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Rainier's Articles


'Atlantis Evolution' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Get the Atlantis Evolution Trailer off Worthplaying (35mb)

Atlantis Evolution

Developed By Atlantis Interactive Entertainment
Release Date: Summer 2004

This highly-anticipated adventure game is the first episode of a new Atlantis series that features a range of engaging and challenging puzzles to solve, across five fascinating destinations, each with its own culture and mysteries.

The story is set in 1904, where our hero, Curtis Hewitt, is on his way back to New York. A young adventurer and photographer, Curtis gets himself caught in a vortex that sends him to the heart of the lost city of Atlantis…A stranger in a land of hi-tech

'Aura: Fate of the Ages' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Get the Aura: Fate of the Ages Trailer off WP (41/22mb)

Aura: Fate of the Ages

Developed by: Streko-Graphics
Release Date: Summer 2004

With an incredible storyline and magnificent graphics, Aura: Fate of the Ages embodies all of what an adventure game should be. AuraGame.com, acts as your portal to the beautiful art, sounds and story surrounding what is sure to be an instant adventure classic.

An ancient legend promises great strength, power and immortality to the one who combines the sacred artifacts of the ages with four magical rings. Players embark on a journey across four worlds in search of these hidden

'A.I.M. Artificial Intelligence Machine' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

A.I.M., Artificial Intelligence Machine, PC: A.I.M. is an action role-playing game unfolding in a sci-fi universe inhabited by androids. In a world where humans are but a vague memory, players assume role of an AI android traveling on a special floating vehicle with antigravity engines. Gliders are multipurpose combat vehicles, and the huge military zone was created to test them. The game combines combat action, trade, exploration, undertaking of various quests and missions, glider upgrades, armament purchase. The player enters a huge world made up of different zones, each with its own social and trade relations. Moving from zone to

'Space Rangers 2' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Space Rangers 2: Dominators, PC: Space Rangers 2 is a mix of intense space RPG laced with 3D RTS action planetside. 200 years after the first chapter of Space Rangers, a new, even more dangerous threat arises in the galaxy. A key planet in producing war androids has become self-aware with their own intellect and force of will, bent on conquering the galaxy one planet at a time. Freedom of choice is a distinguishing feature of the first part of Space Rangers saga and only develops further as players explore the massive world. The game is not limited by borders

PS3 Preview - 'Heavy Rain'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Heavy Rain is a dark, immersive and emotionally-engaging experience; one that expands upon the innovative ideas of 2005’s acclaimed Fahrenheit to create a noir-thriller where decisions are charged with importance and actions can have drastic and unforseen consequences. Breaking with traditional game conventions where

PS3/X360 Preview - 'Def Jam Rapstar'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Def Jam Rapstar delivers players a hip-hop experience that allows them to take on the role of a rapstar so you can rhyme and sing along with the greatest hip-hop tracks. But the game also offers opportunities where it’s also about creating all new rhymes, sharing your creativity and expressing yourself to the wider community and the world.

PS3/X360/PC Preview - 'Singularity'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Raven Software's new sci-fi shooter Singularity is set on a small, unnamed island occupied by the Russians, Cold War tensions rise once again when a U.S. pilot discovers the horrific truth that became of experiments with element E99 in the 1950s.

'Cuban Missile Crisis' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Cuban Missile Crisis, PC: Cuban Missile Crisis is a Real-Time Strategy game combined with a turn-based global tactical mode, thrusting gamers into a world ravaged by the military-political confrontation between USA and USSR in 1962. After the crisis broke out, two superpowers unleashed their nuclear arsenal on the world, leveling Cuba and turning it, along with the majority of the world’s metropolitan expanses into scorched radioactive deserts. The ones that managed to survive the disaster realized that the most precious resources are clean earth and water. The remaining world citizens find themselves in a war fighting for their very survival.

'XIII Century: Sword & Honor' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

XIII Century: Sword & Honor, PC: XIII Century: Sword & Honor is a 3D RTS that combines Risk-style global strategy gameplay with real-time tactical action. It immerses players into a world of noble knights and ruthless nomads of the Middle Ages. As a leader of one of the European nations in the XIII Century, gamers are tasked to test their steel against the neighboring countries and carve their names into history. Among the playable factions are the French, the English, the Germans, the Russians, the Spaniards and others. Gamers have to defend the crown against invading nations during the game’s

X360/PC Preview - 'Lost Planet 2'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Third-Person Shooter
Publisher: Capcom
Developer: Capcom
Release Date: TBA

Lost Planet: Extreme Conditions was one of the earlier games for the Xbox 360, and it really stood out for its unique gameplay and interesting premise. It had monster insects, a thermal meter, space pirates, a grappling hook and even giant robots, so it seems like it had enough features to be schizophrenic, but it all held together very well. It should come as no surprise that Lost Planet 2 is focusing on improving the formula set forth by the first game. Even those who left Lost