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Rainier's Articles
Mario Party Advance (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
'Dance Dance Revolution: Hottest Party' (Wii) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2007

Combining the traditional mat-based gameplay of the Dance Dance Revolution series with the motion sensing Wii Remote, DDR Hottest Party lets players move their whole body as they dance for a physical and immersive gameplay experience. While matching the directional arrows with their feet on the dance mat, players will also make specific movements with the Wii Remote and Nunchuk™, adding even more complexity to each song as they dance alone or with up to three other players across a variety of new game modes, including fun new mini-games.
Taking advantage of the motion-based gameplay opportunities provided by the
Mario vs. Donkey Kong (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
DK: King of Swing (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
'Pro Evolution Soccer 2008' (ALL) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2007

Key to PES 2008 is a proprietary adaptive AI system entitled Teamvision. Unique to the Konami game, Teamvision is a sophisticated AI programming that learns and adapts according to an individual’s style of play. As such, it will learn new ways to build attacks and to counter specific movements and previous attacking or defensive errors, ensuring games are more in line with the tactical but flowing nature of the real thing.
With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay, the new game builds on the implementation of Teamvision with additional key advances. As with previous



























































