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Latest GeForce Game Ready Driver Adds NVIDIA DLSS, Ray Tracing in Mortal Shell, Unity Also Gets DLSS Support

by Rainier on April 14, 2021 @ 7:30 a.m. PDT

NVIDIA released a Game Ready Driver that coincides with the new RTX update to Mortal Shell that adds NVIDIA DLSS and ray tracing support.

The update adds stunning ray traced shadows to the game, and adds support for NVIDIA DLSS, with a boost to performance of up to 130% at 4K:

Valorant Players Get Increased Responsiveness with a Reflex Upgrade

Another important aspect of NVIDIA Game Ready drivers is that they are often used as a delivery mechanism to add new features for our GeForce users. This Game Ready driver enhances NVIDIA Reflex support for Valorant, the popular free-to-play shooter from Riot Games. Now, Reflex’s Boost Mode further reduces system latency in certain CPU-bound scenarios where the render submission thread is the limiting factor. These types of CPU bound scenarios can occur when there are many objects to render on the screen at once.

More Game Ready Goodies and Upgrades

Other features of the new Game Ready driver that should not be overlooked include:

  • Support for a native integration of NVIDIA Broadcast’s Background Noise Removal feature directly into Open Broadcaster Software (OBS), the most popular broadcasting tool for streamers. 
  • Support for more G-SYNC Compatible displays, including LG’s 27GP950, 2021 B1 4K Series, 2021 C1 4K Series, 2021 G1 4K Series and 2021 Z1 8K Series, along with the MSI MAG 301 RF.
  • Optimal game settings for two games, It Takes Two and Rogue Heroes: Ruins of Tasos
  • The addition of GeForce Experience optimal settings for creative applications, with 34 applications from Adobe Lightroom to Blackmagic Davinci Resolve supported with this release.

Available on or before launch day, NVIDIA Game Ready Drivers provide the best experience for GeForce gamers because NVIDIA engineers work up until the last possible minute to optimize performance and perfect gameplay.  And as an additional verification of quality, every Game Ready Driver is WHQL-certified by Microsoft.

Unity will be natively supporting NVIDIA Deep Learning Super Sampling (DLSS) in their popular game engine.

Developers’ ability to level up their games with the same cutting-edge technologies found in the biggest blockbusters got a lot simpler. Unity developers will soon be able to add NVIDIA DLSS to their creations in just a few clicks. Before the end of 2021, NVIDIA DLSS will be natively supported for the High Definition Render Pipeline (HDRP) in Unity 2021.2.

At GTC 2021, Light Brick Studio demonstrated how stunning Unity games can look when real-time ray tracing and DLSS are combined.  Watch their full talk for free here. You can also check out our developer interview with Unity’s Mathieu Muller, senior product manager for high-end graphics.

NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution--and sometimes even better--while only conventionally rendering a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterized graphics.

This comes hot on the heels of the announcement that DLSS support has been added as a plug-in to Epic’s Unreal Engine.

NVIDIA introduced several new Software Development Kits (SDKs) at this year’s  GTC 2021 that help developers make better games, and save precious time and money. Highlights include RTX Direct Illumination, to add millions of dynamic lights to environments with ease, RTX Global Illumination, to calculate and add realistic bounced indirect lighting, and NVIDIA Omniverse, a RTX-accelerated simulation and collaboration platform for 3D content creators, currently in open beta.

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