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'Disney's Lizzie McGuire & That's So Raven' (NDS) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Kim Possible 3: Team Possible' (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'King of Fighters 2002/2003' (Xbox) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PS2 Preview - 'The King of Fighters 2006'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Fighting
Publisher: SNK-Playmore
Developer: SNK-Playmore
Release Date: Q3 2006
SNK's playing a sort of three-card monte game with their games' titles. The King of Fighters 2006 began its life as the sequel to last year's KOF: Maximum Impact, SNK's slightly underwhelming first entry into the 3D realm. In Japan, KOF2006 is, simply, Maximum Impact 2.
As such, KOF2006 features a slightly larger cast, with MI's boss Duke becoming playable, 14 hidden characters, and the 3D debut of KOF favorites Billy Kane and Kula Diamond.
What does this all mean to you, the casual player? A classic fighting
Sony Pre-E3 Media Briefing Wrap Up
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005
Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006
I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look
NDS/PSP Preview - 'Star Trek: Tactical Assault'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Action
Publisher: Bethesda Softworks
Developer: Quicksilver Software
Release Date: Fall 2006
If you're among the Trekkers/ies who hold up Star Trek II: The Wrath of Khan as the pinnacle Trek achievement, you've been waiting a long time for a return to old-school form. As we mark the 40th anniversary of the original series' appearance on television, fans – at least those with a PSP or Nintendo DS – may get their wish at long last in the form of Star Trek: Tactical Assault, a tactical action game that promises a trip back to the
PS3/X360 Preview - 'Sonic The Hedgehog'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Action/Platform
Publisher: Sega
Developer: Sonic Team/Sega Studios Japan
Release Date: Fall 2006
2006 is Sonic the Hedgehog's 15th anniversary, but he doesn't get any days off. Nor would we want him to.
Sonic Team's hard at work crafting his first next-gen adventure, and we got to play an extremely early build of a few levels on the show floor. Sonic Team's claimed to have "re-invented" the blue blur for his new game and to have brought him back to his roots. This statement is both true and false, but whether or not you agree with its
PC Preview - 'Field Ops'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: First-Person Shooter/Real-Time Strategy
Publisher: Freeze Interactive
Developer: Digital Reality
Release Date: November 2006
Field Ops is one of the first titles to successfully merge both FPS and RTS into a single coherent genre. This is not the first game to attempt this – Battlezone and Battlezone 2 in the late '90s had similar approaches – but this is one of the best attempts at combining the best aspects of both genres without compromising either. This is neither an FPS with RTS elements nor a RTS with a splash of FPS – it works equally well as
PC Preview - 'Gods and Heroes: Rome Rising'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: MMORPG
Publisher: TBA
Developer: Perpetual Entertainment
Release Date: TBA
When Stieg Hedlund, lead designer of Diablo 2 and a designer that worked on Starcraft, makes a new game, you had better sit up and take interest. And that (making a new game, not sitting up) is exactly what he's doing at Perpetual with the upcoming MMORPG Gods & Heroes: Rome Rising. Set in a classical world of myth and legend (roughly 300ish B.C. in ancient Rome), players will become elite Roman heroes literally descended from the gods themselves during the rise of the Roman Republic.
'Condemned: Criminal Origins' (X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PC Preview - 'Age of Conan: Hyborian Adventures'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: MMORPG
Publisher: Funcom
Developer: Funcom
Release Date: Q2 2006
Last week, I sat down with Gante Godager, game developer at Funcom, to take a look at a pre-alpha version of the upcoming action/adventure/strategy/MMORPG title, Age of Conan: Hyborian Adventures. While there were understandable issues with such an early build of the game, much of what is in place is impressive, and if the game can deliver on the promises on what is planned for future development, Funcom may have a hit on their hands.
PS3 Preview - 'Resistance: Fall of Man'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: FPS
Publisher: SCEA
Developer: Insomniac Games
Release Date: November 2006
If there were no World War II, how would the world be today? The team at Insomniac decided to ponder this scenario in their upcoming launch title for the PlayStation 3, Resistance: Fall of Man. Picture Great Britain in 1951, and in your mind's eye, you'll probably see nice cafes, tea parties and quiet civility. The truth is that the world is just not a happy place, even in this alternate history, where WWII never occurred. An alien force has attacked the planet; Asia and most
'My Horse and Me 2' (NDS/Wii/PC) - 19 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 1
My Horse and Me 2 is packed with exciting new features, brand new graphics and animations, and an engrossing storyline to give fans the most complete equestrian experience and the most realistic horse simulation ever seen in a game. The My Horse and Me series are the only games in the world to earn the exclusive license from the FEI, the world's leading horse sports organisation.
NDS
"My Horse and Me is a great success
'Squad Assault' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
PS2/Xbox/X360 Preview - 'Superman Returns: The Videogame'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Action
Publisher: Electronic Arts
Developer: EA Tiburon
Release Date: Q4 2006
The first thing I thought of when I saw Superman Returns, frankly, is that certain people are going to have an absolute ball with it.
The second thing I thought of, regrettably, was Superman's video game record. With the arguable exception of the arcade quarter-muncher, no game based on the Superman license has ever aspired to or reached anything better than utter mediocrity.
Like Spider-Man before it, Superman Returns is a free-roaming action game set in 80 square miles of city. As Superman, you've got
'Gunstar Super Heroes' (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Full Auto' (X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'NHL: Eastside Hockey Manager 2005' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PS2/PSP Preview - 'Jak X: Combat Racing' and 'Daxter'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: Racing
Developer: Naughty Dog
Publisher: SCEA
Release Date: Fall 2005
Genre: Racing
Developer: Readybydawn
Publisher: SCEA
Release Date: Spring 2005
The new Jak and Daxter game is a racer? Yes, this appears to be the case. While limited scenarios for Jak X were on display on the show floor, we were able to go behind closed doors into a meeting that showcased some of the special, still-developing features of this title. Developers from both Naughty Dog and Readybydawn were on hand, and answered a lot of questions about how the games were made, how