PS3/X360/PC Preview - 'BioShock 2'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009
BioShock was one of the more interesting games to hit in the past few years. A pseudo-sequel to the cult PC hit System Shock, it combined survival horror and first-person shooter elements in an interesting and exciting way.


It's hard to make a good superhero game but nearly impossible to make a good superhero team game. Characters like Superman, Spider-Man or The Hulk are hard enough to make work when the entire game is focused on them, but trying to put a bunch of heroes into a single game usually leads to iffy results, such as the lackluster Justice League games. The one notable exception to this has been the Activision superhero titles, X-Men: Legends and Marvel: Ultimate Alliance. The two games
The original Just Cause had some big ideas. It thrust gamers into a gigantic tropical sandbox and invited them to tinker with some interesting gameplay mechanics. Unfortunately, glitches and an overall lack of variety kept the game from being anything above mediocre. There was the potential for a truly unique game, but it was buried under the repetitive gameplay. Fortunately, Just Cause 2 looks to be anything but repetitive. In our brief demo at E3, we got a glimpse of a handful of the game's


Play, Create, Share: three words that catapulted Sony back into the systems race, as they challenged the Microsoft and Nintendo lineups with one word: LittleBigPlanet. With the kinds of physics and adjustments that you could make as you built your own levels, and the wrapping of simple, wonderful charm, Sony created a hit to challenge many. At this year's E3, they've shown that they hope to replicate that success with ModNation Racers.
Lost Planet: Extreme Conditions was one of the earlier games for the Xbox 360, and it really stood out for its unique gameplay and interesting premise. It had monster insects, a thermal meter, space pirates, a grappling hook and even giant robots, so it seems like it had enough features to be schizophrenic, but it all held together very well. It should come as no surprise that Lost Planet 2 is focusing on improving the formula set forth by the first game. Even those who left Lost