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Rainier's Articles


'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

WP : Can you give an outline of the company and history?

RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 6 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.

All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of

'Star Trek: Tactical Assault' (NDS/PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

STAR TREK: TACTICAL ASSAULT is a real-time spaceship combat game for 1 or 2 players, featuring a wide array of authentic Star Trek races, ships, and weaponry from the universe of the original Star Trek series. Players take command of powerful Federation and Klingon warships and must outthink and out duel their opponents in order to succeed. Play through either the Federation or Klingon campaigns in single-player mode, or go head-to-head against a friend in wireless multiplayer action. Gameplay in Star Trek: Tactical Assault is about tactics, effective movement, and the use of your ship’s weapons and shields. Success in

'Space Rangers 2' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

'Jackie Chan Adventures' (PS2) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Jackie Chan Adventures trailer off WP (64mb)

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NGC/PS2 Preview - 'Super Monkey Ball Adventure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/Adventure
Publisher: Sega
Developer: Traveler's Tales
Release: July 2006

The Monkey Ball franchise – which honestly, is one of the best ideas anyone ever had; it's monkeys in balls, for God's sake; it wins by default – is about to be taken in a new direction.

Traveler's Tales, the developers behind LEGO Star Wars and Crash Twinsanity, have been tapped for the newest Monkey Ball game. Before, this series has mostly revolved around multiplayer party gameplay; now, it's acquiring a "robust" single-player mode to go with it.

In the story mode, you control the four "named" monkeys

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

Stargate SG-1: The Alliance - E3 2005 Trailer (15mb)

Stargate SG-1: The Alliance will be an action-based game playable in the first- or third- person perspective. Depending on the mission, there will be other tasks that have elements of team tactics, puzzle-solving and stealth. First and foremost, you will never walk alone – your team will be there to look after you, but you will also have to look after them, so it differs from most "straight" shooters.

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'City of the Dead' (PS2/Xbox/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the City of the Dead trailer off WP (11mb)

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DreamCatcher Games E3 Line Up

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

“With such a strong and diverse portfolio, this is set to be our most exciting E3 ever,” commented DreamCatcher Games CEO, Richard Wah Kan, “we have some great new games that we’re anxious to show off, and look forward to the positive impressions our line-up will create at this year’s show .”

Two products will stand out at E3 for DreamCatcher Games. The first is Painkiller, the company’s head-lining product - a stunning first-person shooter for the PC. The second is Arx Fatalis – the critically acclaimed PC game being shown on Xbox for the first time. BattleCruiser Generations, Pilot Down

'Call of Cthulhu: Destiny's End' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Call of Cthulhu: Destiny's End trailer off WP (55mb)

Destroyed by a government raid in 1928, the mysterious town of Innsmouth was left to fester in ruins for nearly 80 years. The two central characters, Emily and Jacob, return to search for the truth as they unveil the horrors of the town's past. Destiny's End will break new ground in the field of survival horror by featuring innovative co-operative gameplay whereby two players can each assume the role of one of the main protagonists at any time in the game and work together to overcome their deepest fears.