by Rainier on May 13, 2013 @ 9:55 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Brian Dumlao on April 26, 2012 @ 12:30 a.m. PDT | Filed under
Reviews
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Jan. 26, 2012 @ 3:05 p.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Jan. 13, 2012 @ 3:06 a.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Nov. 22, 2011 @ 10:53 a.m. PST | Filed under
Patch
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Oct. 21, 2011 @ 2:06 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Sept. 29, 2011 @ 5:48 a.m. PDT | Filed under
Patch
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Aug. 10, 2011 @ 6:02 p.m. PDT | Filed under
Patch
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Aug. 1, 2011 @ 9:46 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on July 20, 2011 @ 5:06 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on July 18, 2011 @ 1:52 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on June 30, 2011 @ 10:20 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on June 3, 2011 @ 5:39 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on June 3, 2011 @ 8:17 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Reggie Carolipio on June 2, 2011 @ 12:30 a.m. PDT | Filed under
Reviews
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 27, 2011 @ 11:06 a.m. PDT | Filed under
Patch
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 19, 2011 @ 8:22 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 12, 2011 @ 3:15 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 27, 2011 @ 7:51 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 21, 2011 @ 7:35 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 13, 2011 @ 1:30 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 9, 2011 @ 3:58 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 5, 2011 @ 4:41 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on March 25, 2011 @ 7:23 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on March 21, 2011 @ 3:26 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.