'Digimon World Dawn' - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th

Complementary features for both versions intensify the experience as players follow the journey of two different Digimon Tamers as they investigate the cause of a mysterious incident that has ravaged cities in two worlds.
A huge earthquake has stricken the Sunshine and Dark Moon districts, damaging the access points to the Digital World and causing many Digimon to mysteriously devolve into Digi-Eggs. In Dawn, rumors have spread that the Night Crow Team, from Dark Moon, was responsible for the incident. However, a conflicting report surfaces in Dusk claiming the responsibility falls on the Light Fang team from the Sunshine




To call Civilization console-agnostic would be a misnomer. In actuality, it's just been a long damn time since Sid Meier's turn-based world-beating sim last made a console appearance. Almost a decade, in fact — Civilization II for PSone popped up in 1998 (following the original Civilization for Super Nintendo in 1994), and since then, the closest the series has come to escaping the clutches of computer gaming is an N-Gage version that quietly shipped early last year.




















Every significant game eventually breeds a series of imitators, and just as Resident Evil 4 helped beget Gears of War, Epic's smash shooter is paving the way for several other games, including D3Publisher of America's Dark Sector. Imitation is said to be the sincerest form of flattery, but the term carries with it an inherent negative connotation, as the imitator is perceived to be lacking in originality. But if a game can bring enough to the formula to truly set it apart from