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The Supersonic Group Signs North American Co-Publishing Deal With Cenega
by Rainier on May 28, 2006 @ 10:13 p.m. PDT | Filed under News
PSP Preview - 'Sonic Rivals'
by Geson Hatchett on May 25, 2006 @ 2:30 a.m. PDT | Filed under Previews
PS3/X360 Preview - 'Sonic The Hedgehog'
by Geson Hatchett on May 16, 2006 @ 2:54 a.m. PDT | Filed under Previews
'Sonic Wild Fire' (Wii) Announced
by Rainier on May 9, 2006 @ 1:43 a.m. PDT | Filed under News
New 'Supersonic' Movie And Game Publisher Formed
by Rainier on May 4, 2006 @ 3:40 a.m. PDT | Filed under News
'Sonic Rivals' (PSP) Announced - Screens
by Rainier on May 3, 2006 @ 1:39 a.m. PDT | Filed under News
PS2/Xbox Review - 'Sonic Riders'
by Geson Hatchett on March 26, 2006 @ 2:22 a.m. PST | Filed under Reviews
'Sonic Riders' (NGC/PS2/Xbox) Slides Into Stores
by Rainier on Feb. 21, 2006 @ 6:23 p.m. PST | Filed under News
PS2/Xbox Multiplayer Preview - 'Sonic Riders'
by Geson Hatchett on Feb. 13, 2006 @ 12:31 a.m. PST | Filed under Previews
'Sonic Riders' (NGC/PS2/Xbox) Goes Gold - Screens
by Rainier on Feb. 10, 2006 @ 12:56 p.m. PST | Filed under News
'Sonic Mega Collection Plus' And 'Billy Hatcher and The Giant Egg' Coming to PC
by Rainier on Feb. 7, 2006 @ 2:42 a.m. PST | Filed under News
'Sonic Riders' (NGC/PS2/Xbox) - 10 Screens
by Rainier on Feb. 4, 2006 @ 4:04 a.m. PST | Filed under News
PS2/Xbox Preview - 'Sonic Riders'
by Geson Hatchett on Feb. 3, 2006 @ 7:32 p.m. PST | Filed under Previews
'Sonic the Hedgehog' (PS3/X360) - 25 New Screens
by Rainier on Feb. 2, 2006 @ 4:06 p.m. PST | Filed under News
'Sonic Riders' (NGC/PS2/Xbox) - 10 New Screens & Trailer
by Rainier on Jan. 27, 2006 @ 5:13 p.m. PST | Filed under News
'Sonic Riders' (NGC/PS2/Xbox) - Screens & Trailer
by Rainier on Jan. 20, 2006 @ 5:28 p.m. PST | Filed under News
'Sonic Riders' (NGC/PS2/Xbox) - 10 New Screens
by Rainier on Jan. 13, 2006 @ 1:58 p.m. PST | Filed under News
NDS Review - 'Dragon Ball Z: Supersonic Warriors 2'
by Geson Hatchett on Jan. 11, 2006 @ 1:18 a.m. PST | Filed under Reviews
'Sonic Heroes' (NGC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
SEGA’s legendary mascot Sonic The Hedgehog® makes his historic multi-platform debut and embarks on his biggest adventure ever, with his trademark blazing speed and a new gameplay twist in “Sonic Heroes.” Sonic and his friends have evolved, adopting a configuration feature that lets gamers control three playable characters simultaneously, using Sonic’s speed, Knuckles’ power, and Tails’ ability to fly, to conquer massive worlds. This team-based gameplay marks the next evolution in Sonic’s gaming career, taking platform gaming to a completely new level. Using the three formations and the powerful moves that each team member has, Sonic and his friends combine
'Sonic Chronicles: The Dark Brotherhood' (NDS) - Facts, Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Nintendo Gamers' Day - Nintendo Media Summit 2008

Sonic and his friends have banded together with leading RPG developer BioWare (Mass Effect, Star Wars: Knights of the Old Republic) to create a stylish blend of strategy and speed for Sonic’s first RPG, Sonic Chronicles: The Dark Brotherhood™. Exclusively for the Nintendo DS, Sonic Chronicles mixes a rich story, hand-painted visuals, fast-paced team combat, and wireless collectible trading into a uniquely compelling adventure.
Players will customize their party and characters, choosing from Sonic, Tails, Amy Rose, Knuckles, Shadow, Rouge, and more, and prepare to defeat a menacing new enemy. Rhythmically tapping and dragging with the stylus in Sonic-style
'Sonic the Hedgehog' (PS3/X360) - 4 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06
'Sonic and The Secret Rings' (Wii) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2
Sonic's new adventure unfolds from a storybook of the classic tale, Arabian Nights, the last several pages from the book have gone missing, and it's up to Sonic to re-create the story. The vibrant environments provide for a refreshingly new look to the franchise filled with brightly colored mosaic tiles, glistening oases, swaying palm trees, and crumbling stone columns. Sonic activates specific areas in the prismatic environment to pull off new tricks and stunts, in addition to interacting head-on with various obstacles by jumping, dodging, and dashing.
PS3/X360 Preview - 'Sonic The Hedgehog'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/Platform
Publisher: Sega
Developer: Sonic Team/Sega Studios Japan
Release Date: Fall 2006
2006 is Sonic the Hedgehog's 15th anniversary, but he doesn't get any days off. Nor would we want him to.
Sonic Team's hard at work crafting his first next-gen adventure, and we got to play an extremely early build of a few levels on the show floor. Sonic Team's claimed to have "re-invented" the blue blur for his new game and to have brought him back to his roots. This statement is both true and false, but whether or not you agree with its







