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PC Preview - 'Warhammer Online: Age of Reckoning'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: MMORPG
Publisher: Mythic Entertainment
Developer: Mythic Entertainment
Release Date: Q1 2007
When Dark Age of Camelot launched back in 2001, I felt it was EverQuest, only without the parts that I didn't like. By the same token, Warhammer Online: Age of Reckoning might be World of WarCraft: PVP Done Better.
Comparing WAR to WoW is inevitable — there are too many similarities to be dismissed. Both feature Orcs with cartoonish armor, both use similar fonts, and heck, even the names are similar. According to Games Workshop — the owners of the Warhammer name — Blizzard ripped them
PC Preview - 'Sparta: Ancient Wars'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Real-Time Strategy
Publisher: Playlogic
Developer: World Forge
Release Date: October 2006
At one of my final stops at E3, I was able to spend some time at the Playlogic booth checking out World Forge's new historical RTS, Sparta: Ancient Wars. This game, as the title indicates, is set in the ancient world where Sparta was the biggest, baddest military power around. What sets this title apart from the rest of the pack is the focus on realism. In the modern era of RTS offerings, it would seem that conventional military combat is actually an unconventional way
'The Movies: Stunts & Effects' - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
Get The Movies: Stunts & Effects trailer off WP (40mb)
The Movies: Stunts & Effects allows players to hone their movie making skills with features that can turn an ordinary script into an extraordinary blockbuster. In addition to stunts and effects, the game introduces new backdrops, costumes and props, as well as upgrades to the Advanced Movie Making mode that lets players take control of even more movie features. Players are further immersed into the Hollywood lifestyle as they train and manage stuntmen, as well as compete for industry awards and achievements by uploading their movies to www.themoviesgame.com for the
PC Preview - 'Sid Meier's Railroads!'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Simulation/Real-Time Strategy
Publisher: 2K Games
Developer: Firaxis Games
Release Date: October 2006
It's Like Going to Robber Baron Camp
It will soon be time once again to join the ranks of illustrious industrialists as you build a network of rails and trains to feed economies, fatten your own purse and otherwise spread the wonders of progress via locomotive. Tycoon genre fans know Sid Meier as the sim-strategy kingpin behind the original Railroad Tycoon from way back in 1990 and subsequent big-name titles like the Civilization series. Now the master has turned his attention back to the realm
MTX: Mototrax featuring Travis Pastrana (PS2/XB/NGC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th
'Adrenalin 2' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2006
Star Trek: Elite Force II (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th
'Blood Magic' - 32 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2006
'Stranger' - Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Stranger Trailer off WP (35mb)
The sources of magic fields are clusters of crystals, which at the same time are resources, an object of permanent fight. The magic fields possess many of the features of other, more familiar fields, for instance electromagnetic. Their power depends on the number of crystals in the sources; they lose their power with the distance from the cluster of crystals. They even have different frequency, which is visualized with colors. If several colored fields intersect, they produce a region of another color according to the common rules of color mixing. But



























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