Rainier's Articles


'Showdown: Scorpion' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Showdown: Scorpion trailer off WP (90mb)

In 2068, Eastern Europe was broken into several industrial regions controlled by American and Asian corporations. Once prosperous cities became the sites of harmful plants ruled by criminal syndicates. The drug trade, illegal cloning and experiments on human beings reached an industrial scale under the patronage of multiple terrorist organizations. When one of them gains a super dangerous nano-virus, it poses a dire threat to the whole of mankind. The best Russian Special Forces operative is given the task of getting into the laboratory and exterminating the virus.

'The Lord of the Rings: Conquest' (NDS/PS3/X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

In a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront and Star Wars Battlefront II titles. Set in "The Lord of the Rings" universe of J.R.R. Tolkien as depicted by the Academy Award-winning films, players will finally fight the entirety of these epic battles any way they want. In addition to crusading as the heroic forces of good, for the first time ever in a 'The Lord of the Rings' action title they'll conquer Middle-earth while playing as

'Harry Potter and the Half-Blood Prince' (ALL) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

"We believe that the Harry Potter and the Half-Blood Prince video game represents a milestone in the movie tie-in genre," said Harvey Elliott, Head of EA Bright Light studio in the UK where the Harry Potter franchise has its home. "Building on the technological advancements of previous games in the series and with a particular focus on the unique control system of Nintendo’s WiiTM, the team here is working closely with the filmmakers to create an immersive interactive experience that captures the story, the action, the excitement and, above all, the fun of the film. "

"Working with EA,

'FaceBreaker' (Wii/PS3/X360) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

The renaissance of the arcade boxing genre is upon us. Created by the same team that developed the award-winning Fight Night Round 3, FaceBreaker offers irreverent fun, immersive gameplay and eye-popping stylized graphics. In this in-your-face, arcade world full of ego-wielding characters, each boxer comes to life with unique attributes and distinct personal style, including Romeo, a Latin lover known for his pelvic thrusts, and Molotov, an oversized Russian demolitions expert with a penchant for fighting dirty. Add a little personal motivation to your fight by uploading a photo of your face to create a realistic likeness using

'Tarr Chronicles' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Tarr Chronicles trailer off WP (35mb)

The game is set in the middle of a war between the human Alliance and the De-Hattae - strange creatures that have been changed by the Darkness. The Darkness advances; the populated systems, ravaged by the war with De-Hattae, turn desolate. The forces of the once powerful human Empire retreat to the far corners of the galaxy. The player is a pilot in an elite squad of space fighters. They are stationed onboard a Talestra battlecruiser, a human flagship. It has been sent to a distant star system where several

'Left 4 Dead' (X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

"By leveraging its industry-leading AI technology and years of Counter-Strike development experience, Turtle Rock is building upon the elements that make Counter-Strike successful and applying them to Left 4 Dead," said Gabe Newell, co-founder and president of Valve. "What Counter-Strike did for multiplayer action games, Left 4 Dead will do for co-op games."

Left 4 Dead is built atop the most advanced version of the Source Engine and introduces version 2 of Turtle Rock's artificial intelligence (A.I.) technology.

Left 4 Dead is now scheduled for Aug./Sept. 2008.

'Numen' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

'Mercenaries 2: World in Flames' (ALL) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a war zone.

But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2 features a slew of potential clients, all willing to pay you to do their dirty work. Dirty deeds, done for exorbitant fees. These are world powers with deep pockets, deep grudges and enough arms and ammo to start World War III. This

'Tanita: Plasticine Dream' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Tanita Plasticine Dream trailer off WP (20mb)

A plasticine game in a colorful setting allows you to see a plasticine dream of plasticine girl. In it, she meets many new but strange friends and tries to return to her home during a trip across plasticine islands and seas.

In that world, mechanical and live beings may be combined into fantastic things such as a palm-telescope that brings you to the very top and shows all future locations; a coco crasher that can crash any object... almost; a juice machine that is encapsulated into a door lock, and a funny volcano

'Spore' (ALL) - 11 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages,