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'New Super Mario Bros' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Twenty years after Nintendo's biggest franchise was born, the Mario Bros. return in a dazzling, all-new platformer sure to set players' fingers twitching. Fans from Mario's classic days will see their dreams answered in this return to the Mushroom Kingdom, while a new generation of Mario players will learn what true platforming greatness means.
- Jump, bounce and power-up through visually stunning side-scrolling worlds filled with Mushroom Kingdom madness. Mushrooms make Mario ultra-tiny or ultrahuge, and new items like the Blue Shell (which transforms Mario into a spinning shell that wipes out enemies) will keep players on their toes.
- The worlds
Fire Captain: Bay Area Inferno (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Fire Captain ignites the 3D Real-Time Strategy genre with the fire and rescue scene. Players are challenged to keep their cool as they manage a squad of elite firefighters in a variety of fast-paced, unpredictable, and explosive emergency scenarios. Set in and around a metropolitan city along the U.S. west coast, fire chiefs command fire squads and vehicles to extinguish flames and save victims in five single player campaigns with increasingly complex missions based on real-life events and three multiplayer modes.
Tribes: Vengeance (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
'Soccer Fury' - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Soccer Fury is an arcade action game combining street soccer with spectacular fighting techniques. Tap into a devastating arsenal of martial arts, trick moves and team tactics as you power your way up the field and tear down the opposition in epic online pitch battles.
No rules. No limits. No mercy. Nothing can stop the frenzied action from reaching fever pitch, as teams compete for wins and fight for goal glory. Played out in the lawless back streets of the urban jungle, Soccer Fury players live purely for the passion and recognition that comes with being the best!
Developed by
'Mario vs. Donkey Kong 2: March of the Minis' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

- In the original Mario vs. Donkey Kong, Mario was trying to find all the Mini Marios ... but this time, it's up to them to save the day. Players use the stylus and the touch screen to guide Mini Marios through mind-boggling, obstacle-filled levels.
- Mario vs. Donkey Kong 2 allows players to create their own maps with a new level editor. Once a map is created, players can send it across the world via Nintendo Wi-Fi Connection. Players also can use Nintendo Wi-Fi Connection to download maps created by others, check out a player-ranking system and access special bonuses.
'Tabula Rasa' - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

From the ashes of an ancient conflict, a cosmic war threatens all sentient beings with enslavement or extinction. As the Eloh and Bane amass their forces for the final battle, the galaxy’s last free sentient beings are the thin line between life and death, between good and evil. From lush forest planets to volcanic moons, the Allied Free Sentients are making their last desperate stand against the relentless Bane.
Join us and free the universe from the Bane’s brutal onslaught!
Only
'Mario Hoops 3-on-3' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

It's a whole new ball game as Mario rocks the rim on the Nintendo DS.
- Get that magic touch. There are plenty of basketball games out there, but none with the hands-on control of Mario Hoops 3-on-3. Players use the touch screen to get their game on as they execute tricky dribbles, special passes and sweet shots – all with strokes and taps of the stylus.
- Players choose their teams of three characters from the Mario universe and hit the parquet. Power-ups like Red Shells and Bob-ombs can turn the tide as they chase down coins – they will affect
'Syphon Filter: Logan's Shadow' (PSP) - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2007
Get the Syphon Filter: Logan's Shadow [PSP] Trailer off WP (10mb)
In an all new story, written by Greg Rucka, author of the Queen and Country series of novels and graphic novels, Syphon Filter: Logan’s Shadow provides a sophisticated and gripping storyline that is sure to resonate with comic book lovers and action enthusiasts. We find Gabe Logan once again using a combination of stealth and “run-and-gun” gameplay as he is called into action when a dangerous new technology is hijacked by a criminal extremist group. In a story that takes him from the depths of the Indian Ocean to
'Magical Vacation' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The students of Will O' Wisp magical academy have a little problem: Their teacher has mysteriously disappeared. After commandeering a handful of rockets to rescue her, they've wound up on a strange (and sometimes scary) adventure through outer space. Now players must rescue both their classmates AND their teacher – and just maybe the whole solar system while they're at it.
- Explore strange planets. Players see the sights of this strange, sci-fi fantasy setting as they uncover the secret behind their teacher's disappearance in this epic roleplaying game.
- The stylus controls everything, from combat to conversations to outfitting allies. Simple
PC Preview - 'Tribes: Vengeance'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2004

