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Rainier's Articles


Kingdom Hearts II (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Ascension to the Throne' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Ascension to the Throne, PC: Ascension to the Throne is a classic turn-based strategy game with traditional RPG elements. In a world of fantasy, players will act as the last offspring of the ancient family Illiar, rightful rulers of Eden. After being cast far beyond the borders of the country, players will explore a new fascinating world, full of foes and friends as they crush hordes of enemies and find new followers to regain the title and ascend to the throne. The game features a combination of real-time movement around the game world with turn-based battles of up to 22

Kingdom Hearts: Chain of Memories (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Axle Rage' (PS2/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Axle Rage, PC & PlayStation®2: Axle Rage combines third-person action with motorcycle mayhem and hand-to-hand combat. Set in the dark post-apocalyptic city of Nailsdale, the game puts players in the role of Axle who’s been thrown into a whirlwind of dangerous events connected with the mysterious and highly addictive drug ‘miro’. Axle Rage uses a third-person fighting system and a unique style of motorcycle combat. Players will engage in fast-paced motorcycle battles and toe to toe combat using objects at hand as make shift weapons, special combo moves and white-knuckle daring to claim their spot as king of the road.

The Nightmare Before Christmas: The Pumpkin King (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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Silent Scope Complete (XB)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

KONAMI SETS ITS SIGHTS ON XBOXTM WITH SILENT SCOPE COMPLETE
Silent Scope Complete On Target for Winter 2003

Konami of America, Inc., a subsidiary of Konami Corporation (NYSE: KNM), today announced that Silent Scope® Complete will be available on the XboxTM video game system from Microsoft in November 2003. In one comprehensive package, Silent Scope Complete combines all three arcade hits including Silent Scope®, Silent Scope 2, Silent Scope®: Dark Silhouette and the console exclusive Silent Scope 3.

Known for its precision shooting gameplay experience and innovative scope, the Silent Scope series has been a hit since its console debut in November

The Incredibles (NGC/PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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Sammy Studios Announces 'Lethal Skies II' (PS2)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th

Sammy Studios, Inc.today announced the upcoming release of Lethal Skies II for Sony PlayStation® 2. The new sequel, announced at the Electronic Entertainment Expo (E3) in Los Angeles, is the most explosive title yet in the action-driven Lethal Skies jet combat series. Developed by Asmik Ace, Lethal Skies II is an arcade-style flight shooter that puts the most powerful real-world and classified “black ops” fighter jets at the command of players taking on an army of futuristic enemies and advanced combat vehicles. The title, slated for release exclusively on PS2 in September 2003, has debuted as a playable game at

Disney's Kim Possible 2: Drakken's Demise (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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Konami Pre-E3 Event Summary

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Los Angeles – On May 11th, 2004, Konami unveiled their E3 2004 lineup in a pre-show, held at the Los Angeles Public Library and Auditorium for a select audience of industry journalists.

These preshows have a certain pattern to them. A company rents a location, hires caterers, and fills a bunch of writers up with plentiful food and liquor until our judgement is almost certainly impaired. Then, and only then, do they show us the games. It is a clever plan, only occasionally derailed by the near-superhuman drinking capacity of many video game journalists

In Konami’s case, they really shouldn’t’ve bothered. As