'Crazy Machines' (NDS) Announced - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2
Crazy Machines for NDS is a handheld adaptation of Crazy Machines series. Due to the unique control features and the special layout of the NDS, Crazy Machines develops its own unordinary approach without losing its very own origins.


Last year at GDC, Hironobu Sakaguchi was at Microsoft's hotel talking up Lost Odyssey. He was seriously jet-lagged and, in response to another reporter's question, mentioned that Mistwalker Games' next project was going to be a DS game. He was promptly hushed by a PR agent.
On the surface, Trine is not a difficult game to understand, as it is essentially a puzzle game in which you can switch on the fly between three varied characters. However, the basic puzzle mechanics and characters are mere underpinnings for the meat of the physics-based gameplay and cooperative play. The co-op was not present in our preview build, but the physics most definitely are, along with a surprisingly developed theme and production values for a puzzle title.


Nintendo came out of E3 2009 much stronger than they did in 2008. They started off our booth tour with their big announcement of New Super Mario Bros. Wii, and I got to squeeze in some play time with the game.



Who doesn't love mad scientists? From their crazy hair to their bizarre fixations on anything from raising the dead to launching someone into space to watch terrible movies, they're the crazy nutbags that everyone loves. That's why it's so surprising that so few games actually put you into the role of a mad scientist. It seems like the perfect thing for video games: tons of innovation and the lack of morals or common sense to question if said innovation might, say, doom mankind. Thankfully, Eidos is