Genre: Action
Publisher: Vivendi
Developer: Irrational Games
Release Date: November 23, 2004
Back in 1998 (yes THAT long ago) a certain developer called Dynamix came into the market with StarSiege Tribes, which literally took the online community by storm. Many to date still credit the original StarSiege: Tribes as the title that made the move from regular deathmatch online action into the more organized cooperative, or an early version of team-based gameplay. A few years later, 2001 to be exact, Dynamix put their not-so-finished touches on Tribes 2, which was received with mixed feelings, not due
'Kirby' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Kirby's back and ready for a bellyful of adventure.
- When someone steals some strawberry shortcake, the pink powerhouse sets out after them, learning new skills.
- Players can expect all the floating, jumping and battling of a classic Kirby game, but this time, Kirby's copy abilities have been massively boosted. Not only can players mix and match copy abilities by using the stylus to drag them together inside Kirby's copy center (located on the touch screen), but the powers themselves now have the ability to affect the environment, as well as foes. Burn trees and grasses with the Fire ability or
Area 51 (PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'DK: King of Swing DS' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Get back into the swing of things as Donkey Kong goes vertical.
- King K. Rool is up to no good again, and it’s up to Donkey Kong to swing into action. Using the same simple control scheme that made the DK: King of Swing Game Boy Advance SP game so accessible and fun to play, players of all skill levels can swing and climb to new heights made possible by the dual screens of Nintendo DS.
- Not only does Adventure mode feature Diddy Kong as a sub-character, but players can look forward to new moves, new items and a bunch
Shadow Hearts: Covenant (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Midway Arcade Treasures 2 (NGC/PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Elite Beat Agents' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

In a jam? Well, all these guys DO is jam! Prepare to rock as these beat masters use their groovy moves to save the day.
- As the music plays, players tap the screen, trace rhythmic patterns and keep the beat as the story unfolds on the top screen. • Every scene is accompanied by rump-shaking tunes, but players have to keep the Elite Beat Agents grooving. The worse players do, the worse the story might end up.
- Rhythm games have come and gone, but no one has ever seen anything like the Elite Beat Agents. Whether they're helping a lost
'DS Air' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Players take their elite strike fighters to the skies and hunt down a mad dictator before he takes over the world.
- As Nintendo's first realistic flight shooter on Nintendo DS, DS Air lets players customize their fighters with a state-of-the-art weapon loadout.
- Send wave after wave of enemy fighters to their doom in dogfights over land, sea and air.
- Meet a wingman for co-op play and soar to victory over Nintendo Wi-Fi Connection.
Mighty Beanz Pocket Puzzles (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Custom Robo Arena' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Custom Robo: The sport of tomorrow. In the not-too-distant future, competitors battle customized robot warriors in holographic battle arenas. Victory is determined not only by fighting skill but also by how well Robo Commanders design their robot gladiators, so players need both brawn and brains to survive.
- Players explore a sci-fi landscape as they fight toward the Custom Robo championship, powering up their Robos as they go. With tons of unique parts, there are literally millions of possible Custom Robo combinations, giving players complete control over how they fight their battles.
- Players can challenge their friends to one-on-one Robo battles
'Aquanox: The Angels Tears' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Clubhouse Games' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

It's game night and everyone's invited. Play more than 20 classic board, card and party games alone or with friends.
- With familiar favorites like checkers, darts and poker, Clubhouse Games will appeal to everyone from kids to adults. Video game newcomers will appreciate the easy-to-use interface, while card game novices will appreciate each game's rules section.
- Players can challenge up to seven friends with one game card via Multi-Card Play or DS Download Play. Can't play checkers without shouting "KING ME!" across the table? The
'Mobile Ops: The One Year War' (X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th
In the future, Rebel space colonies launch a brutal war for independence with a series of orbital strikes against the Earth. War is reinvented as advanced ECM renders long range sensors and communications virtually useless. In this chaos, a frightening new weapon, the mobile suit, is born. Agile, heavily armed and armored and optimized for short range combat with melee attacks and a wide array of weapons, the Mobile Suit is the ultimate instrument in this new age of warfare. Rediscover the thrill of mechanized warfare as you are thrown into battle as a soldier on the front lines of
PS2 Preview - 'Metal Gear Solid 3: Snake Eater'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
…and then there’s Metal Gear Solid 3: Snake Eater.
Kojima describes MGS3 as the third in the Solid trilogy, which concludes it; while there may be future Metal Gear games (such as the announced Metal Gear: Acid on PSP, which was not mentioned at the pre-show event), they will not be Metal Gear Solid games. MGS3 may or may not use the hard drive, and the team’s current plans are to provide online functionality in the form of downloadable camo patterns and score rankings.
The overarching themes of MGS continue in the third game, which is set in an isolated jungle within

























































































































