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Rainier's Articles


'Magical Vacation' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The students of Will O' Wisp magical academy have a little problem: Their teacher has mysteriously disappeared. After commandeering a handful of rockets to rescue her, they've wound up on a strange (and sometimes scary) adventure through outer space. Now players must rescue both their classmates AND their teacher – and just maybe the whole solar system while they're at it.

  • Explore strange planets. Players see the sights of this strange, sci-fi fantasy setting as they uncover the secret behind their teacher's disappearance in this epic roleplaying game.
  • The stylus controls everything, from combat to conversations to outfitting allies. Simple

'DDR Supernova' (PS2) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

The hottest revolution and bestselling video game in the music game category returns to its arcade roots with Dance Dance Revolution SuperNOVA, the first arcade version to be released in North America in 6 years. Following the arcade release, the game hits PlayStation®2 consoles in the fall. Dance Dance Revolution SuperNOVA uses an enhanced hardware engine to deliver vibrant 3D backgrounds, cool music videos and crisp high-resolution graphics. On-screen dancers are displayed with animations that offer life-like realism. Dance Dance Revolution SuperNOVA is a brand new evolution in the DDR series and expands on every aspect of what

PC Preview - 'Dark Messiah of Might and Magic'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action RPG
Publisher: Ubisoft
Developer: Arkane Studios
Release Date: September 2006

It says a lot about the reputation of the Heroes of Might and Magic series that Ubisoft had a sequel to the recently released Heroes of Might and Magic V already mostly finished and ready to show off in time for E3. Dark Messiah of Might and Magic is the work of a different development studio, but picks up directly where the last game left off and takes place in the world of Ashan. It tries to shake up the gameplay a little for the

'A.I.M. 2' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the A.I.M. 2 trailer off WP (41mb)

A.I.M. 2 is the sequel to the epic science fiction first-person action RPG developed by SkyRiver Studios. Its compelling story and unique look lift off exactly where the original ended.

Changes in the control system have led to new opportunities for the inhabitants of the Polygon planet. Mechminds, advanced robots, opened new sectors and have started exploring them. With the course of time Mechminds and their culture have altered greatly with some old clans fading away as new

'Elite Beat Agents' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

In a jam? Well, all these guys DO is jam! Prepare to rock as these beat masters use their groovy moves to save the day.

  • As the music plays, players tap the screen, trace rhythmic patterns and keep the beat as the story unfolds on the top screen. • Every scene is accompanied by rump-shaking tunes, but players have to keep the Elite Beat Agents grooving. The worse players do, the worse the story might end up.
  • Rhythm games have come and gone, but no one has ever seen anything like the Elite Beat Agents. Whether they're helping a lost

'Kirby' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Kirby's back and ready for a bellyful of adventure.

  • When someone steals some strawberry shortcake, the pink powerhouse sets out after them, learning new skills.
  • Players can expect all the floating, jumping and battling of a classic Kirby game, but this time, Kirby's copy abilities have been massively boosted. Not only can players mix and match copy abilities by using the stylus to drag them together inside Kirby's copy center (located on the touch screen), but the powers themselves now have the ability to affect the environment, as well as foes. Burn trees and grasses with the Fire ability or

'DK: King of Swing DS' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Get back into the swing of things as Donkey Kong goes vertical.

  • King K. Rool is up to no good again, and it’s up to Donkey Kong to swing into action. Using the same simple control scheme that made the DK: King of Swing Game Boy Advance SP game so accessible and fun to play, players of all skill levels can swing and climb to new heights made possible by the dual screens of Nintendo DS.
  • Not only does Adventure mode feature Diddy Kong as a sub-character, but players can look forward to new moves, new items and a bunch

'Brooktown High: Senior Year' (PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

Set against the drama and excitement of players' senior year of high school, Brooktown High: Senior Year for the PSP is a groundbreaking social interaction and dating simulation that challenges players to create their own characters and find the girl or boy of their dreams.

Brooktown High: Senior Year gives gamers the opportunity to re-capture their high school days by trying to date one of 12 different male or female characters, each with their own distinct personalities. Players can make friends with different types of students such as jocks, nerds, preppies and rebels as they search for the perfect

'XIII Century' - 20 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2006

'Warhawk' (PS3) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

In Warhawk, players experience the thrill of white-knuckle aerial combat with hundreds of enemy fighters, bone-crunching armored assaults and high-intensity infantry combat in a massive, all-out war fought both on the ground and in the skies.

During gameplay, players are tasked with protecting their homeland from the invading Chernovan armada. By doing so, players take command of the most advanced war machine in the fleet, the Warhawk, capable of aerobatic dogfights at high speeds or hovering over ground troops providing tactical support. Players continue the battle on foot with an arsenal of weaponry including pistols, rifles, grenades and more.