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PS3/X360 Preview - 'Sonic The Hedgehog'
by Geson Hatchett on May 16, 2006 @ 2:54 a.m. PDT | Filed under Previews
'Sonic Wild Fire' (Wii) Announced
by Rainier on May 9, 2006 @ 1:43 a.m. PDT | Filed under News
New 'Supersonic' Movie And Game Publisher Formed
by Rainier on May 4, 2006 @ 3:40 a.m. PDT | Filed under News
'Sonic Rivals' (PSP) Announced - Screens
by Rainier on May 3, 2006 @ 1:39 a.m. PDT | Filed under News
PS2/Xbox Review - 'Sonic Riders'
by Geson Hatchett on March 26, 2006 @ 2:22 a.m. PST | Filed under Reviews
'Sonic Riders' (NGC/PS2/Xbox) Slides Into Stores
by Rainier on Feb. 21, 2006 @ 6:23 p.m. PST | Filed under News
PS2/Xbox Multiplayer Preview - 'Sonic Riders'
by Geson Hatchett on Feb. 13, 2006 @ 12:31 a.m. PST | Filed under Previews
'Sonic Riders' (NGC/PS2/Xbox) Goes Gold - Screens
by Rainier on Feb. 10, 2006 @ 12:56 p.m. PST | Filed under News
'Sonic Mega Collection Plus' And 'Billy Hatcher and The Giant Egg' Coming to PC
by Rainier on Feb. 7, 2006 @ 2:42 a.m. PST | Filed under News
'Sonic Riders' (NGC/PS2/Xbox) - 10 Screens
by Rainier on Feb. 4, 2006 @ 4:04 a.m. PST | Filed under News
PS2/Xbox Preview - 'Sonic Riders'
by Geson Hatchett on Feb. 3, 2006 @ 7:32 p.m. PST | Filed under Previews
'Sonic the Hedgehog' (PS3/X360) - 25 New Screens
by Rainier on Feb. 2, 2006 @ 4:06 p.m. PST | Filed under News
'Sonic Riders' (NGC/PS2/Xbox) - 10 New Screens & Trailer
by Rainier on Jan. 27, 2006 @ 5:13 p.m. PST | Filed under News
'Sonic Riders' (NGC/PS2/Xbox) - Screens & Trailer
by Rainier on Jan. 20, 2006 @ 5:28 p.m. PST | Filed under News
'Sonic Riders' (NGC/PS2/Xbox) - 10 New Screens
by Rainier on Jan. 13, 2006 @ 1:58 p.m. PST | Filed under News
NDS Review - 'Dragon Ball Z: Supersonic Warriors 2'
by Geson Hatchett on Jan. 11, 2006 @ 1:18 a.m. PST | Filed under Reviews
'Sonic Rush' (NDS) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Sonic Gems Collection' (NGC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PS3/X360 Preview - 'Sonic The Hedgehog'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/Platform
Publisher: Sega
Developer: Sonic Team/Sega Studios Japan
Release Date: Fall 2006
2006 is Sonic the Hedgehog's 15th anniversary, but he doesn't get any days off. Nor would we want him to.
Sonic Team's hard at work crafting his first next-gen adventure, and we got to play an extremely early build of a few levels on the show floor. Sonic Team's claimed to have "re-invented" the blue blur for his new game and to have brought him back to his roots. This statement is both true and false, but whether or not you agree with its
'Sonic and The Secret Rings' (Wii) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2
Sonic's new adventure unfolds from a storybook of the classic tale, Arabian Nights, the last several pages from the book have gone missing, and it's up to Sonic to re-create the story. The vibrant environments provide for a refreshingly new look to the franchise filled with brightly colored mosaic tiles, glistening oases, swaying palm trees, and crumbling stone columns. Sonic activates specific areas in the prismatic environment to pull off new tricks and stunts, in addition to interacting head-on with various obstacles by jumping, dodging, and dashing.
'Sonic the Hedgehog' (PS3/X360) - 4 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06
'Sonic Unleashed' (PS2/Wii/PS3/X360) - 7 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sega Gamers' Day - SEGA Gamers' Day 2008
Sonic is on a race against time… as the sun sets, a new adventure awakens!
Sonic Unleashed will launch players on a revolutionary high-speed adventure through a world torn by chaos. Powered by the all-new “Hedgehog Engine,” Sonic Unleashed merges classic Sonic gameplay with the latest in next-generation innovation. It launches players on a journey across the globe and merges blistering 2D action with picturesque 3D environments. Sonic Unleashed delivers an expansive world with seamless 3D to 2D transitions and branching pathways, as well as dynamic viewpoints and a series of enhanced speed mechanics to help Sonic navigate the world.
The opportunity
'Sonic Chronicles: The Dark Brotherhood' (NDS) - 25 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sega Gamers' Day - SEGA Gamers' Day 2008

Sonic and his friends have banded together with leading RPG developer BioWare (Mass Effect, Star Wars: Knights of the Old Republic) to create a stylish blend of strategy and speed for Sonic’s first RPG, Sonic Chronicles: The Dark Brotherhood. Exclusively for the Nintendo DS, Sonic Chronicles mixes a rich story, hand-painted visuals, fast-paced team combat, and wireless collectible trading into a uniquely compelling adventure.
Players will customize their party and characters, choosing from Sonic, Tails, Amy Rose, Knuckles, Shadow, Rouge, and more, and prepare to defeat a menacing new enemy. Rhythmically tapping and dragging with the stylus in Sonic-style
NDS Preview - 'Sonic Chronicles: The Dark Brotherhood'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Role-Playing
Publisher: Sega
Developer: Bioware
Release Date: Q4 2008
When Mario first stepped into the RPG genre, it by all rights should have been a terrible idea. Taking a character like Mario, who is known for his jumping and platforming skills, and placing him in a turn-based combat system? Why? Nintendo proved us wrong by giving the creation of the game over to Square-Enix (then just Squaresoft), who provided us with Mario RPG, not only one of the most enjoyable RPGs on the Super Nintendo, but a flat-out fantastic Mario game. History has a way


















