by Rainier on July 3, 2008 @ 3:23 p.m. PDT | Filed under
News
Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen. McFarlane Toys has teamed up with Activision to produce Call of Duty: World at War action figures, expected to hit store shelves in fall, 2008 and for around $10-15.
by Rainier on June 24, 2008 @ 1:58 p.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on June 23, 2008 @ 6:23 a.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on June 18, 2008 @ 2:44 a.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on June 17, 2008 @ 2:20 a.m. PDT | Filed under
News
Call of Duty: World at War redefines WWII, challenging players to survive the most harrowing and climactic battles of the Pacific and European theaters. Watch the premiere of the worldwide reveal trailer for Call of Duty: World at War only on Xbox Live Marketplace June 21-June 22, which we'll have on our
fileserver network shortly thereafter.
by Rainier on June 9, 2008 @ 4:09 a.m. PDT | Filed under
News
A few weeks back Activision confirmed a new installment in the Call of Duty franchise was in the works, albeit not by Infinity War, but rather by Treyarch. Promising a "new theatre of war," Call of Duty 5, using the COD 4 engine,
goes back to WWII but this time set in the Pacific (and Russia's advance into Berlin) according to UK magazine GamesTM. COD5 will be darker, scarier with enemies using different tactics (hiding in trees, sneaking, suicidal etc.) For the first time in the series the game will feature 4-player co-op while multiplayer includes vehicles, squad based elements, a return of COD4's perks, and support for the Wii zapper.
by Rainier on April 3, 2008 @ 12:00 a.m. PDT | Filed under
News
Gary Grigsby’s World at War: A World Divided gives you complete control over the production, research, and military strategy for any of the major powers during WWII. The v1.02 patch brings several rule changes, a few interface improvements, and tons of new mod-ability improvements.
by Rainier on July 13, 2007 @ 11:02 a.m. PDT | Filed under
News
Gary Grigsby’s World at War: A World Divided gives you complete control over the production, research, and military strategy for any of the major powers during WWII. The v1.011 patch brings several rule changes, a few interface improvements, and tons of new mod-ability improvements.
by Rainier on Feb. 6, 2007 @ 1:42 a.m. PST | Filed under
News
Gary Grigsby’s World at War: A World Divided gives you complete control over the production, research, and military strategy for any of the major powers during WWII, adding spies into the mix as well as neutral country diplomacy, variable political events, and much more. The patch includes two important rule changes and several tweaks to the Uncommon Valor scenario
by Rainier on Dec. 21, 2006 @ 12:40 a.m. PST | Filed under
News
Gary Grigsby’s World At War: A World Divided adds a host of new features to grow the engine well beyond the original game in terms of grand strategy, includes spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original.
by Rainier on Oct. 5, 2006 @ 12:19 a.m. PDT | Filed under
News
Matrix Games and 2by3 Games announced that Gary Grigsby’s World At War: A World Divided has gone gold, adding a host of new features to grow the engine well beyond the original game in terms of grand strategy, includes spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original.
by Rainier on July 18, 2006 @ 1:47 a.m. PDT | Filed under
News
Matrix Games and 2by3 Games today announced Gary Grigsby's World At War: A World Divided, adding a host of new features, such as including spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original.
by Rainier on July 11, 2006 @ 12:39 a.m. PDT | Filed under
News
Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in Gary Grigsby’s World at War. This update resolves a possible combat animations crash, a replay problem and an issue with strategic airdrops.
by Rainier on May 31, 2006 @ 1:39 a.m. PDT | Filed under
News
Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in Gary Grigsby’s World at War. This update adresses a few small isssues that came up after the previous v1.2 patch.
by Rainier on May 2, 2006 @ 9:44 a.m. PDT | Filed under
News
Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in Gary Grigsby’s World at War. In addition to TCP/IP Play and cross-compatibility, this update fixes dozens of minor bugs and makes dozens more improvements to the user interface.
Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen. Treyarch will be taking Call of Duty players deep into the South Pacific and European theaters, a gritty fight that will pit players against enemies that know no surrender and show no mercy.
Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing
Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen. Treyarch will be taking Call of Duty players deep into the South Pacific and European theaters, a gritty fight that will pit players against enemies that know no surrender and show no mercy.
Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing
by Rainier on Oct. 21, 2005 @ 9:18 a.m. PDT | Filed under
News
Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in Gary Grigsby’s World at War. The entire saga of World War II is yours to re-enact or to re-make in your own vision. This demo offers two tutorial scenarios covering movement, combat, production and research, as well as a complete scenario on the whole year of 1941, and also features online multiplayer and engine enhancements.
by RumDragon on Oct. 19, 2005 @ 12:49 a.m. PDT | Filed under
Reviews
With Gary Grigsby’s World at War, the historical course of World War II may change depending on your choices. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances, anything is possible in this new strategic offering.
by Rainier on July 28, 2005 @ 12:22 a.m. PDT | Filed under
News
Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in Gary Grigsby’s World at War. The entire saga of World War II is yours to re-enact or to re-make in your own vision. This demo includes two tutorial scenarios as well as a full year of the 1941 campaign scenario.
by Rainier on July 22, 2005 @ 8:59 a.m. PDT | Filed under
News
Gary Grigsby's World at War takes you through four World War II scenarios where five playable powers battle across thirty-eight different countries with fifteen different unit types. Black Bean will be releasing Gary Grigsby's World at War on the 23rd Sept.
by Rainier on June 25, 2005 @ 4:18 a.m. PDT | Filed under
News
Matrix Games released a new patch for its strategy game Steel Panthers: World at War. This update brings your game to v8.40 and makes a wide variety of improvements, and bug fixes, mostly focused on the “long” World War 2 scenario. Additionally several adjustments were devised to improve the game. Read more for download links ...
by Rainier on June 9, 2005 @ 1:36 a.m. PDT | Filed under
News
Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in Gary Grigsby’s World at War. The entire saga of World War II is yours to re-enact or to re-make in your own vision. The major emphasis for this update is fixing a few game bugs and rules that were causing minor issues with game balance.
by Rainier on March 30, 2005 @ 8:53 p.m. PST | Filed under
News
Matrix Games and 2by3 Games announced today that Gary Grigsby's World at War is now available in retail stores in the US and Canada and available online via direct download from the Matrix Games online store.
by Rainier on Feb. 28, 2005 @ 1:36 a.m. PST | Filed under
News
Matrix Games and 2 By 3 Games announced today that Gary Grigsby's World at War has officially "gone gold." The game is due for final release in March.