS, from Universal Pictures and Steven Spielberg, broke all box office records to become one of the highest grossing films of its time. The movie has had a lasting impact spanning decades and now JAWS Unleashed is poised to recapture the horror of being preyed upon by the most feared creature in the ocean. JAWS Unleashed recreates scenes and character spinoffs from the movie while allowing the player to experience the JAWS universe from a unique perspective—that of the Great White Shark.
Amity Island is growing, making corporate connections with prestigious companies like Environplus to improve the Island’s economy. Unfortunately the
PS2/Xbox/PC Preview - 'Total Overdose'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre : Action
Publisher: SCI
Developer: SCI
Release Date: November 2005
"So," the PR agent said, "have you ever seen I’m Gonna Get You Sucka?"
That was what first got my attention about Total Overdose, because truly, that film is the Wayans brothers’ magnum opus. What kept my attention was the insanity that followed.
Total Overdose is a sort of demented cross between Robert Rodriguez’s Mexican Westerns, i.e. Desperado, and Max Payne, with a lot of room for improvisation, a Mexican hiphop soundtrack (featuring bands like Control Machete), and a lot of points for style. You begin the game as an
6. 'Black' (PS2/Xbox)
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: FPS
Publisher: Electronic Arts
Developer: Criterion Studios
Release Date: February 28, 2006
Joe Keiser: Burnout 3 was a revelation in racing games when it came out in 2004, so when a shooting game from the creators of Burnout claims to be "Burnout for shooters," it'd be pretty foolish not to pay attention. Criterion, the game's creators, really knows their stuff – they're the daddy of Renderware, the most popular set of game creation tools in the industry, and they are virtuosos in its use. As a result, Black should be fast, fluid, and exhilarating. But perhaps most excitingly,
'Thrillville' (PS2/Xbox/PSP) - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
Get the Thrillville Trailer of WP (38mb)
Visit Thrillville and step into a nonstop party in a theme park that you create. Customize your park, interact with guests like never before, and build and hop into your own roller coasters and other rides. For the first time ever, race on go-kart tracks you constructed, play mini-golf on courses you designed, and more. Join friends for dozens of four-player party games, from bumper cars to arcade shoot-‘em-ups. You can also tour the park on foot – a first for theme-park titles – chatting and joking with all the guests to help
'Jade Empire' ( Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Set in the ancient, mysterious world of mythical China, players train under their master's watchful eye and learn powerful martial arts and mystical powers. When danger threatens, players travel across the world, from the harsh mountains of the Land of Howling Spirits to the lush gardens of the Imperial City. In their adventures, players face powerful human and supernatural foes, learn exotic and magical martial arts, and discover the darkest secrets of the world. Only by mastering the greatest fighting styles and defeating the most powerful enemies will players earn their place as a master of martial arts in the
Xbox Preview - 'Halo 2'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2004

Genre : Action
Developer : Bungie
Publisher : Microsoft
Release Date : November 9, 2004
After Microsoft showed off the stunning Halo 2 multiplayer at their pre-E3 press event, there was only one question on my mind. When would we get a chance to play it ourselves? Well, that chance came a few days later at the show itself in the form of a behind-closed-doors play test of one of the biggest titles of 2004. We here at WorthPlaying were able to sit down and play Halo 2 for the first time ever for close to


















































































