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Rainier's Articles


MTX: Mototrax featuring Travis Pastrana (PS2/XB/NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th

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PSP Preview - 'Tekken: Dark Resurrection'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Fighting
Publisher: Namco Bandai
Developer: Namco Bandai
Release Date: Q3 2006

This year's E3 featured an astounding number of PSP titles that were just plain fun to play, which is something that the handheld console has been lacking until now. Tekken: Dark Resurrection was among those titles, and it was perhaps the single game I put in the most time with during E3. While it is largely a straight port of the limited arcade release by the same name, T:DR is certainly more portable than an arcade machine.

The most important facet of any fighting game is

Doom 3 (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

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Dance Dance Revolution Ultramix 2 (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'The Movies: Stunts & Effects' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get The Movies: Stunts & Effects trailer off WP (40mb)

The Movies: Stunts & Effects allows players to hone their movie making skills with features that can turn an ordinary script into an extraordinary blockbuster. In addition to stunts and effects, the game introduces new backdrops, costumes and props, as well as upgrades to the Advanced Movie Making mode that lets players take control of even more movie features. Players are further immersed into the Hollywood lifestyle as they train and manage stuntmen, as well as compete for industry awards and achievements by uploading their movies to www.themoviesgame.com for the

PS3/X360 Preview - 'Army of Two'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Electronic Arts
Developer: EA Montreal
Release Date: 2007

We live in perilous times, my friends. These days, the game industry is either all about the single-player experience, or the dynamics of (God help us, sometimes massive) multiplayer. Remember back in the day, when it was only about two people? In games like Streets of Rage, Contra and Final Fight, you had to help out your partner every step of the way, or face mutual destruction. These days, we're lucky to get a "cooperative mode" in the games of our choice.

Enter Electronic Arts, who wants

Combat Elite: WWII Paratroopers (PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

'Ridge Racer 7' (PS3) - Features & 18 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Drift around corners at speeds over 160 mph taking the lead as Ridge Racer 7 brings gamers a driving experience unlike any other.

With a new platform comes new territory as RR7 promises to reinvent itself, allowing players to choose from 40 different machines and over 20 courses. With reversed courses, the total grows to 40, most in the series ever! Players can further enjoy the drift racing experience by taking part in the new customization mode, opening up the experience with up to 200,000 customization combinations. With full support of Sony’s new network service, Ridge Racer fans have an entirely

The Red Star (PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Wii Preview - 'Red Steel'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: First-Person Shooter
Publisher: Ubisoft
Developer: Ubisoft Paris
Release Date: TBA

Nintendo has been pimping Red Steel unusually hard for it to be a third-party title, especially a third-party FPS with a Western developer. It's because Red Steel embodies Nintendo's promise that the Wii's games are going to cater to every possible type of gamer, including the aggressive, predominantly male demographic of FPS fans that felt distinctly ignored by the GameCube. Red Steel is not just an FPS, either, but almost a tech demo that shows third-party developers just what kind of an experience they can create