'Sam & Max : Freelance Police' Announced - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Get the Sam & Max Freelance Police Trailer Off Worthplaying
Spring 2004 marks the return of interactive entertainment's most freakishly adored dog and bunny tag team, as LucasArts unleashes Sam & Max Freelance Police™ onto an unsuspecting Windows PC game buying public. The long-rumored follow up to the critically acclaimed adventure classic Sam & Max Hit the Road plunges Sam & Max into a whimsical miasma of fur-flying action, hare-pulling puzzles, and unnerving cross-species jocularity.



















We live in perilous times, my friends. These days, the game industry is either all about the single-player experience, or the dynamics of (God help us, sometimes massive) multiplayer. Remember back in the day, when it was only about two people? In games like Streets of Rage, Contra and Final Fight, you had to help out your partner every step of the way, or face mutual destruction. These days, we're lucky to get a "cooperative mode" in the games of our choice.





























Nintendo has been pimping Red Steel unusually hard for it to be a third-party title, especially a third-party FPS with a Western developer. It's because Red Steel embodies Nintendo's promise that the Wii's games are going to cater to every possible type of gamer, including the aggressive, predominantly male demographic of FPS fans that felt distinctly ignored by the GameCube. Red Steel is not just an FPS, either, but almost a tech demo that shows third-party developers just what kind of an experience they can create
With companies like Konami and Harmonix making rhythm/music games popular in the 'States, we've begun to see lots more than the latest Dance Dance crazes coming our way. We've had taiko drums, regular drums, virtual karaoke bars, guitars, and now ... well, now we've got touch-tapping.